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--- default (Minetest 0.4 mod)
--- Most default stuff
-
--- Quick documentation about the API
--- =================================
---
--- Helper functions defined by builtin.lua:
--- dump2(obj, name="_", dumped={})
--- dump(obj, dumped={})
---
--- Mod load path
--- -------------
--- Generic:
--- $path_data/mods/
--- $path_userdata/usermods/
--- $mapdir/worldmods/
---
--- On a run-in-place version (eg. the distributed windows version):
--- minetest-0.4.x/data/mods/
--- minetest-0.4.x/usermods/
--- minetest-0.4.x/world/worldmods/
---
--- On an installed version on linux:
--- /usr/share/minetest/mods/
--- ~/.minetest/usermods
--- ~/.minetest/world/worldmods
---
--- Naming convention for registered textual names
--- ----------------------------------------------
--- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
---
--- This is to prevent conflicting names from corrupting maps and is
--- enforced by the mod loader.
---
--- Example: mod "experimental", ideal item/node/entity name "tnt":
--- -> the name should be "experimental:tnt".
---
--- Enforcement can be overridden by prefixing the name with ":". This can
--- be used for overriding the registrations of some other mod.
---
--- Example: Any mod can redefine experimental:tnt by using the name
--- ":experimental:tnt" when registering it.
--- (also that mods is required to have "experimental" as a dependency)
---
--- The legacy mod uses ":" for maintaining backwards compatibility.
---
--- Textures
--- --------
--- Mods should generally prefix their textures with modname_, eg. given
--- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
---
--- This is not crucial and a conflicting name will not corrupt maps.
---
--- Representations of simple things
--- --------------------------------
---
--- MapNode representation:
--- {name="name", param1=num, param2=num}
---
--- param1 and param2 are 8 bit and 4 bit integers, respectively. They
--- are reserved for certain automated functions. If you don't use these
--- functions, you can use them to store arbitrary values.
---
--- param1 is reserved for the engine when:
--- paramtype != "none"
--- param2 is reserved for the engine when any of these are used:
--- liquidtype == "flowing"
--- drawtype == "flowingliquid"
--- drawtype == "torchlike"
--- drawtype == "signlike"
---
--- Position representation:
--- {x=num, y=num, z=num}
---
--- stackstring/itemstring: A stack of items in serialized format.
--- eg. 'node "default:dirt" 5'
--- eg. 'tool "default:pick_wood" 21323'
--- eg. 'craft "default:apple" 2'
---
--- item: A stack of items in Lua table format.
--- eg. {name="default:dirt", count=1, wear=0, metadata=""}
--- ^ a single dirt node
--- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
--- ^ a wooden pick about 1/3 weared out
--- eg. {name="default:apple", count=1, wear=0, metadata=""}
--- ^ an apple.
---
--- Any time an item must be passed to a function, it can be an
--- ItemStack (see below), an itemstring or a table in the above format.
---
--- Global functions:
--- minetest.register_entity(name, prototype table)
--- minetest.register_abm(abm definition)
--- minetest.register_node(name, node definition)
--- minetest.register_tool(name, item definition)
--- minetest.register_craftitem(name, item definition)
--- minetest.register_alias(name, convert_to)
--- minetest.register_craft(recipe)
--- minetest.register_globalstep(func(dtime))
--- minetest.register_on_placenode(func(pos, newnode, placer))
--- minetest.register_on_dignode(func(pos, oldnode, digger))
--- minetest.register_on_punchnode(func(pos, node, puncher))
--- minetest.register_on_generated(func(minp, maxp))
--- minetest.register_on_newplayer(func(ObjectRef))
--- minetest.register_on_dieplayer(func(ObjectRef))
--- minetest.register_on_respawnplayer(func(ObjectRef))
--- ^ return true in func to disable regular player placement
--- ^ currently called _before_ repositioning of player occurs
--- minetest.register_on_chat_message(func(name, message))
--- minetest.add_to_creative_inventory(itemstring)
--- minetest.setting_get(name) -> string or nil
--- minetest.setting_getbool(name) -> boolean value or nil
--- minetest.chat_send_all(text)
--- minetest.chat_send_player(name, text)
--- minetest.get_player_privs(name) -> set of privs
--- minetest.get_inventory(location) -> InvRef
--- ^ location = eg. {type="player", name="celeron55"}
--- {type="node", pos={x=, y=, z=}}
--- minetest.get_current_modname() -> string
--- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
--- ^ Useful for loading additional .lua modules or static data from mod
--- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
--- ^ Useful for storing custom data
---
--- minetest.debug(line)
--- ^ Goes to dstream
--- minetest.log(line)
--- minetest.log(loglevel, line)
--- ^ loglevel one of "error", "action", "info", "verbose"
---
--- minetest.digprop_constanttime(time)
--- minetest.digprop_stonelike(toughness)
--- minetest.digprop_dirtlike(toughness)
--- minetest.digprop_gravellike(toughness)
--- minetest.digprop_woodlike(toughness)
--- minetest.digprop_leaveslike(toughness)
--- minetest.digprop_glasslike(toughness)
---
--- Global objects:
--- minetest.env - environment reference
---
--- Global tables:
--- minetest.registered_items
--- ^ List of registered items, indexed by name
--- minetest.registered_nodes
--- ^ List of registered node definitions, indexed by name
--- minetest.registered_craftitems
--- ^ List of registered craft item definitions, indexed by name
--- minetest.registered_tools
--- ^ List of registered tool definitions, indexed by name
--- minetest.registered_entities
--- ^ List of registered entity prototypes, indexed by name
--- minetest.object_refs
--- ^ List of object references, indexed by active object id
--- minetest.luaentities
--- ^ List of lua entities, indexed by active object id
---
--- EnvRef is basically ServerEnvironment and ServerMap combined.
--- EnvRef methods:
--- - add_node(pos, node)
--- - remove_node(pos)
--- - get_node(pos)
--- ^ Returns {name="ignore", ...} for unloaded area
--- - get_node_or_nil(pos)
--- ^ Returns nil for unloaded area
--- - get_node_light(pos, timeofday) -> 0...15 or nil
--- ^ timeofday: nil = current time, 0 = night, 0.5 = day
--- - add_entity(pos, name): Returns ObjectRef or nil if failed
--- - add_item(pos, itemstring)
--- - add_rat(pos)
--- - add_firefly(pos)
--- - get_meta(pos) -- Get a NodeMetaRef at that position
--- - get_player_by_name(name) -- Get an ObjectRef to a player
--- - get_objects_inside_radius(pos, radius)
--- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
--- - get_timeofday()
---
--- NodeMetaRef (this stuff is subject to change in a future version)
--- - get_type()
--- - allows_text_input()
--- - set_text(text) -- eg. set the text of a sign
--- - get_text()
--- - get_owner()
--- - set_owner(string)
--- Generic node metadata specific:
--- - set_infotext(infotext)
--- - get_inventory() -> InvRef
--- - set_inventory_draw_spec(string)
--- - set_allow_text_input(bool)
--- - set_allow_removal(bool)
--- - set_enforce_owner(bool)
--- - is_inventory_modified()
--- - reset_inventory_modified()
--- - is_text_modified()
--- - reset_text_modified()
--- - set_string(name, value)
--- - get_string(name)
---
--- ObjectRef is basically ServerActiveObject.
--- ObjectRef methods:
--- - remove(): remove object (after returning from Lua)
--- - getpos() -> {x=num, y=num, z=num}
--- - setpos(pos); pos={x=num, y=num, z=num}
--- - moveto(pos, continuous=false): interpolated move
--- - punch(puncher, time_from_last_punch, tool_capabilities, direction)
--- ^ puncher = an another ObjectRef,
--- ^ time_from_last_punch = time since last punch action of the puncher
--- - right_click(clicker); clicker = an another ObjectRef
--- - get_hp(): returns number of hitpoints (2 * number of hearts)
--- - set_hp(hp): set number of hitpoints (2 * number of hearts)
--- - get_inventory() -> InvRef
--- - get_wield_list(): returns the name of the inventory list the wielded item is in
--- - get_wield_index(): returns the index of the wielded item
--- - get_wielded_item() -> ItemStack
--- - set_wielded_item(item): replaces the wielded item, returns true if successful
--- LuaEntitySAO-only: (no-op for other objects)
--- - setvelocity({x=num, y=num, z=num})
--- - getvelocity() -> {x=num, y=num, z=num}
--- - setacceleration({x=num, y=num, z=num})
--- - getacceleration() -> {x=num, y=num, z=num}
--- - setyaw(radians)
--- - getyaw() -> radians
--- - settexturemod(mod)
--- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
--- - select_horiz_by_yawpitch=false)
--- - ^ Select sprite from spritesheet with optional animation and DM-style
--- - texture selection based on yaw relative to camera
--- - set_armor_groups({group1=rating, group2=rating, ...})
--- - get_entity_name() (DEPRECATED: Will be removed in a future version)
--- - get_luaentity()
--- Player-only: (no-op for other objects)
--- - get_player_name(): will return nil if is not a player
--- - get_look_dir(): get camera direction as a unit vector
--- - get_look_pitch(): pitch in radians
--- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
---
--- InvRef methods:
--- - get_size(listname): get size of a list
--- - set_size(listname, size): set size of a list
--- - get_stack(listname, i): get a copy of stack index i in list
--- - set_stack(listname, i, stack): copy stack to index i in list
--- - get_list(listname): return full list
--- - set_list(listname, list): set full list (size will not change)
--- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
--- - room_for_item(listname, stack): returns true if the stack of items
--- can be fully added to the list
--- - contains_item(listname, stack): returns true if the stack of items
--- can be fully taken from the list
--- remove_item(listname, stack): take as many items as specified from the list,
--- returns the items that were actually removed (as an ItemStack)
---
--- ItemStack methods:
--- - is_empty(): return true if stack is empty
--- - get_name(): returns item name (e.g. "default:stone")
--- - get_count(): returns number of items on the stack
--- - get_wear(): returns tool wear (0-65535), 0 for non-tools
--- - get_metadata(): returns metadata (a string attached to an item stack)
--- - clear(): removes all items from the stack, making it empty
--- - replace(item): replace the contents of this stack (item can also
--- be an itemstring or table)
--- - to_string(): returns the stack in itemstring form
--- - to_table(): returns the stack in Lua table form
--- - get_stack_max(): returns the maximum size of the stack (depends on the item)
--- - get_free_space(): returns get_stack_max() - get_count()
--- - is_known(): returns true if the item name refers to a defined item type
--- - get_definition(): returns the item definition table
--- - get_tool_capabilities(): returns the digging properties of the item,
--- ^ or those of the hand if none are defined for this item type
--- - add_wear(amount): increases wear by amount if the item is a tool
--- - add_item(item): put some item or stack onto this stack,
--- ^ returns leftover ItemStack
--- - item_fits(item): returns true if item or stack can be fully added to this one
--- - take_item(n): take (and remove) up to n items from this stack
--- ^ returns taken ItemStack
--- ^ if n is omitted, n=1 is used
--- - peek_item(n): copy (don't remove) up to n items from this stack
--- ^ returns copied ItemStack
--- ^ if n is omitted, n=1 is used
---
--- Registered entities:
--- - Functions receive a "luaentity" as self:
--- - It has the member .name, which is the registered name ("mod:thing")
--- - It has the member .object, which is an ObjectRef pointing to the object
--- - The original prototype stuff is visible directly via a metatable
--- - Callbacks:
--- - on_activate(self, staticdata)
--- - on_step(self, dtime)
--- - on_punch(self, hitter)
--- - on_rightclick(self, clicker)
--- - get_staticdata(self)
--- ^ return string that will be passed to on_activate when the object
--- is created next time
---
--- Entity prototype table:
--- {
--- physical = true,
--- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
--- visual = "cube"/"sprite",
--- visual_size = {x=1, y=1},
--- textures = {texture,texture,texture,texture,texture,texture},
--- spritediv = {x=1, y=1},
--- initial_sprite_basepos = {x=0, y=0},
--- on_activate = function(self, staticdata),
--- on_step = function(self, dtime),
--- on_punch = function(self, hitter),
--- on_rightclick = function(self, clicker),
--- get_staticdata = function(self),
--- # Also you can define arbitrary member variables here
--- myvariable = whatever,
--- }
---
--- Item definition options (register_node, register_craftitem, register_tool)
--- {
--- description = "Steel Axe",
--- groups = {}, -- key=name, value=rating; rating=1..3.
--- if rating not applicable, use 1.
--- eg. {wool=1, fluffy=3}
--- {soil=2, outerspace=1, crumbly=1}
--- {bendy=2, snappy=1},
--- {hard=1, metal=1, spikes=1}
--- inventory_image = "default_tool_steelaxe.png",
--- wield_image = "",
--- wield_scale = {x=1,y=1,z=1},
--- stack_max = 99,
--- liquids_pointable = false,
--- tool_capabilities = {
--- full_punch_interval = 1.0,
--- max_drop_level=0,
--- groupcaps={
--- -- For example:
--- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
--- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
--- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
--- }
--- }
--- on_drop = func(item, dropper, pos),
--- on_place = func(item, placer, pointed_thing),
--- on_use = func(item, user, pointed_thing),
--- }
---
--- Node definition options (register_node):
--- {
--- <all fields allowed in item definitions>,
--- drawtype = "normal",
--- visual_scale = 1.0,
--- tile_images = {"default_unknown_block.png"},
--- special_materials = {
--- {image="", backface_culling=true},
--- {image="", backface_culling=true},
--- },
--- alpha = 255,
--- post_effect_color = {a=0, r=0, g=0, b=0},
--- paramtype = "none",
--- paramtype2 = "none",
--- is_ground_content = false,
--- sunlight_propagates = false,
--- walkable = true,
--- pointable = true,
--- diggable = true,
--- climbable = false,
--- buildable_to = false,
--- drop = "",
--- -- alternatively drop = { max_items = ..., items = { ... } }
--- metadata_name = "",
--- liquidtype = "none",
--- liquid_alternative_flowing = "",
--- liquid_alternative_source = "",
--- liquid_viscosity = 0,
--- light_source = 0,
--- damage_per_second = 0,
--- selection_box = {type="regular"},
--- legacy_facedir_simple = false, -- Support maps made in and before January 2012
--- legacy_wallmounted = false, -- Support maps made in and before January 2012
--- }
---
--- Recipe:
--- {
--- output = 'default:pick_stone',
--- recipe = {
--- {'default:cobble', 'default:cobble', 'default:cobble'},
--- {'', 'default:stick', ''},
--- {'', 'default:stick', ''},
--- },
--- replacements = <optional list of item pairs,
--- replace one input item with another item on crafting>
--- }
---
--- Recipe (shapeless):
--- {
--- type = "shapeless",
--- output = 'mushrooms:mushroom_stew',
--- recipe = {
--- "mushrooms:bowl",
--- "mushrooms:mushroom_brown",
--- "mushrooms:mushroom_red",
--- },
--- replacements = <optional list of item pairs,
--- replace one input item with another item on crafting>
--- }
---
--- Recipe (tool repair):
--- {
--- type = "toolrepair",
--- additional_wear = -0.02,
--- }
---
--- Recipe (cooking):
--- {
--- type = "cooking",
--- output = "default:glass",
--- recipe = "default:sand",
--- cooktime = 3,
--- }
---
--- Recipe (furnace fuel):
--- {
--- type = "fuel",
--- recipe = "default:leaves",
--- burntime = 1,
--- }
---
--- ABM (ActiveBlockModifier) definition:
--- {
--- nodenames = {"default:lava_source"},
--- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
--- ^ If left out or empty, any neighbor will do
--- ^ This might get removed in the future
--- interval = 1.0, -- (operation interval)
--- chance = 1, -- (chance of trigger is 1.0/this)
--- action = func(pos, node, active_object_count, active_object_count_wider),
--- }
---
--- Item groups:
--- - Groups always have a rating associated with them. If there is no
--- useful meaning for a rating for a given group, it shall be 1.
--- - When not defined, the rating of a group defaults to 0.
---
--- Special groups:
--- - dig_immediate:
--- - 2: node is removed without tool wear after 1 second or so
--- - 3: node is removed without tool wear immediately (like a torch)
--- - level: Can be used to give an additional sense of progression in the game.
--- - 0 is something that is directly accessible at the start of gameplay
-
-WATER_ALPHA = 160
-WATER_VISC = 1
-LAVA_VISC = 7
-LIGHT_MAX = 14
-
--- Definitions made by this mod that other mods can use too
-default = {}
-
---
--- Tool definition
---
-
--- The hand
-minetest.register_item(":", {
- type = "none",
- wield_image = "wieldhand.png",
- wield_scale = {x=1,y=1,z=2.5},
- tool_capabilities = {
- full_punch_interval = 1.0,
- max_drop_level = 0,
- groupcaps = {
- fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1},
- crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1},
- snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1},
- oddly_breakable_by_hand = {times={[1]=1.50,[2]=1.00,[3]=0.70}, maxwear=0, maxlevel=3},
- }
- }
-})
-
-minetest.register_tool("default:pick_wood", {
- description = "Wooden Pickaxe",
- inventory_image = "default_tool_woodpick.png",
- tool_capabilities = {
- max_drop_level=0,
- groupcaps={
- cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
- }
- },
-})
-minetest.register_tool("default:pick_stone", {
- description = "Stone Pickaxe",
- inventory_image = "default_tool_stonepick.png",
- tool_capabilities = {
- max_drop_level=0,
- groupcaps={
- cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1}
- }
- },
-})
-minetest.register_tool("default:pick_steel", {
- description = "Steel Pickaxe",
- inventory_image = "default_tool_steelpick.png",
- tool_capabilities = {
- max_drop_level=1,
- groupcaps={
- cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2}
- }
- },
-})
-minetest.register_tool("default:pick_mese", {
- description = "Mese Pickaxe",
- inventory_image = "default_tool_mesepick.png",
- tool_capabilities = {
- full_punch_interval = 1.0,
- max_drop_level=3,
- groupcaps={
- cracky={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
- crumbly={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3},
- snappy={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}
- }
- },
-})
-minetest.register_tool("default:shovel_wood", {
- description = "Wooden Shovel",
- inventory_image = "default_tool_woodshovel.png",
- tool_capabilities = {
- max_drop_level=0,
- groupcaps={
- crumbly={times={[1]=1.50, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=1}
- }
- },
-})
-minetest.register_tool("default:shovel_stone", {
- description = "Stone Shovel",
- inventory_image = "default_tool_stoneshovel.png",
- tool_capabilities = {
- max_drop_level=0,
- groupcaps={
- crumbly={times={[1]=0.80, [2]=0.50, [3]=0.30}, maxwear=0.05, maxlevel=1}
- }
- },
-})
-minetest.register_tool("default:shovel_steel", {
- description = "Steel Shovel",
- inventory_image = "default_tool_steelshovel.png",
- tool_capabilities = {
- max_drop_level=1,
- groupcaps={
- crumbly={times={[1]=0.50, [2]=0.35, [3]=0.30}, maxwear=0.1, maxlevel=2}
- }
- },
-})
-minetest.register_tool("default:axe_wood", {
- description = "Wooden Axe",
- inventory_image = "default_tool_woodaxe.png",
- tool_capabilities = {
- max_drop_level=0,
- groupcaps={
- choppy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1},
- fleshy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1}
- }
- },
-})
-minetest.register_tool("default:axe_stone", {
- description = "Stone Axe",
- inventory_image = "default_tool_stoneaxe.png",
- tool_capabilities = {
- max_drop_level=0,
- groupcaps={
- choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, maxwear=0.05, maxlevel=1},
- fleshy={times={[2]=1.30, [3]=0.70}, maxwear=0.05, maxlevel=1}
- }
- },
-})
-minetest.register_tool("default:axe_steel", {
- description = "Steel Axe",
- inventory_image = "default_tool_steelaxe.png",
- tool_capabilities = {
- max_drop_level=1,
- groupcaps={
- choppy={times={[1]=1.00, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2},
- fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.03, maxlevel=1}
- }
- },
-})
-minetest.register_tool("default:sword_wood", {
- description = "Wooden Sword",
- inventory_image = "default_tool_woodsword.png",
- tool_capabilities = {
- full_punch_interval = 1.0,
- max_drop_level=0,
- groupcaps={
- fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1},
- snappy={times={[2]=1.00, [3]=0.50}, maxwear=0.1, maxlevel=1},
- choppy={times={[3]=1.00}, maxwear=0.05, maxlevel=0}
- }
- }
-})
-minetest.register_tool("default:sword_stone", {
- description = "Stone Sword",
- inventory_image = "default_tool_stonesword.png",
- tool_capabilities = {
- full_punch_interval = 1.0,
- max_drop_level=0,
- groupcaps={
- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
- }
- }
-})
-minetest.register_tool("default:sword_steel", {
- description = "Steel Sword",
- inventory_image = "default_tool_steelsword.png",
- tool_capabilities = {
- full_punch_interval = 1.0,
- max_drop_level=1,
- groupcaps={
- fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2},
- snappy={times={[2]=0.70, [3]=0.30}, maxwear=0.03, maxlevel=1},
- choppy={times={[3]=0.70}, maxwear=0.03, maxlevel=0}
- }
- }
-})
-
---
--- Crafting definition
---
-
-minetest.register_craft({
- output = 'default:wood 4',
- recipe = {
- {'default:tree'},
- }
-})
-
-minetest.register_craft({
- output = 'default:stick 4',
- recipe = {
- {'default:wood'},
- }
-})
-
-minetest.register_craft({
- output = 'default:fence_wood 2',
- recipe = {
- {'default:stick', 'default:stick', 'default:stick'},
- {'default:stick', 'default:stick', 'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:sign_wall',
- recipe = {
- {'default:wood', 'default:wood', 'default:wood'},
- {'default:wood', 'default:wood', 'default:wood'},
- {'', 'default:stick', ''},
- }
-})
-
-minetest.register_craft({
- output = 'default:torch 4',
- recipe = {
- {'default:coal_lump'},
- {'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:pick_wood',
- recipe = {
- {'default:wood', 'default:wood', 'default:wood'},
- {'', 'default:stick', ''},
- {'', 'default:stick', ''},
- }
-})
-
-minetest.register_craft({
- output = 'default:pick_stone',
- recipe = {
- {'default:cobble', 'default:cobble', 'default:cobble'},
- {'', 'default:stick', ''},
- {'', 'default:stick', ''},
- }
-})
-
-minetest.register_craft({
- output = 'default:pick_steel',
- recipe = {
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- {'', 'default:stick', ''},
- {'', 'default:stick', ''},
- }
-})
-
-minetest.register_craft({
- output = 'default:pick_mese',
- recipe = {
- {'default:mese', 'default:mese', 'default:mese'},
- {'', 'default:stick', ''},
- {'', 'default:stick', ''},
- }
-})
-
-minetest.register_craft({
- output = 'default:shovel_wood',
- recipe = {
- {'default:wood'},
- {'default:stick'},
- {'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:shovel_stone',
- recipe = {
- {'default:cobble'},
- {'default:stick'},
- {'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:shovel_steel',
- recipe = {
- {'default:steel_ingot'},
- {'default:stick'},
- {'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:axe_wood',
- recipe = {
- {'default:wood', 'default:wood'},
- {'default:wood', 'default:stick'},
- {'', 'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:axe_stone',
- recipe = {
- {'default:cobble', 'default:cobble'},
- {'default:cobble', 'default:stick'},
- {'', 'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:axe_steel',
- recipe = {
- {'default:steel_ingot', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:stick'},
- {'', 'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:sword_wood',
- recipe = {
- {'default:wood'},
- {'default:wood'},
- {'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:sword_stone',
- recipe = {
- {'default:cobble'},
- {'default:cobble'},
- {'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:sword_steel',
- recipe = {
- {'default:steel_ingot'},
- {'default:steel_ingot'},
- {'default:stick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:rail 15',
- recipe = {
- {'default:steel_ingot', '', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
- {'default:steel_ingot', '', 'default:steel_ingot'},
- }
-})
-
-minetest.register_craft({
- output = 'default:chest',
- recipe = {
- {'default:wood', 'default:wood', 'default:wood'},
- {'default:wood', '', 'default:wood'},
- {'default:wood', 'default:wood', 'default:wood'},
- }
-})
-
-minetest.register_craft({
- output = 'default:chest_locked',
- recipe = {
- {'default:wood', 'default:wood', 'default:wood'},
- {'default:wood', 'default:steel_ingot', 'default:wood'},
- {'default:wood', 'default:wood', 'default:wood'},
- }
-})
-
-minetest.register_craft({
- output = 'default:furnace',
- recipe = {
- {'default:cobble', 'default:cobble', 'default:cobble'},
- {'default:cobble', '', 'default:cobble'},
- {'default:cobble', 'default:cobble', 'default:cobble'},
- }
-})
-
-minetest.register_craft({
- output = 'default:steelblock',
- recipe = {
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
- }
-})
-
-minetest.register_craft({
- output = 'default:sandstone',
- recipe = {
- {'default:sand', 'default:sand'},
- {'default:sand', 'default:sand'},
- }
-})
-
-minetest.register_craft({
- output = 'default:clay',
- recipe = {
- {'default:clay_lump', 'default:clay_lump'},
- {'default:clay_lump', 'default:clay_lump'},
- }
-})
-
-minetest.register_craft({
- output = 'default:brick',
- recipe = {
- {'default:clay_brick', 'default:clay_brick'},
- {'default:clay_brick', 'default:clay_brick'},
- }
-})
-
-minetest.register_craft({
- output = 'default:paper',
- recipe = {
- {'default:papyrus', 'default:papyrus', 'default:papyrus'},
- }
-})
-
-minetest.register_craft({
- output = 'default:book',
- recipe = {
- {'default:paper'},
- {'default:paper'},
- {'default:paper'},
- }
-})
-
-minetest.register_craft({
- output = 'default:bookshelf',
- recipe = {
- {'default:wood', 'default:wood', 'default:wood'},
- {'default:book', 'default:book', 'default:book'},
- {'default:wood', 'default:wood', 'default:wood'},
- }
-})
-
-minetest.register_craft({
- output = 'default:ladder',
- recipe = {
- {'default:stick', '', 'default:stick'},
- {'default:stick', 'default:stick', 'default:stick'},
- {'default:stick', '', 'default:stick'},
- }
-})
-
---
--- Crafting (tool repair)
---
-minetest.register_craft({
- type = "toolrepair",
- additional_wear = -0.02,
-})
-
---
--- Cooking recipes
---
-
-minetest.register_craft({
- type = "cooking",
- output = "default:glass",
- recipe = "default:sand",
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "default:coal_lump",
- recipe = "default:tree",
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "default:coal_lump",
- recipe = "default:jungletree",
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "default:stone",
- recipe = "default:cobble",
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "default:steel_ingot",
- recipe = "default:iron_lump",
-})
-
-minetest.register_craft({
- type = "cooking",
- output = "default:clay_brick",
- recipe = "default:clay_lump",
-})
-
---
--- Fuels
---
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:tree",
- burntime = 30,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:jungletree",
- burntime = 30,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:junglegrass",
- burntime = 2,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:leaves",
- burntime = 1,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:cactus",
- burntime = 15,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:papyrus",
- burntime = 1,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:bookshelf",
- burntime = 30,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:fence_wood",
- burntime = 15,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:ladder",
- burntime = 5,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:wood",
- burntime = 7,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:mese",
- burntime = 30,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:lava_source",
- burntime = 60,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:torch",
- burntime = 4,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:sign_wall",
- burntime = 10,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:chest",
- burntime = 30,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:chest_locked",
- burntime = 30,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:nyancat",
- burntime = 1,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:nyancat_rainbow",
- burntime = 1,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:sapling",
- burntime = 10,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:apple",
- burntime = 3,
-})
-
-minetest.register_craft({
- type = "fuel",
- recipe = "default:coal_lump",
- burntime = 40,
-})
-
---
--- Node definitions
---
-
-minetest.register_node("default:stone", {
- description = "Stone",
- tile_images = {"default_stone.png"},
- is_ground_content = true,
- groups = {cracky=3},
- drop = 'default:cobble',
- legacy_mineral = true,
-})
-
-minetest.register_node("default:stone_with_coal", {
- description = "Stone with coal",
- tile_images = {"default_stone.png^default_mineral_coal.png"},
- is_ground_content = true,
- groups = {cracky=3},
- drop = 'default:coal_lump',
-})
-
-minetest.register_node("default:stone_with_iron", {
- description = "Stone with iron",
- tile_images = {"default_stone.png^default_mineral_iron.png"},
- is_ground_content = true,
- groups = {cracky=3},
- drop = 'default:iron_lump',
-})
-
-minetest.register_node("default:dirt_with_grass", {
- description = "Dirt with grass",
- tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:dirt',
-})
-
-minetest.register_node("default:dirt_with_grass_footsteps", {
- description = "Dirt with grass and footsteps",
- tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:dirt',
-})
-
-minetest.register_node("default:dirt", {
- description = "Dirt",
- tile_images = {"default_dirt.png"},
- is_ground_content = true,
- groups = {crumbly=3},
-})
-
-minetest.register_node("default:sand", {
- description = "Sand",
- tile_images = {"default_sand.png"},
- is_ground_content = true,
- groups = {crumbly=3},
-})
-
-minetest.register_node("default:gravel", {
- description = "Gravel",
- tile_images = {"default_gravel.png"},
- is_ground_content = true,
- groups = {crumbly=2},
-})
-
-minetest.register_node("default:sandstone", {
- description = "Sandstone",
- tile_images = {"default_sandstone.png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=2},
- drop = 'default:sand',
-})
-
-minetest.register_node("default:clay", {
- description = "Clay",
- tile_images = {"default_clay.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:clay_lump 4',
-})
-
-minetest.register_node("default:brick", {
- description = "Brick",
- tile_images = {"default_brick.png"},
- is_ground_content = true,
- groups = {cracky=3},
- drop = 'default:clay_brick 4',
-})
-
-minetest.register_node("default:tree", {
- description = "Tree",
- tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
- is_ground_content = true,
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-})
-
-minetest.register_node("default:jungletree", {
- description = "Jungle Tree",
- tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
- is_ground_content = true,
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-})
-
-minetest.register_node("default:junglegrass", {
- description = "Jungle Grass",
- drawtype = "plantlike",
- visual_scale = 1.3,
- tile_images = {"default_junglegrass.png"},
- inventory_image = "default_junglegrass.png",
- wield_image = "default_junglegrass.png",
- paramtype = "light",
- walkable = false,
- groups = {snappy=3},
-})
-
-minetest.register_node("default:leaves", {
- description = "Leaves",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tile_images = {"default_leaves.png"},
- paramtype = "light",
- groups = {snappy=3},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'default:sapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'default:leaves'},
- }
- }
- },
-})
-
-minetest.register_node("default:cactus", {
- description = "Cactus",
- tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
- is_ground_content = true,
- groups = {snappy=2,choppy=3},
-})
-
-minetest.register_node("default:papyrus", {
- description = "Papyrus",
- drawtype = "plantlike",
- tile_images = {"default_papyrus.png"},
- inventory_image = "default_papyrus.png",
- wield_image = "default_papyrus.png",
- paramtype = "light",
- is_ground_content = true,
- walkable = false,
- groups = {snappy=3},
-})
-
-minetest.register_node("default:bookshelf", {
- description = "Bookshelf",
- tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
- is_ground_content = true,
- groups = {snappy=2,choppy=3,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:glass", {
- description = "Glass",
- drawtype = "glasslike",
- tile_images = {"default_glass.png"},
- inventory_image = minetest.inventorycube("default_glass.png"),
- paramtype = "light",
- sunlight_propagates = true,
- is_ground_content = true,
- groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:fence_wood", {
- description = "Wooden Fence",
- drawtype = "fencelike",
- tile_images = {"default_wood.png"},
- inventory_image = "default_fence.png",
- wield_image = "default_fence.png",
- paramtype = "light",
- is_ground_content = true,
- selection_box = {
- type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
- },
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tile_images = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
- paramtype = "light",
- is_ground_content = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- --fixed = <default>
- },
- groups = {bendy=2,snappy=1,dig_immediate=2},
-})
-
-minetest.register_node("default:ladder", {
- description = "Ladder",
- drawtype = "signlike",
- tile_images = {"default_ladder.png"},
- inventory_image = "default_ladder.png",
- wield_image = "default_ladder.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- is_ground_content = true,
- walkable = false,
- climbable = true,
- selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
- },
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
- legacy_wallmounted = true,
-})
-
-minetest.register_node("default:wood", {
- description = "Wood",
- tile_images = {"default_wood.png"},
- is_ground_content = true,
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:mese", {
- description = "Mese",
- tile_images = {"default_mese.png"},
- is_ground_content = true,
- groups = {cracky=1},
-})
-
-minetest.register_node("default:cloud", {
- description = "Cloud",
- tile_images = {"default_cloud.png"},
- is_ground_content = true,
-})
-
-minetest.register_node("default:water_flowing", {
- description = "Water (flowing)",
- inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "flowingliquid",
- tile_images = {"default_water.png"},
- alpha = WATER_ALPHA,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = WATER_VISC,
- post_effect_color = {a=64, r=100, g=100, b=200},
- special_materials = {
- {image="default_water.png", backface_culling=false},
- {image="default_water.png", backface_culling=true},
- },
- groups = {water=3, liquid=3},
-})
-
-minetest.register_node("default:water_source", {
- description = "Water",
- inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "liquid",
- tile_images = {"default_water.png"},
- alpha = WATER_ALPHA,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- liquidtype = "source",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = WATER_VISC,
- post_effect_color = {a=64, r=100, g=100, b=200},
- special_materials = {
- -- New-style water source material (mostly unused)
- {image="default_water.png", backface_culling=false},
- },
- groups = {water=3, liquid=3},
-})
-
-minetest.register_node("default:lava_flowing", {
- description = "Lava (flowing)",
- inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "flowingliquid",
- tile_images = {"default_lava.png"},
- paramtype = "light",
- light_source = LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = LAVA_VISC,
- damage_per_second = 4*2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- special_materials = {
- {image="default_lava.png", backface_culling=false},
- {image="default_lava.png", backface_culling=true},
- },
- groups = {lava=3, liquid=2, hot=3},
-})
-
-minetest.register_node("default:lava_source", {
- description = "Lava",
- inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "liquid",
- tile_images = {"default_lava.png"},
- paramtype = "light",
- light_source = LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- liquidtype = "source",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = LAVA_VISC,
- damage_per_second = 4*2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- special_materials = {
- -- New-style lava source material (mostly unused)
- {image="default_lava.png", backface_culling=false},
- },
- groups = {lava=3, liquid=2, hot=3},
-})
-
-minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "torchlike",
- tile_images = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = LIGHT_MAX-1,
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
- },
- groups = {choppy=2,dig_immediate=3},
- legacy_wallmounted = true,
-})
-
-minetest.register_node("default:sign_wall", {
- description = "Sign",
- drawtype = "signlike",
- tile_images = {"default_sign_wall.png"},
- inventory_image = "default_sign_wall.png",
- wield_image = "default_sign_wall.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- metadata_name = "sign",
- selection_box = {
- type = "wallmounted",
- --wall_top = <default>
- --wall_bottom = <default>
- --wall_side = <default>
- },
- groups = {choppy=2,dig_immediate=2},
- legacy_wallmounted = true,
-})
-
-minetest.register_node("default:chest", {
- description = "Chest",
- tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
- paramtype2 = "facedir",
- metadata_name = "chest",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
-})
-
-minetest.register_node("default:chest_locked", {
- description = "Locked Chest",
- tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
- paramtype2 = "facedir",
- metadata_name = "locked_chest",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
-})
-
-minetest.register_node("default:furnace", {
- description = "Furnace",
- tile_images = {"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",
- "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
- paramtype2 = "facedir",
- metadata_name = "furnace",
- groups = {cracky=2},
- legacy_facedir_simple = true,
-})
-
-minetest.register_node("default:cobble", {
- description = "Cobble",
- tile_images = {"default_cobble.png"},
- is_ground_content = true,
- groups = {cracky=3},
-})
-
-minetest.register_node("default:mossycobble", {
- description = "Mossy Cobble",
- tile_images = {"default_mossycobble.png"},
- is_ground_content = true,
- groups = {cracky=3},
-})
-
-minetest.register_node("default:steelblock", {
- description = "Steel Block",
- tile_images = {"default_steel_block.png"},
- is_ground_content = true,
- groups = {snappy=1,bendy=2},
-})
-
-minetest.register_node("default:nyancat", {
- description = "Nyancat",
- tile_images = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
- "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
- inventory_image = "default_nc_front.png",
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
-})
-
-minetest.register_node("default:nyancat_rainbow", {
- description = "Nyancat Rainbow",
- tile_images = {"default_nc_rb.png"},
- inventory_image = "default_nc_rb.png",
- groups = {cracky=2},
-})
-
-minetest.register_node("default:sapling", {
- description = "Sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tile_images = {"default_sapling.png"},
- inventory_image = "default_sapling.png",
- wield_image = "default_sapling.png",
- paramtype = "light",
- walkable = false,
- groups = {snappy=2,dig_immediate=3},
-})
-
-minetest.register_node("default:apple", {
- description = "Apple",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tile_images = {"default_apple.png"},
- inventory_image = "default_apple.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- groups = {fleshy=3,dig_immediate=3},
- on_use = minetest.item_eat(4),
-})
-
---
--- Crafting items
---
-
-minetest.register_craftitem("default:stick", {
- description = "Stick",
- inventory_image = "default_stick.png",
-})
-
-minetest.register_craftitem("default:paper", {
- description = "Paper",
- inventory_image = "default_paper.png",
-})
-
-minetest.register_craftitem("default:book", {
- description = "Book",
- inventory_image = "default_book.png",
-})
-
-minetest.register_craftitem("default:coal_lump", {
- description = "Lump of coal",
- inventory_image = "default_coal_lump.png",
-})
-
-minetest.register_craftitem("default:iron_lump", {
- description = "Lump of iron",
- inventory_image = "default_iron_lump.png",
-})
-
-minetest.register_craftitem("default:clay_lump", {
- description = "Lump of clay",
- inventory_image = "default_clay_lump.png",
-})
-
-minetest.register_craftitem("default:steel_ingot", {
- description = "Steel ingot",
- inventory_image = "default_steel_ingot.png",
-})
-
-minetest.register_craftitem("default:clay_brick", {
- description = "Clay brick",
- inventory_image = "default_steel_ingot.png",
- inventory_image = "default_clay_brick.png",
-})
-
-minetest.register_craftitem("default:scorched_stuff", {
- description = "Scorched stuff",
- inventory_image = "default_scorched_stuff.png",
-})
-
---
--- Creative inventory
---
-
-minetest.add_to_creative_inventory('default:pick_mese')
-minetest.add_to_creative_inventory('default:pick_steel')
-minetest.add_to_creative_inventory('default:axe_steel')
-minetest.add_to_creative_inventory('default:shovel_steel')
-
-minetest.add_to_creative_inventory('default:torch')
-minetest.add_to_creative_inventory('default:cobble')
-minetest.add_to_creative_inventory('default:dirt')
-minetest.add_to_creative_inventory('default:stone')
-minetest.add_to_creative_inventory('default:sand')
-minetest.add_to_creative_inventory('default:sandstone')
-minetest.add_to_creative_inventory('default:clay')
-minetest.add_to_creative_inventory('default:brick')
-minetest.add_to_creative_inventory('default:tree')
-minetest.add_to_creative_inventory('default:wood')
-minetest.add_to_creative_inventory('default:leaves')
-minetest.add_to_creative_inventory('default:cactus')
-minetest.add_to_creative_inventory('default:papyrus')
-minetest.add_to_creative_inventory('default:bookshelf')
-minetest.add_to_creative_inventory('default:glass')
-minetest.add_to_creative_inventory('default:fence_wood')
-minetest.add_to_creative_inventory('default:rail')
-minetest.add_to_creative_inventory('default:mese')
-minetest.add_to_creative_inventory('default:chest')
-minetest.add_to_creative_inventory('default:furnace')
-minetest.add_to_creative_inventory('default:sign_wall')
-minetest.add_to_creative_inventory('default:water_source')
-minetest.add_to_creative_inventory('default:lava_source')
-minetest.add_to_creative_inventory('default:ladder')
-
---
--- Some common functions
---
-
-default.falling_node_names = {}
-
-function nodeupdate_single(p)
- n = minetest.env:get_node(p)
- if default.falling_node_names[n.name] ~= nil then
- p_bottom = {x=p.x, y=p.y-1, z=p.z}
- n_bottom = minetest.env:get_node(p_bottom)
- if n_bottom.name == "air" then
- minetest.env:remove_node(p)
- minetest.env:add_entity(p, "default:falling_"..n.name)
- nodeupdate(p)
- end
- end
-end
-
-function nodeupdate(p)
- for x = -1,1 do
- for y = -1,1 do
- for z = -1,1 do
- p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
- nodeupdate_single(p2)
- end
- end
- end
-end
-
---
--- Falling stuff
---
-
-function default.register_falling_node(nodename, texture)
- default.falling_node_names[nodename] = true
- -- Override naming conventions for stuff like :default:falling_default:sand
- minetest.register_entity(":default:falling_"..nodename, {
- -- Static definition
- physical = true,
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "cube",
- textures = {texture,texture,texture,texture,texture,texture},
- -- State
- -- Methods
- on_step = function(self, dtime)
- -- Set gravity
- self.object:setacceleration({x=0, y=-10, z=0})
- -- Turn to actual sand when collides to ground or just move
- local pos = self.object:getpos()
- local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
- local bcn = minetest.env:get_node(bcp)
- if bcn.name ~= "air" then
- -- Turn to a sand node
- local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
- minetest.env:add_node(np, {name=nodename})
- self.object:remove()
- else
- -- Do nothing
- end
- end
- })
-end
-
-default.register_falling_node("default:sand", "default_sand.png")
-default.register_falling_node("default:gravel", "default_gravel.png")
-
---
--- Global callbacks
---
-
--- Global environment step function
-function on_step(dtime)
- -- print("on_step")
-end
-minetest.register_globalstep(on_step)
-
-function on_placenode(p, node)
- --print("on_placenode")
- nodeupdate(p)
-end
-minetest.register_on_placenode(on_placenode)
-
-function on_dignode(p, node)
- --print("on_dignode")
- nodeupdate(p)
-end
-minetest.register_on_dignode(on_dignode)
-
-function on_punchnode(p, node)
-end
-minetest.register_on_punchnode(on_punchnode)
-
-local function handle_give_command(cmd, giver, receiver, stackstring)
- if not minetest.get_player_privs(giver)["give"] then
- minetest.chat_send_player(giver, "error: you don't have permission to give")
- return
- end
- minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"')
- minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
- local itemstack = ItemStack(stackstring)
- if itemstack:is_empty() then
- minetest.chat_send_player(giver, 'error: cannot give an empty item')
- return
- elseif not itemstack:is_known() then
- minetest.chat_send_player(giver, 'error: cannot give an unknown item')
- return
- end
- local receiverref = minetest.env:get_player_by_name(receiver)
- if receiverref == nil then
- minetest.chat_send_player(giver, receiver..' is not a known player')
- return
- end
- local leftover = receiverref:get_inventory():add_item("main", itemstack)
- if leftover:is_empty() then
- partiality = ""
- elseif leftover:get_count() == itemstack:get_count() then
- partiality = "could not be "
- else
- partiality = "partially "
- end
- -- The actual item stack string may be different from what the "giver"
- -- entered (e.g. big numbers are always interpreted as 2^16-1).
- stackstring = itemstack:to_string()
- if giver == receiver then
- minetest.chat_send_player(giver, '"'..stackstring
- ..'" '..partiality..'added to inventory.');
- else
- minetest.chat_send_player(giver, '"'..stackstring
- ..'" '..partiality..'added to '..receiver..'\'s inventory.');
- minetest.chat_send_player(receiver, '"'..stackstring
- ..'" '..partiality..'added to inventory.');
- end
-end
-
-minetest.register_on_chat_message(function(name, message)
- --print("default on_chat_message: name="..dump(name).." message="..dump(message))
- local cmd = "/giveme"
- if message:sub(0, #cmd) == cmd then
- local stackstring = string.match(message, cmd.." (.*)")
- if stackstring == nil then
- minetest.chat_send_player(name, 'usage: '..cmd..' stackstring')
- return true -- Handled chat message
- end
- handle_give_command(cmd, name, name, stackstring)
- return true
- end
- local cmd = "/give"
- if message:sub(0, #cmd) == cmd then
- local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)")
- if receiver == nil or stackstring == nil then
- minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring')
- return true -- Handled chat message
- end
- handle_give_command(cmd, name, receiver, stackstring)
- return true
- end
- local cmd = "/spawnentity"
- if message:sub(0, #cmd) == cmd then
- if not minetest.get_player_privs(name)["give"] then
- minetest.chat_send_player(name, "you don't have permission to spawn (give)")
- return true -- Handled chat message
- end
- if not minetest.get_player_privs(name)["interact"] then
- minetest.chat_send_player(name, "you don't have permission to interact")
- return true -- Handled chat message
- end
- local entityname = string.match(message, cmd.." (.*)")
- if entityname == nil then
- minetest.chat_send_player(name, 'usage: '..cmd..' entityname')
- return true -- Handled chat message
- end
- print(cmd..' invoked, entityname="'..entityname..'"')
- local player = minetest.env:get_player_by_name(name)
- if player == nil then
- print("Unable to spawn entity, player is nil")
- return true -- Handled chat message
- end
- local p = player:getpos()
- p.y = p.y + 1
- minetest.env:add_entity(p, entityname)
- minetest.chat_send_player(name, '"'..entityname
- ..'" spawned.');
- return true -- Handled chat message
- end
- local cmd = "/pulverize"
- if message:sub(0, #cmd) == cmd then
- local player = minetest.env:get_player_by_name(name)
- if player == nil then
- print("Unable to pulverize, player is nil")
- return true -- Handled chat message
- end
- if player:get_wielded_item():is_empty() then
- minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
- else
- player:set_wielded_item(nil)
- minetest.chat_send_player(name, 'An item was pulverized.')
- end
- return true
- end
-end)
-
---
--- Done, print some random stuff
---
-
---print("minetest.registered_entities:")
---dump2(minetest.registered_entities)
-
--- END