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-rw-r--r--src/MyBillboardSceneNode.cpp202
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diff --git a/src/MyBillboardSceneNode.cpp b/src/MyBillboardSceneNode.cpp
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-// Copyright (C) 2002-2010 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#include "MyBillboardSceneNode.h"
-#include "IVideoDriver.h"
-#include "ISceneManager.h"
-#include "ICameraSceneNode.h"
-
-namespace irr
-{
-namespace scene
-{
-
-//! constructor
-MyBillboardSceneNode::MyBillboardSceneNode(ISceneNode* parent,
- ISceneManager* mgr, s32 id,
- const core::vector3df& position, const core::dimension2d<f32>& size)
- : IBillboardSceneNode(parent, mgr, id, position)
-{
- #ifdef _DEBUG
- setDebugName("MyBillboardSceneNode");
- #endif
-
- setSize(size);
-
- indices[0] = 0;
- indices[1] = 2;
- indices[2] = 1;
- indices[3] = 0;
- indices[4] = 3;
- indices[5] = 2;
-
- video::SColor colorTop = video::SColor(0xFFFFFFFF);
- video::SColor colorBottom = video::SColor(0xFFFFFFFF);
-
- vertices[0].TCoords.set(1.0f, 1.0f);
- vertices[0].Color = colorBottom;
-
- vertices[1].TCoords.set(1.0f, 0.0f);
- vertices[1].Color = colorTop;
-
- vertices[2].TCoords.set(0.0f, 0.0f);
- vertices[2].Color = colorTop;
-
- vertices[3].TCoords.set(0.0f, 1.0f);
- vertices[3].Color = colorBottom;
-}
-
-
-//! pre render event
-void MyBillboardSceneNode::OnRegisterSceneNode()
-{
- if (IsVisible)
- SceneManager->registerNodeForRendering(this);
-
- ISceneNode::OnRegisterSceneNode();
-}
-
-
-//! render
-void MyBillboardSceneNode::render()
-{
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- ICameraSceneNode* camera = SceneManager->getActiveCamera();
-
- if (!camera || !driver)
- return;
-
- // make billboard look to camera
-
- core::vector3df pos = getAbsolutePosition();
-
- core::vector3df campos = camera->getAbsolutePosition();
- core::vector3df target = camera->getTarget();
- core::vector3df up = camera->getUpVector();
- core::vector3df view = target - campos;
- view.normalize();
-
- core::vector3df horizontal = up.crossProduct(view);
- if ( horizontal.getLength() == 0 )
- {
- horizontal.set(up.Y,up.X,up.Z);
- }
- horizontal.normalize();
- horizontal *= 0.5f * Size.Width;
-
- core::vector3df vertical = horizontal.crossProduct(view);
- vertical.normalize();
- vertical *= 0.5f * Size.Height;
-
- view *= -1.0f;
-
- for (s32 i=0; i<4; ++i)
- vertices[i].Normal = view;
-
- vertices[0].Pos = pos + horizontal + vertical;
- vertices[1].Pos = pos + horizontal - vertical;
- vertices[2].Pos = pos - horizontal - vertical;
- vertices[3].Pos = pos - horizontal + vertical;
-
- // draw
-
- if ( DebugDataVisible & scene::EDS_BBOX )
- {
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- video::SMaterial m;
- m.Lighting = false;
- driver->setMaterial(m);
- driver->draw3DBox(BBox, video::SColor(0,208,195,152));
- }
-
- driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
- driver->setMaterial(Material);
-
- driver->drawIndexedTriangleList(vertices, 4, indices, 2);
-}
-
-
-//! returns the axis aligned bounding box of this node
-const core::aabbox3d<f32>& MyBillboardSceneNode::getBoundingBox() const
-{
- return BBox;
-}
-
-
-//! sets the size of the billboard
-void MyBillboardSceneNode::setSize(const core::dimension2d<f32>& size)
-{
- Size = size;
-
- if (Size.Width == 0.0f)
- Size.Width = 1.0f;
-
- if (Size.Height == 0.0f )
- Size.Height = 1.0f;
-
- f32 avg = (size.Width + size.Height)/6;
- BBox.MinEdge.set(-avg,-avg,-avg);
- BBox.MaxEdge.set(avg,avg,avg);
-}
-
-
-video::SMaterial& MyBillboardSceneNode::getMaterial(u32 i)
-{
- return Material;
-}
-
-
-//! returns amount of materials used by this scene node.
-u32 MyBillboardSceneNode::getMaterialCount() const
-{
- return 1;
-}
-
-
-//! gets the size of the billboard
-const core::dimension2d<f32>& MyBillboardSceneNode::getSize() const
-{
- return Size;
-}
-
-
-//! Set the color of all vertices of the billboard
-//! \param overallColor: the color to set
-void MyBillboardSceneNode::setColor(const video::SColor & overallColor)
-{
- for(u32 vertex = 0; vertex < 4; ++vertex)
- vertices[vertex].Color = overallColor;
-}
-
-
-//! Set the color of the top and bottom vertices of the billboard
-//! \param topColor: the color to set the top vertices
-//! \param bottomColor: the color to set the bottom vertices
-void MyBillboardSceneNode::setColor(const video::SColor & topColor, const video::SColor & bottomColor)
-{
- vertices[0].Color = bottomColor;
- vertices[1].Color = topColor;
- vertices[2].Color = topColor;
- vertices[3].Color = bottomColor;
-}
-
-
-//! Gets the color of the top and bottom vertices of the billboard
-//! \param[out] topColor: stores the color of the top vertices
-//! \param[out] bottomColor: stores the color of the bottom vertices
-void MyBillboardSceneNode::getColor(video::SColor & topColor, video::SColor & bottomColor) const
-{
- bottomColor = vertices[0].Color;
- topColor = vertices[1].Color;
-}
-
-void MyBillboardSceneNode::setTCoords(u32 i, core::vector2d<f32> c)
-{
- vertices[i].TCoords = c;
-}
-
-} // end namespace scene
-} // end namespace irr
-