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-rw-r--r--src/biome.cpp31
1 files changed, 19 insertions, 12 deletions
diff --git a/src/biome.cpp b/src/biome.cpp
index 94a2435f2..fc92ad603 100644
--- a/src/biome.cpp
+++ b/src/biome.cpp
@@ -30,7 +30,8 @@ NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.
NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55);
-BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
+BiomeDefManager::BiomeDefManager(NodeResolver *resolver)
+{
biome_registration_finished = false;
np_heat = &nparams_biome_def_heat;
np_humidity = &nparams_biome_def_humidity;
@@ -58,7 +59,8 @@ BiomeDefManager::BiomeDefManager(NodeResolver *resolver) {
}
-BiomeDefManager::~BiomeDefManager() {
+BiomeDefManager::~BiomeDefManager()
+{
//if (biomecache)
// delete[] biomecache;
@@ -67,7 +69,8 @@ BiomeDefManager::~BiomeDefManager() {
}
-Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
+Biome *BiomeDefManager::createBiome(BiomeTerrainType btt)
+{
/*switch (btt) {
case BIOME_TERRAIN_NORMAL:
return new Biome;
@@ -86,7 +89,8 @@ Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
// just a PoC, obviously needs optimization later on (precalculate this)
-void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
+void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map)
+{
int i = 0;
for (int y = 0; y != input->mapsize.Y; y++) {
for (int x = 0; x != input->mapsize.X; x++, i++) {
@@ -98,29 +102,31 @@ void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
}
-void BiomeDefManager::addBiome(Biome *b) {
+bool BiomeDefManager::addBiome(Biome *b)
+{
if (biome_registration_finished) {
- errorstream << "BIomeDefManager: biome registration already "
+ errorstream << "BiomeDefManager: biome registration already "
"finished, dropping " << b->name << std::endl;
- delete b;
- return;
+ return false;
}
size_t nbiomes = biomes.size();
if (nbiomes >= 0xFF) {
errorstream << "BiomeDefManager: too many biomes, dropping "
<< b->name << std::endl;
- delete b;
- return;
+ return false;
}
b->id = (u8)nbiomes;
biomes.push_back(b);
verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
+
+ return true;
}
-Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
+Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y)
+{
Biome *b, *biome_closest = NULL;
float dist_min = FLT_MAX;
@@ -143,7 +149,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
}
-u8 BiomeDefManager::getBiomeIdByName(const char *name) {
+u8 BiomeDefManager::getBiomeIdByName(const char *name)
+{
for (size_t i = 0; i != biomes.size(); i++) {
if (!strcasecmp(name, biomes[i]->name.c_str()))
return i;