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-rw-r--r--src/biome.cpp51
1 files changed, 0 insertions, 51 deletions
diff --git a/src/biome.cpp b/src/biome.cpp
index dca900cbb..e1dfc47af 100644
--- a/src/biome.cpp
+++ b/src/biome.cpp
@@ -203,54 +203,3 @@ u8 BiomeDefManager::getBiomeIdByName(const char *name) {
return 0;
}
-
-
-///////////////////////////// Weather
-
-
-s16 BiomeDefManager::calcBlockHeat(v3s16 p, u64 seed, float timeofday, float totaltime) {
- //variant 1: full random
- //f32 heat = NoisePerlin3D(np_heat, p.X, env->getGameTime()/100, p.Z, seed);
-
- //variant 2: season change based on default heat map
- const f32 offset = 20; // = np_heat->offset
- const f32 scale = 20; // = np_heat->scale
- const f32 range = 20;
- f32 heat = NoisePerlin2D(np_heat, p.X, p.Z, seed); // 0..50..100
-
- heat -= np_heat->offset; // -50..0..+50
-
- // normalizing - todo REMOVE after fixed NoiseParams nparams_biome_def_heat = {50, 50, -> 20, 50,
- if (np_heat->scale)
- heat /= np_heat->scale / scale; // -20..0..+20
-
- f32 seasonv = totaltime;
- seasonv /= 86400 * g_settings->getS16("year_days"); // season change speed
- seasonv += (f32)p.X / 3000; // you can walk to area with other season
- seasonv = sin(seasonv * M_PI);
- heat += (range * (heat < 0 ? 2 : 0.5)) * seasonv; // -60..0..30
-
- heat += offset; // -40..0..50
- heat += p.Y / -333; // upper=colder, lower=hotter, 3c per 1000
-
- // daily change, hotter at sun +4, colder at night -4
- heat += 8 * (sin(cycle_shift(timeofday, -0.25) * M_PI) - 0.5); //-44..20..54
-
- return heat;
-}
-
-
-s16 BiomeDefManager::calcBlockHumidity(v3s16 p, u64 seed, float timeofday, float totaltime) {
-
- f32 humidity = NoisePerlin2D(np_humidity, p.X, p.Z, seed);
-
- f32 seasonv = totaltime;
- seasonv /= 86400 * 2; // bad weather change speed (2 days)
- seasonv += (f32)p.Z / 300;
- humidity += 30 * sin(seasonv * M_PI);
-
- humidity += -12 * (sin(cycle_shift(timeofday, -0.1) * M_PI) - 0.5);
- humidity = rangelim(humidity, 0, 100);
-
- return humidity;
-}