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Diffstat (limited to 'src/biome.cpp')
-rw-r--r-- | src/biome.cpp | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/src/biome.cpp b/src/biome.cpp new file mode 100644 index 000000000..4b240d5a5 --- /dev/null +++ b/src/biome.cpp @@ -0,0 +1,229 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 kwolekr, Ryan Kwolek <kwolekr2@cs.scranton.edu> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "biome.h" +#include "nodedef.h" +#include "map.h" //for ManualMapVoxelManipulator +#include "main.h" + +#define BT_NONE 0 +#define BT_OCEAN 1 +#define BT_LAKE 2 +#define BT_SBEACH 3 +#define BT_GBEACH 4 +#define BT_PLAINS 5 +#define BT_HILLS 6 +#define BT_EXTREMEHILLS 7 +#define BT_MOUNTAINS 8 +#define BT_DESERT 9 +#define BT_DESERTHILLS 10 +#define BT_HELL 11 +#define BT_AETHER 12 + +#define BT_BTMASK 0x3F + +#define BTF_SNOW 0x40 +#define BTF_FOREST 0x80 + +#define BGFREQ_1 ( 0.40) +#define BGFREQ_2 (BGFREQ_1 + 0.05) +#define BGFREQ_3 (BGFREQ_2 + 0.08) +#define BGFREQ_4 (BGFREQ_3 + 0.35) +#define BGFREQ_5 (BGFREQ_4 + 0.18) +//BGFREQ_5 is not checked as an upper bound; it ought to sum up to 1.00, but it's okay if it doesn't. + + +/*float bg1_temps[] = {0.0}; +int bg1_biomes[] = {BT_OCEAN}; + +float bg2_temps[] = {10.0}; +int bg2_biomes[] = {BT_GBEACH, BT_SBEACH}; + +float bg3_temps[] = {30.0, 40.0}; +int bg3_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS}; + +float bg4_temps[] = {25.0, 30.0, 35.0, 40.0}; +int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESERTHILLS}; + +float bg5_temps[] = {5.0, 40.0}; +int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/ + + +BiomeDefManager::BiomeDefManager(IGameDef *gamedef) { + this->m_gamedef = gamedef; + this->ndef = gamedef->ndef(); + + //addDefaultBiomes(); //can't do this in the ctor, too early +} + + +BiomeDefManager::~BiomeDefManager() { + for (int i = 0; i != bgroups.size(); i++) + delete bgroups[i]; +} + + +void BiomeDefManager::addBiome() { + +} + + +NoiseParams npmtdef = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6}; + +void BiomeDefManager::addDefaultBiomes() { + std::vector<Biome *> *bgroup; + Biome *b; + + //bgroup = new std::vector<Biome *>; + + b = new Biome; + b->name = "Default"; + b->n_top = MapNode(ndef->getId("mapgen_stone")); + b->n_filler = b->n_top; + b->ntopnodes = 0; + b->height_min = -MAP_GENERATION_LIMIT; + b->height_max = MAP_GENERATION_LIMIT; + b->heat_min = FLT_MIN; + b->heat_max = FLT_MAX; + b->humidity_min = FLT_MIN; + b->humidity_max = FLT_MAX; + b->np = &npmtdef; + biome_default = b; + + //bgroup->push_back(b); + //bgroups.push_back(bgroup); +} + + +Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) { + std::vector<Biome *> bgroup; + Biome *b; + int i; + + int ngroups = bgroup_freqs.size(); + if (!ngroups) + return biome_default; + for (i = 0; (i != ngroups - 1) && (bgfreq > bgroup_freqs[i]); i++); + bgroup = *(bgroups[i]); + + int nbiomes = bgroup.size(); + if (!nbiomes) + return biome_default; + for (i = 0; i != nbiomes - 1; i++) { + b = bgroup[i]; + if (heat >= b->heat_min && heat <= b->heat_max && + humidity >= b->humidity_min && humidity <= b->humidity_max) + return b; + } + + return biome_default; +} + + +//////////////////////////// [ Generic biome ] //////////////////////////////// + + +int Biome::getSurfaceHeight(float noise_terrain) { + return np->offset + np->scale * noise_terrain; +} + + +void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { + //printf("(%d, %d): %f\n", x, z, mg->map_terrain[z * mg->ystride + x]); + + //int surfaceh = 4; + int surfaceh = np->offset + np->scale * mg->map_terrain[(z - mg->node_min.Z) * 80 /*THIS IS TEMPORARY mg->ystride*/ + (x - mg->node_min.X)]; + //printf("gen column %f\n", ); + int y = y1; + int i = mg->vmanip->m_area.index(x, y, z); //z * mg->zstride + x + (y - mg->vmanip->m_area.MinEdge.Y) * mg->ystride; + for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_filler; + for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_top; + for (; y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = mg->n_air; +} + + + +///////////////////////////// [ Ocean biome ] ///////////////////////////////// + + + +void BiomeOcean::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { + int y, i = 0; + + int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x]; + + i = z * mg->zstride + x; + for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_filler; + for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_top; + for (; y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = mg->n_air; +} + + +///////////////////////////// [ Nether biome ] ///////////////////////////////// + + +int BiomeHell::getSurfaceHeight(float noise_terrain) { + return np->offset + np->scale * noise_terrain; +} + + +void BiomeHell::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { + int y, i = 0; + + int surfaceh = np->offset + np->scale * mg->map_terrain[z * mg->ystride + x]; + + i = z * mg->zstride + x; + for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_filler; + for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_top; + for (; y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = mg->n_air; +} + + +///////////////////////////// [ Aether biome ] //////////////////////////////// + +/////////////////////////// [ Superflat biome ] /////////////////////////////// + + +int BiomeSuperflat::getSurfaceHeight(float noise_terrain) { + return ntopnodes; +} + + +void BiomeSuperflat::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { + int y, i = 0; + + int surfaceh = ntopnodes; + + i = z * mg->zstride + x; + for (y = y1; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_filler; + for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_top; + for (; y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = mg->n_air; +} |