diff options
Diffstat (limited to 'src/biome.cpp')
-rw-r--r-- | src/biome.cpp | 61 |
1 files changed, 45 insertions, 16 deletions
diff --git a/src/biome.cpp b/src/biome.cpp index c66c2494c..07dad1f23 100644 --- a/src/biome.cpp +++ b/src/biome.cpp @@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "biome.h" #include "nodedef.h" #include "map.h" //for ManualMapVoxelManipulator +#include "log.h" #include "main.h" #define BT_NONE 0 @@ -64,15 +65,15 @@ int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESE float bg5_temps[] = {5.0, 40.0}; int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/ -NoiseParams np_default = {0.0, 20.0, v3f(250., 250., 250.), 82341, 5, 0.6}; +NoiseParams np_default = {20.0, 15.0, v3f(250., 250., 250.), 82341, 5, 0.6}; BiomeDefManager::BiomeDefManager(IGameDef *gamedef) { this->m_gamedef = gamedef; this->ndef = gamedef->ndef(); - bgroups.push_back(new std::vector<Biome *>); //the initial biome group - //addDefaultBiomes(); //can't do this in the ctor, too early + //the initial biome group + bgroups.push_back(new std::vector<Biome *>); } @@ -106,20 +107,26 @@ void BiomeDefManager::addBiomeGroup(float freq) { newfreq += bgroup_freqs[size - 1]; bgroup_freqs.push_back(newfreq); bgroups.push_back(new std::vector<Biome *>); - printf("added biome with freq %f\n", newfreq); + + verbosestream << "BiomeDefManager: added biome group with frequency " << + newfreq << std::endl; } -void BiomeDefManager::addBiome(int groupid, Biome *b) { +void BiomeDefManager::addBiome(Biome *b) { std::vector<Biome *> *bgroup; - if (groupid >= bgroups.size()) { - printf("blahblahblah"); + if (b->groupid >= bgroups.size()) { + errorstream << "BiomeDefManager: attempted to add biome '" << b->name + << "' to nonexistent biome group " << b->groupid << std::endl; return; } - bgroup = bgroups[groupid]; + bgroup = bgroups[b->groupid]; bgroup->push_back(b); + + verbosestream << "BiomeDefManager: added biome '" << b->name << + "' to biome group " << b->groupid << std::endl; } @@ -156,7 +163,7 @@ Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) { int nbiomes = bgroup->size(); for (i = 0; i != nbiomes; i++) { - b = bgroup->operator[](i);/////////////////////////// + b = bgroup->operator[](i); if (heat >= b->heat_min && heat <= b->heat_max && humidity >= b->humidity_min && humidity <= b->humidity_max) return b; @@ -174,9 +181,24 @@ int Biome::getSurfaceHeight(float noise_terrain) { } -void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { +void Biome::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) { int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X); int surfaceh = np->offset + np->scale * mg->map_terrain[i]; + + /*///experimental + if (groupid > 0) { + float prevfreq = mg->biomedef->bgroup_freqs[groupid - 1]; + float range = mg->biomedef->bgroup_freqs[groupid] - prevfreq; + float factor = (mg->map_bgroup[i] - prevfreq) / range; + + std::vector<Biome *> *bg = mg->biomedef->bgroups[groupid - 1]; + Biome *b = (*bg)[0]; + int h1 = b->np->offset + b->np->scale * mg->map_terrain[i]; + surfaceh += (int)round((surfaceh - h1) * factor); + //printf("h1: %d, surfaceh: %d, factor %f\n", h1, surfaceh, factor); + }*/ + + int y = y1; i = mg->vmanip->m_area.index(x, y, z); @@ -189,12 +211,10 @@ void Biome::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { } - ///////////////////////////// [ Ocean biome ] ///////////////////////////////// - -void BiomeLiquid::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { +void BiomeLiquid::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) { int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X); int surfaceh = np->offset + np->scale * mg->map_terrain[i]; int y = y1; @@ -219,7 +239,7 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) { } -void BiomeHell::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { +void BiomeHell::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) { } @@ -232,7 +252,7 @@ int BiomeAether::getSurfaceHeight(float noise_terrain) { } -void BiomeAether::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { +void BiomeAether::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) { } @@ -245,6 +265,15 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) { } -void BiomeSuperflat::genColumn(Mapgen *mg, int x, int z, int y1, int y2) { +void BiomeSuperflat::genColumn(MapgenV7 *mg, int x, int z, int y1, int y2) { + int surfaceh = ntopnodes; + int y = y1; + int i = mg->vmanip->m_area.index(x, y, z); + for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_filler; + for (; y <= surfaceh && y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = n_top; + for (; y <= y2; y++, i += mg->ystride) + mg->vmanip->m_data[i] = mg->n_air; } |