diff options
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 61 |
1 files changed, 50 insertions, 11 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 0dd0a767b..f227bd98a 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -71,7 +71,12 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, m_digging_anim(0), m_digging_button(-1), - m_dummymesh(createCubeMesh(v3f(1,1,1))) + m_dummymesh(createCubeMesh(v3f(1,1,1))), + + m_wield_change_timer(0.125), + m_wield_mesh_next(NULL), + m_previous_playeritem(-1), + m_previous_itemname("") { //dstream<<__FUNCTION_NAME<<std::endl; @@ -142,6 +147,21 @@ void Camera::step(f32 dtime) m_view_bobbing_fall = -1; // Mark the effect as finished } + if(m_wield_change_timer < 0.125) + m_wield_change_timer += dtime; + if(m_wield_change_timer > 0.125) + m_wield_change_timer = 0.125; + + if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) { + if(m_wield_mesh_next) { + m_wieldnode->setMesh(m_wield_mesh_next); + m_wieldnode->setVisible(true); + } else { + m_wieldnode->setVisible(false); + } + m_wield_mesh_next = NULL; + } + if (m_view_bobbing_state != 0) { //f32 offset = dtime * m_view_bobbing_speed * 0.035; @@ -351,6 +371,10 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, v3f wield_position = v3f(55, -35, 65); //v3f wield_rotation = v3f(-100, 120, -100); v3f wield_rotation = v3f(-100, 120, -100); + if(m_wield_change_timer < 0) + wield_position.Y -= 40 + m_wield_change_timer*320; + else + wield_position.Y -= 40 - m_wield_change_timer*320; if(m_digging_anim < 0.05 || m_digging_anim > 0.5){ f32 frac = 1.0; if(m_digging_anim > 0.5) @@ -559,18 +583,33 @@ void Camera::setDigging(s32 button) m_digging_button = button; } -void Camera::wield(const ItemStack &item) +void Camera::wield(const ItemStack &item, u16 playeritem) { IItemDefManager *idef = m_gamedef->idef(); - scene::IMesh *wield_mesh = idef->getWieldMesh(item.getDefinition(idef).name, m_gamedef); - if(wield_mesh) - { - m_wieldnode->setMesh(wield_mesh); - m_wieldnode->setVisible(true); - } - else - { - m_wieldnode->setVisible(false); + std::string itemname = item.getDefinition(idef).name; + m_wield_mesh_next = idef->getWieldMesh(itemname, m_gamedef); + if(playeritem != m_previous_playeritem) { + m_previous_playeritem = playeritem; + m_previous_itemname = itemname; + if(m_wield_change_timer >= 0.125) + m_wield_change_timer = -0.125; + else if(m_wield_change_timer > 0) { + m_wield_change_timer = -m_wield_change_timer; + } + } else { + if(m_wield_mesh_next) { + m_wieldnode->setMesh(m_wield_mesh_next); + m_wieldnode->setVisible(true); + } else { + m_wieldnode->setVisible(false); + } + m_wield_mesh_next = NULL; + if(m_previous_itemname != itemname) { + m_previous_itemname = itemname; + m_wield_change_timer = 0; + } + else + m_wield_change_timer = 0.125; } } |