diff options
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 91 |
1 files changed, 24 insertions, 67 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index d961d45b9..0b4e4fd53 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -23,12 +23,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "main.h" // for g_settings #include "map.h" #include "clientmap.h" // MapDrawControl -#include "mesh.h" #include "player.h" -#include "tile.h" #include <cmath> #include "settings.h" -#include "itemdef.h" // For wield visualization +#include "wieldmesh.h" #include "noise.h" // easeCurve #include "gamedef.h" #include "sound.h" @@ -50,7 +48,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, m_wieldmgr(NULL), m_wieldnode(NULL), - m_wieldlight(0), m_draw_control(draw_control), m_gamedef(gamedef), @@ -77,12 +74,9 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, m_digging_anim(0), m_digging_button(-1), - m_dummymesh(createCubeMesh(v3f(1,1,1))), m_wield_change_timer(0.125), - m_wield_mesh_next(NULL), - m_previous_playeritem(-1), - m_previous_itemname(""), + m_wield_item_next(), m_camera_mode(CAMERA_MODE_FIRST) { @@ -99,14 +93,15 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, // all other 3D scene nodes and before the GUI. m_wieldmgr = smgr->createNewSceneManager(); m_wieldmgr->addCameraSceneNode(); - m_wieldnode = m_wieldmgr->addMeshSceneNode(m_dummymesh, NULL); // need a dummy mesh + m_wieldnode = new WieldMeshSceneNode(m_wieldmgr->getRootSceneNode(), m_wieldmgr, -1, true); + m_wieldnode->setItem(ItemStack(), m_gamedef); + m_wieldnode->drop(); // m_wieldmgr grabbed it + m_wieldlightnode = m_wieldmgr->addLightSceneNode(NULL, v3f(0.0, 50.0, 0.0)); } Camera::~Camera() { m_wieldmgr->drop(); - - delete m_dummymesh; } bool Camera::successfullyCreated(std::wstring& error_message) @@ -156,22 +151,10 @@ void Camera::step(f32 dtime) } bool was_under_zero = m_wield_change_timer < 0; - if(m_wield_change_timer < 0.125) - m_wield_change_timer += dtime; - if(m_wield_change_timer > 0.125) - m_wield_change_timer = 0.125; + m_wield_change_timer = MYMIN(m_wield_change_timer + dtime, 0.125); - if(m_wield_change_timer >= 0 && was_under_zero) - { - if(m_wield_mesh_next) - { - m_wieldnode->setMesh(m_wield_mesh_next); - m_wieldnode->setVisible(true); - } else { - m_wieldnode->setVisible(false); - } - m_wield_mesh_next = NULL; - } + if (m_wield_change_timer >= 0 && was_under_zero) + m_wieldnode->setItem(m_wield_item_next, m_gamedef); if (m_view_bobbing_state != 0) { @@ -445,10 +428,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, v3f wield_position = v3f(55, -35, 65); //v3f wield_rotation = v3f(-100, 120, -100); v3f wield_rotation = v3f(-100, 120, -100); - if(m_wield_change_timer < 0) - wield_position.Y -= 40 + m_wield_change_timer*320; - else - wield_position.Y -= 40 - m_wield_change_timer*320; + wield_position.Y += fabs(m_wield_change_timer)*320 - 40; if(m_digging_anim < 0.05 || m_digging_anim > 0.5) { f32 frac = 1.0; @@ -486,7 +466,12 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, } m_wieldnode->setPosition(wield_position); m_wieldnode->setRotation(wield_rotation); - m_wieldlight = player->light; + + // Shine light upon the wield mesh + video::SColor black(255,0,0,0); + m_wieldmgr->setAmbientLight(player->light_color.getInterpolated(black, 0.7)); + m_wieldlightnode->getLightData().DiffuseColor = player->light_color.getInterpolated(black, 0.3); + m_wieldlightnode->setPosition(v3f(30+5*sin(2*player->getYaw()*M_PI/180), -50, 0)); // Render distance feedback loop updateViewingRange(frametime, busytime); @@ -658,48 +643,20 @@ void Camera::setDigging(s32 button) m_digging_button = button; } -void Camera::wield(const ItemStack &item, u16 playeritem) +void Camera::wield(const ItemStack &item) { - IItemDefManager *idef = m_gamedef->idef(); - std::string itemname = item.getDefinition(idef).name; - m_wield_mesh_next = idef->getWieldMesh(itemname, m_gamedef); - if(playeritem != m_previous_playeritem && - !(m_previous_itemname == "" && itemname == "")) - { - m_previous_playeritem = playeritem; - m_previous_itemname = itemname; - if(m_wield_change_timer >= 0.125) - m_wield_change_timer = -0.125; - else if(m_wield_change_timer > 0) - { + if (item.name != m_wield_item_next.name) { + m_wield_item_next = item; + if (m_wield_change_timer > 0) m_wield_change_timer = -m_wield_change_timer; - } - } else { - if(m_wield_mesh_next) { - m_wieldnode->setMesh(m_wield_mesh_next); - m_wieldnode->setVisible(true); - } else { - m_wieldnode->setVisible(false); - } - m_wield_mesh_next = NULL; - if(m_previous_itemname != itemname) - { - m_previous_itemname = itemname; - m_wield_change_timer = 0; - } - else - m_wield_change_timer = 0.125; + else if (m_wield_change_timer == 0) + m_wield_change_timer = -0.001; } } void Camera::drawWieldedTool(irr::core::matrix4* translation) { - // Set vertex colors of wield mesh according to light level - u8 li = m_wieldlight; - video::SColor color(255,li,li,li); - setMeshColor(m_wieldnode->getMesh(), color); - - // Clear Z buffer + // Clear Z buffer so that the wielded tool stay in front of world geometry m_wieldmgr->getVideoDriver()->clearZBuffer(); // Draw the wielded node (in a separate scene manager) @@ -707,7 +664,7 @@ void Camera::drawWieldedTool(irr::core::matrix4* translation) cam->setAspectRatio(m_cameranode->getAspectRatio()); cam->setFOV(72.0*M_PI/180.0); cam->setNearValue(0.1); - cam->setFarValue(100); + cam->setFarValue(1000); if (translation != NULL) { irr::core::matrix4 startMatrix = cam->getAbsoluteTransformation(); |