diff options
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 7e83dadeb..aa1baf957 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "constants.h" #include "fontengine.h" +#include "script/scripting_client.h" #define CAMERA_OFFSET_STEP 200 @@ -102,7 +103,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount"); m_cache_fov = g_settings->getFloat("fov"); m_cache_zoom_fov = g_settings->getFloat("zoom_fov"); - m_cache_view_bobbing = g_settings->getBool("view_bobbing"); m_nametags.clear(); } @@ -126,6 +126,10 @@ bool Camera::successfullyCreated(std::string &error_message) } else { error_message.clear(); } + + if (g_settings->getBool("enable_client_modding")) { + m_client->getScript()->on_camera_ready(this); + } return error_message.empty(); } @@ -280,8 +284,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, v3f rel_cam_target = v3f(0,0,1); v3f rel_cam_up = v3f(0,1,0); - if (m_view_bobbing_anim != 0 && m_camera_mode < CAMERA_MODE_THIRD) - { + if (m_cache_view_bobbing_amount != 0.0f && m_view_bobbing_anim != 0.0f && + m_camera_mode < CAMERA_MODE_THIRD) { f32 bobfrac = my_modf(m_view_bobbing_anim * 2); f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0; @@ -382,8 +386,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, // *100.0 helps in large map coordinates m_cameranode->setTarget(my_cp-intToFloat(m_camera_offset, BS) + 100 * m_camera_direction); - // update the camera position in front-view mode to render blocks behind player - if (m_camera_mode == CAMERA_MODE_THIRD_FRONT) + // update the camera position in third-person mode to render blocks behind player + // and correctly apply liquid post FX. + if (m_camera_mode != CAMERA_MODE_FIRST) m_camera_position = my_cp; // Get FOV @@ -467,9 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, const bool swimming = (movement_XZ || player->swimming_vertical) && player->in_liquid; const bool climbing = movement_Y && player->is_climbing; if ((walking || swimming || climbing) && - m_cache_view_bobbing && - (!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly"))) - { + (!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly"))) { // Start animation m_view_bobbing_state = 1; m_view_bobbing_speed = MYMIN(speed.getLength(), 70); @@ -485,7 +488,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, void Camera::updateViewingRange() { f32 viewing_range = g_settings->getFloat("viewing_range"); + f32 near_plane = g_settings->getFloat("near_plane"); m_draw_control.wanted_range = viewing_range; + m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS); if (m_draw_control.range_all) { m_cameranode->setFarValue(100000.0); return; @@ -556,9 +561,10 @@ void Camera::drawNametags() f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f }; trans.multiplyWith1x4Matrix(transformed_pos); if (transformed_pos[3] > 0) { + std::string nametag_colorless = unescape_enriched(nametag->nametag_text); core::dimension2d<u32> textsize = g_fontengine->getFont()->getDimension( - utf8_to_wide(nametag->nametag_text).c_str()); + utf8_to_wide(nametag_colorless).c_str()); f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : core::reciprocal(transformed_pos[3]); v2u32 screensize = m_driver->getScreenSize(); |