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-rw-r--r--src/camera.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 7406aba03..b7aed5d74 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -283,8 +283,7 @@ void Camera::addArmInertia(f32 player_yaw)
}
}
-void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
- f32 tool_reload_ratio, ClientEnvironment &c_env)
+void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_reload_ratio)
{
// Get player position
// Smooth the movement when walking up stairs
@@ -408,19 +407,19 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
// Calculate new position
bool abort = false;
- for (int i = BS; i <= BS*2.75; i++)
- {
- my_cp.X = m_camera_position.X + m_camera_direction.X*-i;
- my_cp.Z = m_camera_position.Z + m_camera_direction.Z*-i;
+ for (int i = BS; i <= BS * 2.75; i++) {
+ my_cp.X = m_camera_position.X + m_camera_direction.X * -i;
+ my_cp.Z = m_camera_position.Z + m_camera_direction.Z * -i;
if (i > 12)
- my_cp.Y = m_camera_position.Y + (m_camera_direction.Y*-i);
+ my_cp.Y = m_camera_position.Y + (m_camera_direction.Y * -i);
// Prevent camera positioned inside nodes
INodeDefManager *nodemgr = m_client->ndef();
- MapNode n = c_env.getClientMap().getNodeNoEx(floatToInt(my_cp, BS));
+ MapNode n = m_client->getEnv().getClientMap()
+ .getNodeNoEx(floatToInt(my_cp, BS));
+
const ContentFeatures& features = nodemgr->get(n);
- if(features.walkable)
- {
+ if (features.walkable) {
my_cp.X += m_camera_direction.X*-1*-BS/2;
my_cp.Z += m_camera_direction.Z*-1*-BS/2;
my_cp.Y += m_camera_direction.Y*-1*-BS/2;