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Diffstat (limited to 'src/camera.cpp')
-rw-r--r--src/camera.cpp26
1 files changed, 11 insertions, 15 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index e7d506177..c5c40f5c5 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -54,7 +54,10 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_view_bobbing_anim(0),
m_view_bobbing_state(0),
- m_view_bobbing_speed(0)
+ m_view_bobbing_speed(0),
+
+ m_digging_anim(0),
+ m_digging_speed(0)
{
//dstream<<__FUNCTION_NAME<<std::endl;
@@ -64,8 +67,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_headnode = smgr->addEmptySceneNode(m_playernode);
m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
m_cameranode->bindTargetAndRotation(true);
- m_wieldnode = new ExtrudedSpriteSceneNode(smgr->getRootSceneNode(), smgr, -1, v3f(0, 120, 10), v3f(0, 0, 0), v3f(100, 100, 100));
- //m_wieldnode = new ExtrudedSpriteSceneNode(smgr->getRootSceneNode(), smgr, -1);
+ m_wieldnode = new ExtrudedSpriteSceneNode(m_headnode, smgr, -1, v3f(1.3, -1, 2), v3f(-20, -100, 20), v3f(1));
updateSettings();
}
@@ -356,9 +358,10 @@ void Camera::wield(const InventoryItem* item)
// A block-type material
MaterialItem* mat_item = (MaterialItem*) item;
content_t content = mat_item->getMaterial();
- if (content_features(content).solidness)
+ if (content_features(content).solidness || content_features(content).visual_solidness)
{
m_wieldnode->setCube(content_features(content).tiles);
+ m_wieldnode->setScale(v3f(0.9));
isCube = true;
}
}
@@ -367,6 +370,7 @@ void Camera::wield(const InventoryItem* item)
if (!isCube)
{
m_wieldnode->setSprite(item->getImageRaw());
+ m_wieldnode->setScale(v3f(1.2));
}
m_wieldnode->setVisible(true);
@@ -458,17 +462,9 @@ void ExtrudedSpriteSceneNode::setCube(const TileSpec tiles[6])
for (int i = 0; i < 6; ++i)
{
// Get the tile texture and atlas transformation
- u32 texture_id = tiles[i].texture.id;
- video::ITexture* atlas = NULL;
- v2f pos(0,0);
- v2f size(1,1);
- if (g_texturesource)
- {
- AtlasPointer ap = g_texturesource->getTexture(texture_id);
- atlas = ap.atlas;
- pos = ap.pos;
- size = ap.size;
- }
+ video::ITexture* atlas = tiles[i].texture.atlas;
+ v2f pos = tiles[i].texture.pos;
+ v2f size = tiles[i].texture.size;
// Set material flags and texture
video::SMaterial& material = m_meshnode->getMaterial(i);