diff options
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 46 |
1 files changed, 24 insertions, 22 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 3d8713d6a..937ba38af 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gamedef.h" #include "sound.h" #include "event.h" +#include "profiler.h" #include "util/numeric.h" #include "util/mathconstants.h" @@ -57,10 +58,10 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, m_fov_x(1.0), m_fov_y(1.0), - m_added_frametime(0), + m_added_busytime(0), m_added_frames(0), m_range_old(0), - m_frametime_old(0), + m_busytime_old(0), m_frametime_counter(0), m_time_per_range(30. / 50), // a sane default of 30ms per 50 nodes of range @@ -242,8 +243,8 @@ void Camera::step(f32 dtime) } } -void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, - f32 tool_reload_ratio) +void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, + v2u32 screensize, f32 tool_reload_ratio) { // Get player position // Smooth the movement when walking up stairs @@ -416,7 +417,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, m_wieldlight = player->light; // Render distance feedback loop - updateViewingRange(frametime); + updateViewingRange(frametime, busytime); // If the player seems to be walking on solid ground, // view bobbing is enabled and free_move is off, @@ -440,23 +441,22 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, } } -void Camera::updateViewingRange(f32 frametime_in) +void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in) { if (m_draw_control.range_all) return; - m_added_frametime += frametime_in; + m_added_busytime += busytime_in; m_added_frames += 1; - // Actually this counter kind of sucks because frametime is busytime m_frametime_counter -= frametime_in; if (m_frametime_counter > 0) return; - m_frametime_counter = 0.2; + m_frametime_counter = 0.2; // Same as ClientMap::updateDrawList interval /*dstream<<__FUNCTION_NAME <<": Collected "<<m_added_frames<<" frames, total of " - <<m_added_frametime<<"s."<<std::endl; + <<m_added_busytime<<"s."<<std::endl; dstream<<"m_draw_control.blocks_drawn=" <<m_draw_control.blocks_drawn @@ -466,7 +466,7 @@ void Camera::updateViewingRange(f32 frametime_in) // Get current viewing range and FPS settings f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min"); - viewing_range_min = MYMAX(5.0, viewing_range_min); + viewing_range_min = MYMAX(15.0, viewing_range_min); f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max"); viewing_range_max = MYMAX(viewing_range_min, viewing_range_max); @@ -503,17 +503,17 @@ void Camera::updateViewingRange(f32 frametime_in) // Calculate the average frametime in the case that all wanted // blocks had been drawn - f32 frametime = m_added_frametime / m_added_frames / block_draw_ratio; + f32 frametime = m_added_busytime / m_added_frames / block_draw_ratio; - m_added_frametime = 0.0; + m_added_busytime = 0.0; m_added_frames = 0; f32 wanted_frametime_change = wanted_frametime - frametime; //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl; + g_profiler->avg("wanted_frametime_change", wanted_frametime_change); // If needed frametime change is small, just return // This value was 0.4 for many months until 2011-10-18 by c55; - // Let's see how this works out. if (fabs(wanted_frametime_change) < wanted_frametime*0.33) { //dstream<<"ignoring small wanted_frametime_change"<<std::endl; @@ -524,22 +524,24 @@ void Camera::updateViewingRange(f32 frametime_in) f32 new_range = range; f32 d_range = range - m_range_old; - f32 d_frametime = frametime - m_frametime_old; + f32 d_busytime = busytime_in - m_busytime_old; if (d_range != 0) { - m_time_per_range = d_frametime / d_range; + m_time_per_range = d_busytime / d_range; } + //dstream<<"time_per_range="<<m_time_per_range<<std::endl; + g_profiler->avg("time_per_range", m_time_per_range); // The minimum allowed calculated frametime-range derivative: // Practically this sets the maximum speed of changing the range. // The lower this value, the higher the maximum changing speed. // A low value here results in wobbly range (0.001) + // A low value can cause oscillation in very nonlinear time/range curves. // A high value here results in slow changing range (0.0025) // SUGG: This could be dynamically adjusted so that when // the camera is turning, this is lower - //f32 min_time_per_range = 0.0015; - f32 min_time_per_range = 0.0010; - //f32 min_time_per_range = 0.05 / range; + //f32 min_time_per_range = 0.0010; // Up to 0.4.7 + f32 min_time_per_range = 0.0005; if(m_time_per_range < min_time_per_range) { m_time_per_range = min_time_per_range; @@ -572,10 +574,10 @@ void Camera::updateViewingRange(f32 frametime_in) /*dstream<<"new_range="<<new_range_unclamped <<", clamped to "<<new_range<<std::endl;*/ - m_draw_control.wanted_range = new_range; + m_range_old = m_draw_control.wanted_range; + m_busytime_old = busytime_in; - m_range_old = new_range; - m_frametime_old = frametime; + m_draw_control.wanted_range = new_range; } void Camera::setDigging(s32 button) |