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-rw-r--r--src/cavegen.h57
1 files changed, 52 insertions, 5 deletions
diff --git a/src/cavegen.h b/src/cavegen.h
index 979226b3e..7822816d6 100644
--- a/src/cavegen.h
+++ b/src/cavegen.h
@@ -22,9 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
+class MapgenV6;
+class MapgenV7;
+
class CaveV6 {
public:
+ MapgenV6 *mg;
ManualMapVoxelManipulator *vm;
+ INodeDefManager *ndef;
s16 min_tunnel_diameter;
s16 max_tunnel_diameter;
@@ -40,10 +45,10 @@ public:
v3s16 node_min;
v3s16 node_max;
- v3f orp; //original point
- v3s16 of;
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
v3s16 ar; // allowed route area
- s16 rs; // radius size
+ s16 rs; // tunnel radius size
v3f main_direction;
s16 route_y_min;
@@ -58,11 +63,53 @@ public:
int water_level;
CaveV6() {}
- CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
- content_t c_water, content_t c_lava);
+ CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
void makeTunnel(bool dirswitch);
void carveRoute(v3f vec, float f, bool randomize_xz);
};
+class CaveV7 {
+public:
+ MapgenV7 *mg;
+ ManualMapVoxelManipulator *vm;
+ INodeDefManager *ndef;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int dswitchint;
+ int part_max_length_rs;
+
+ bool large_cave;
+ bool large_cave_is_flat;
+ bool flooded;
+
+ s16 max_stone_y;
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; // starting point, relative to caved space
+ v3s16 of; // absolute coordinates of caved space
+ v3s16 ar; // allowed route area
+ s16 rs; // tunnel radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ PseudoRandom *ps;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+
+ int water_level;
+
+ CaveV7() {}
+ CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool large_cave);
+ void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
+};
+
#endif