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-rw-r--r--src/client.cpp104
1 files changed, 53 insertions, 51 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 6d0e6860c..248cd8a4c 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -135,6 +135,15 @@ void * MeshUpdateThread::Thread()
while(getRun())
{
+ /*// Wait for output queue to flush.
+ // Allow 2 in queue, this makes less frametime jitter.
+ // Umm actually, there is no much difference
+ if(m_queue_out.size() >= 2)
+ {
+ sleep_ms(3);
+ continue;
+ }*/
+
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
@@ -794,56 +803,43 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
MapSector *sector;
MapBlock *block;
- { //envlock
- //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
-
- v2s16 p2d(p.X, p.Z);
- sector = m_env.getMap().emergeSector(p2d);
-
- v2s16 sp = sector->getPos();
- if(sp != p2d)
- {
- dstream<<"ERROR: Got sector with getPos()="
- <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
- <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
- }
-
- assert(sp == p2d);
- //assert(sector->getPos() == p2d);
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ assert(sector->getPos() == p2d);
- //TimeTaker timer("MapBlock deSerialize");
- // 0ms
-
- block = sector->getBlockNoCreateNoEx(p.Y);
- if(block)
- {
- /*
- Update an existing block
- */
- //dstream<<"Updating"<<std::endl;
- block->deSerialize(istr, ser_version);
- }
- else
- {
- /*
- Create a new block
- */
- //dstream<<"Creating new"<<std::endl;
- block = new MapBlock(&m_env.getMap(), p);
- block->deSerialize(istr, ser_version);
- sector->insertBlock(block);
-
- //DEBUG
- /*NodeMod mod;
- mod.type = NODEMOD_CHANGECONTENT;
- mod.param = CONTENT_MESE;
- block->setTempMod(v3s16(8,10,8), mod);
- block->setTempMod(v3s16(8,9,8), mod);
- block->setTempMod(v3s16(8,8,8), mod);
- block->setTempMod(v3s16(8,7,8), mod);
- block->setTempMod(v3s16(8,6,8), mod);*/
- }
- } //envlock
+ //TimeTaker timer("MapBlock deSerialize");
+ // 0ms
+
+ block = sector->getBlockNoCreateNoEx(p.Y);
+ if(block)
+ {
+ /*
+ Update an existing block
+ */
+ //dstream<<"Updating"<<std::endl;
+ block->deSerialize(istr, ser_version);
+ }
+ else
+ {
+ /*
+ Create a new block
+ */
+ //dstream<<"Creating new"<<std::endl;
+ block = new MapBlock(&m_env.getMap(), p);
+ block->deSerialize(istr, ser_version);
+ sector->insertBlock(block);
+
+ //DEBUG
+ /*NodeMod mod;
+ mod.type = NODEMOD_CHANGECONTENT;
+ mod.param = CONTENT_MESE;
+ block->setTempMod(v3s16(8,10,8), mod);
+ block->setTempMod(v3s16(8,9,8), mod);
+ block->setTempMod(v3s16(8,8,8), mod);
+ block->setTempMod(v3s16(8,7,8), mod);
+ block->setTempMod(v3s16(8,6,8), mod);*/
+ }
#if 0
/*
@@ -876,6 +872,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
+ //std::cerr<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_PLAYERPOS)
@@ -2118,7 +2115,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
-
+
/*
Create a task to update the mesh of the block
*/
@@ -2127,7 +2124,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
//TimeTaker timer("data fill");
- // 0ms
+ // Release: ~0ms
+ // Debug: 1-6ms, avg=2ms
data->fill(getDayNightRatio(), b);
}
@@ -2153,6 +2151,10 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
}
#endif
+ /*
+ Mark mesh as non-expired at this point so that it can already
+ be marked as expired again if the data changes
+ */
b->setMeshExpired(false);
}