diff options
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/client.h b/src/client.h index b4145c76f..fc2416087 100644 --- a/src/client.h +++ b/src/client.h @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <map> #include <set> #include <vector> +#include <unordered_set> #include "clientobject.h" #include "gamedef.h" #include "inventorymanager.h" @@ -656,18 +657,18 @@ private: // Sounds float m_removed_sounds_check_timer; // Mapping from server sound ids to our sound ids - UNORDERED_MAP<s32, int> m_sounds_server_to_client; + std::unordered_map<s32, int> m_sounds_server_to_client; // And the other way! - UNORDERED_MAP<int, s32> m_sounds_client_to_server; + std::unordered_map<int, s32> m_sounds_client_to_server; // And relations to objects - UNORDERED_MAP<int, u16> m_sounds_to_objects; + std::unordered_map<int, u16> m_sounds_to_objects; // Privileges - UNORDERED_SET<std::string> m_privileges; + std::unordered_set<std::string> m_privileges; // Detached inventories // key = name - UNORDERED_MAP<std::string, Inventory*> m_detached_inventories; + std::unordered_map<std::string, Inventory*> m_detached_inventories; // Storage for mesh data for creating multiple instances of the same mesh StringMap m_mesh_data; @@ -682,7 +683,7 @@ private: ClientScripting *m_script; bool m_modding_enabled; - UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages; + std::unordered_map<std::string, ModMetadata *> m_mod_storages; float m_mod_storage_save_timer; GameUIFlags *m_game_ui_flags; |