diff options
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h index ab9801d62..0255b2803 100644 --- a/src/client.h +++ b/src/client.h @@ -37,6 +37,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode.h" #include "tileanimation.h" #include "mesh_generator_thread.h" +#include <fstream> +#include "filesys.h" #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f @@ -273,6 +275,16 @@ public: ~Client(); DISABLE_CLASS_COPY(Client); + // Load local mods into memory + void loadMods(); + void scanModSubfolder(const std::string &mod_name, const std::string &mod_path, + std::string mod_subpath); + inline void scanModIntoMemory(const std::string &mod_name, const std::string &mod_path) + { + scanModSubfolder(mod_name, mod_path, ""); + } + + // Initizle the mods void initMods(); /* @@ -492,6 +504,7 @@ public: bool checkLocalPrivilege(const std::string &priv) { return checkPrivilege(priv); } virtual scene::IAnimatedMesh* getMesh(const std::string &filename); + const std::string* getModFile(const std::string &filename); virtual std::string getModStoragePath() const; virtual bool registerModStorage(ModMetadata *meta); @@ -672,6 +685,8 @@ private: // Storage for mesh data for creating multiple instances of the same mesh StringMap m_mesh_data; + StringMap m_mod_files; + // own state LocalClientState m_state; @@ -684,6 +699,7 @@ private: bool m_modding_enabled; std::unordered_map<std::string, ModMetadata *> m_mod_storages; float m_mod_storage_save_timer = 10.0f; + std::vector<ModSpec> m_mods; GameUIFlags *m_game_ui_flags; bool m_shutdown = false; |