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-rw-r--r--src/client/camera.cpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index abc55e4b7..350b685e1 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "wieldmesh.h"
#include "noise.h" // easeCurve
#include "sound.h"
-#include "event.h"
+#include "mtevent.h"
#include "nodedef.h"
#include "util/numeric.h"
#include "constants.h"
@@ -79,6 +79,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client):
m_cache_fov = std::fmax(g_settings->getFloat("fov"), 45.0f);
m_arm_inertia = g_settings->getBool("arm_inertia");
m_nametags.clear();
+ m_show_nametag_backgrounds = g_settings->getBool("show_nametag_backgrounds");
}
Camera::~Camera()
@@ -691,46 +692,47 @@ void Camera::drawNametags()
core::matrix4 trans = m_cameranode->getProjectionMatrix();
trans *= m_cameranode->getViewMatrix();
- for (std::list<Nametag *>::const_iterator
- i = m_nametags.begin();
- i != m_nametags.end(); ++i) {
- Nametag *nametag = *i;
- if (nametag->nametag_color.getAlpha() == 0) {
- // Enforce hiding nametag,
- // because if freetype is enabled, a grey
- // shadow can remain.
- continue;
- }
- v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->nametag_pos * BS;
+ gui::IGUIFont *font = g_fontengine->getFont();
+ video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ v2u32 screensize = driver->getScreenSize();
+
+ for (const Nametag *nametag : m_nametags) {
+ // Nametags are hidden in GenericCAO::updateNametag()
+
+ v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->pos * BS;
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
trans.multiplyWith1x4Matrix(transformed_pos);
if (transformed_pos[3] > 0) {
std::wstring nametag_colorless =
- unescape_translate(utf8_to_wide(nametag->nametag_text));
- core::dimension2d<u32> textsize =
- g_fontengine->getFont()->getDimension(
+ unescape_translate(utf8_to_wide(nametag->text));
+ core::dimension2d<u32> textsize = font->getDimension(
nametag_colorless.c_str());
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
core::reciprocal(transformed_pos[3]);
- v2u32 screensize = RenderingEngine::get_video_driver()->getScreenSize();
v2s32 screen_pos;
screen_pos.X = screensize.X *
(0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2;
screen_pos.Y = screensize.Y *
(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
- g_fontengine->getFont()->draw(
- translate_string(utf8_to_wide(nametag->nametag_text)).c_str(),
- size + screen_pos, nametag->nametag_color);
+ core::rect<s32> bg_size(-2, 0, textsize.Width+2, textsize.Height);
+
+ auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
+ if (bgcolor.getAlpha() != 0)
+ driver->draw2DRectangle(bgcolor, bg_size + screen_pos);
+
+ font->draw(
+ translate_string(utf8_to_wide(nametag->text)).c_str(),
+ size + screen_pos, nametag->textcolor);
}
}
}
Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
- const std::string &nametag_text, video::SColor nametag_color,
- const v3f &pos)
+ const std::string &text, video::SColor textcolor,
+ Optional<video::SColor> bgcolor, const v3f &pos)
{
- Nametag *nametag = new Nametag(parent_node, nametag_text, nametag_color, pos);
+ Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos);
m_nametags.push_back(nametag);
return nametag;
}