diff options
Diffstat (limited to 'src/client/camera.h')
-rw-r--r-- | src/client/camera.h | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/client/camera.h b/src/client/camera.h index 88de3570a..3a59637bc 100644 --- a/src/client/camera.h +++ b/src/client/camera.h @@ -75,6 +75,12 @@ public: return m_camera_position; } + // Returns the absolute position of the head SceneNode in the world + inline v3f getHeadPosition() const + { + return m_headnode->getAbsolutePosition(); + } + // Get the camera direction (in absolute camera coordinates). // This has view bobbing applied. inline v3f getDirection() const @@ -106,6 +112,9 @@ public: return MYMAX(m_fov_x, m_fov_y); } + // Notify about new server-sent FOV and initialize smooth FOV transition + void notifyFovChange(); + // Checks if the constructor was able to create the scene nodes bool successfullyCreated(std::string &error_message); @@ -180,6 +189,9 @@ private: Client *m_client; + // Default Client FOV (as defined by the "fov" setting) + f32 m_cache_fov; + // Absolute camera position v3f m_camera_position; // Absolute camera direction @@ -187,6 +199,14 @@ private: // Camera offset v3s16 m_camera_offset; + // Server-sent FOV variables + bool m_server_sent_fov = false; + f32 m_curr_fov_degrees, m_old_fov_degrees, m_target_fov_degrees; + + // FOV transition variables + bool m_fov_transition_active = false; + f32 m_fov_diff, m_transition_time; + v2f m_wieldmesh_offset = v2f(55.0f, -35.0f); v2f m_arm_dir; v2f m_cam_vel; @@ -224,7 +244,6 @@ private: f32 m_cache_fall_bobbing_amount; f32 m_cache_view_bobbing_amount; - f32 m_cache_fov; bool m_arm_inertia; std::list<Nametag *> m_nametags; |