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-rw-r--r--src/client/camera.h21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/client/camera.h b/src/client/camera.h
index 88de3570a..3a59637bc 100644
--- a/src/client/camera.h
+++ b/src/client/camera.h
@@ -75,6 +75,12 @@ public:
return m_camera_position;
}
+ // Returns the absolute position of the head SceneNode in the world
+ inline v3f getHeadPosition() const
+ {
+ return m_headnode->getAbsolutePosition();
+ }
+
// Get the camera direction (in absolute camera coordinates).
// This has view bobbing applied.
inline v3f getDirection() const
@@ -106,6 +112,9 @@ public:
return MYMAX(m_fov_x, m_fov_y);
}
+ // Notify about new server-sent FOV and initialize smooth FOV transition
+ void notifyFovChange();
+
// Checks if the constructor was able to create the scene nodes
bool successfullyCreated(std::string &error_message);
@@ -180,6 +189,9 @@ private:
Client *m_client;
+ // Default Client FOV (as defined by the "fov" setting)
+ f32 m_cache_fov;
+
// Absolute camera position
v3f m_camera_position;
// Absolute camera direction
@@ -187,6 +199,14 @@ private:
// Camera offset
v3s16 m_camera_offset;
+ // Server-sent FOV variables
+ bool m_server_sent_fov = false;
+ f32 m_curr_fov_degrees, m_old_fov_degrees, m_target_fov_degrees;
+
+ // FOV transition variables
+ bool m_fov_transition_active = false;
+ f32 m_fov_diff, m_transition_time;
+
v2f m_wieldmesh_offset = v2f(55.0f, -35.0f);
v2f m_arm_dir;
v2f m_cam_vel;
@@ -224,7 +244,6 @@ private:
f32 m_cache_fall_bobbing_amount;
f32 m_cache_view_bobbing_amount;
- f32 m_cache_fov;
bool m_arm_inertia;
std::list<Nametag *> m_nametags;