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-rw-r--r--src/client/camera.h12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/client/camera.h b/src/client/camera.h
index 6fd8d9aa7..403d6024c 100644
--- a/src/client/camera.h
+++ b/src/client/camera.h
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class LocalPlayer;
struct MapDrawControl;
class Client;
+class RenderingEngine;
class WieldMeshSceneNode;
struct Nametag
@@ -78,7 +79,7 @@ enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
class Camera
{
public:
- Camera(MapDrawControl &draw_control, Client *client);
+ Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *rendering_engine);
~Camera();
// Get camera scene node.
@@ -135,16 +136,11 @@ public:
// Notify about new server-sent FOV and initialize smooth FOV transition
void notifyFovChange();
- // Checks if the constructor was able to create the scene nodes
- bool successfullyCreated(std::string &error_message);
-
// Step the camera: updates the viewing range and view bobbing.
void step(f32 dtime);
// Update the camera from the local player's position.
- // busytime is used to adjust the viewing range.
- void update(LocalPlayer* player, f32 frametime, f32 busytime,
- f32 tool_reload_ratio);
+ void update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio);
// Update render distance
void updateViewingRange();
@@ -217,6 +213,8 @@ private:
// Camera offset
v3s16 m_camera_offset;
+ bool m_stepheight_smooth_active = false;
+
// Server-sent FOV variables
bool m_server_sent_fov = false;
f32 m_curr_fov_degrees, m_old_fov_degrees, m_target_fov_degrees;