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-rw-r--r--src/client/client.cpp1970
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diff --git a/src/client/client.cpp b/src/client/client.cpp
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+++ b/src/client/client.cpp
@@ -0,0 +1,1970 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <iostream>
+#include <algorithm>
+#include <sstream>
+#include <cmath>
+#include <IFileSystem.h>
+#include "client.h"
+#include "network/clientopcodes.h"
+#include "network/connection.h"
+#include "network/networkpacket.h"
+#include "threading/mutex_auto_lock.h"
+#include "client/clientevent.h"
+#include "client/gameui.h"
+#include "client/renderingengine.h"
+#include "client/sound.h"
+#include "client/tile.h"
+#include "util/auth.h"
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "util/serialize.h"
+#include "util/string.h"
+#include "util/srp.h"
+#include "filesys.h"
+#include "mapblock_mesh.h"
+#include "mapblock.h"
+#include "minimap.h"
+#include "modchannels.h"
+#include "content/mods.h"
+#include "profiler.h"
+#include "shader.h"
+#include "gettext.h"
+#include "clientmap.h"
+#include "clientmedia.h"
+#include "version.h"
+#include "database/database-sqlite3.h"
+#include "serialization.h"
+#include "guiscalingfilter.h"
+#include "script/scripting_client.h"
+#include "game.h"
+#include "chatmessage.h"
+#include "translation.h"
+
+extern gui::IGUIEnvironment* guienv;
+
+/*
+ Client
+*/
+
+Client::Client(
+ const char *playername,
+ const std::string &password,
+ const std::string &address_name,
+ MapDrawControl &control,
+ IWritableTextureSource *tsrc,
+ IWritableShaderSource *shsrc,
+ IWritableItemDefManager *itemdef,
+ NodeDefManager *nodedef,
+ ISoundManager *sound,
+ MtEventManager *event,
+ bool ipv6,
+ GameUI *game_ui
+):
+ m_tsrc(tsrc),
+ m_shsrc(shsrc),
+ m_itemdef(itemdef),
+ m_nodedef(nodedef),
+ m_sound(sound),
+ m_event(event),
+ m_mesh_update_thread(this),
+ m_env(
+ new ClientMap(this, control, 666),
+ tsrc, this
+ ),
+ m_particle_manager(&m_env),
+ m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
+ m_address_name(address_name),
+ m_server_ser_ver(SER_FMT_VER_INVALID),
+ m_last_chat_message_sent(time(NULL)),
+ m_password(password),
+ m_chosen_auth_mech(AUTH_MECHANISM_NONE),
+ m_media_downloader(new ClientMediaDownloader()),
+ m_state(LC_Created),
+ m_game_ui(game_ui),
+ m_modchannel_mgr(new ModChannelMgr())
+{
+ // Add local player
+ m_env.setLocalPlayer(new LocalPlayer(this, playername));
+
+ if (g_settings->getBool("enable_minimap")) {
+ m_minimap = new Minimap(this);
+ }
+ m_cache_save_interval = g_settings->getU16("server_map_save_interval");
+
+ m_modding_enabled = g_settings->getBool("enable_client_modding");
+ // Only create the client script environment if client modding is enabled
+ if (m_modding_enabled) {
+ m_script = new ClientScripting(this);
+ m_env.setScript(m_script);
+ m_script->setEnv(&m_env);
+ }
+}
+
+void Client::loadMods()
+{
+ // Don't load mods twice
+ if (m_mods_loaded) {
+ return;
+ }
+
+ // If client modding is not enabled, don't load client-provided CSM mods or
+ // builtin.
+ if (!m_modding_enabled) {
+ warningstream << "Client side mods are disabled by configuration." << std::endl;
+ return;
+ }
+
+ // Load builtin
+ scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
+ m_script->loadModFromMemory(BUILTIN_MOD_NAME);
+
+ // If the server has disabled client-provided CSM mod loading, don't load
+ // client-provided CSM mods. Builtin is loaded so needs verfying.
+ if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
+ warningstream << "Client side mods are disabled by server." << std::endl;
+ // If builtin integrity is wrong, disconnect user
+ if (!checkBuiltinIntegrity()) {
+ // @TODO disconnect user
+ }
+ return;
+ }
+
+ ClientModConfiguration modconf(getClientModsLuaPath());
+ m_mods = modconf.getMods();
+ // complain about mods with unsatisfied dependencies
+ if (!modconf.isConsistent()) {
+ modconf.printUnsatisfiedModsError();
+ }
+
+ // Print mods
+ infostream << "Client Loading mods: ";
+ for (const ModSpec &mod : m_mods)
+ infostream << mod.name << " ";
+ infostream << std::endl;
+
+ // Load and run "mod" scripts
+ for (const ModSpec &mod : m_mods) {
+ if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+ throw ModError("Error loading mod \"" + mod.name +
+ "\": Mod name does not follow naming conventions: "
+ "Only characters [a-z0-9_] are allowed.");
+ }
+ scanModIntoMemory(mod.name, mod.path);
+ }
+
+ // Load and run "mod" scripts
+ for (const ModSpec &mod : m_mods)
+ m_script->loadModFromMemory(mod.name);
+
+ // Run a callback when mods are loaded
+ m_script->on_mods_loaded();
+ m_mods_loaded = true;
+}
+
+bool Client::checkBuiltinIntegrity()
+{
+ // @TODO
+ return true;
+}
+
+void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
+ std::string mod_subpath)
+{
+ std::string full_path = mod_path + DIR_DELIM + mod_subpath;
+ std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
+ for (const fs::DirListNode &j : mod) {
+ std::string filename = j.name;
+ if (j.dir) {
+ scanModSubfolder(mod_name, mod_path, mod_subpath
+ + filename + DIR_DELIM);
+ continue;
+ }
+ std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
+ m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path + filename;
+ }
+}
+
+const std::string &Client::getBuiltinLuaPath()
+{
+ static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
+ return builtin_dir;
+}
+
+const std::string &Client::getClientModsLuaPath()
+{
+ static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
+ return clientmods_dir;
+}
+
+const std::vector<ModSpec>& Client::getMods() const
+{
+ static std::vector<ModSpec> client_modspec_temp;
+ return client_modspec_temp;
+}
+
+const ModSpec* Client::getModSpec(const std::string &modname) const
+{
+ return NULL;
+}
+
+void Client::Stop()
+{
+ m_shutdown = true;
+ if (m_modding_enabled)
+ m_script->on_shutdown();
+ //request all client managed threads to stop
+ m_mesh_update_thread.stop();
+ // Save local server map
+ if (m_localdb) {
+ infostream << "Local map saving ended." << std::endl;
+ m_localdb->endSave();
+ }
+
+ if (m_modding_enabled)
+ delete m_script;
+}
+
+bool Client::isShutdown()
+{
+ return m_shutdown || !m_mesh_update_thread.isRunning();
+}
+
+Client::~Client()
+{
+ m_shutdown = true;
+ m_con->Disconnect();
+
+ deleteAuthData();
+
+ m_mesh_update_thread.stop();
+ m_mesh_update_thread.wait();
+ while (!m_mesh_update_thread.m_queue_out.empty()) {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
+ delete r.mesh;
+ }
+
+
+ delete m_inventory_from_server;
+
+ // Delete detached inventories
+ for (auto &m_detached_inventorie : m_detached_inventories) {
+ delete m_detached_inventorie.second;
+ }
+
+ // cleanup 3d model meshes on client shutdown
+ while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
+
+ if (mesh)
+ RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+ }
+
+ delete m_minimap;
+ delete m_media_downloader;
+}
+
+void Client::connect(Address address, bool is_local_server)
+{
+ initLocalMapSaving(address, m_address_name, is_local_server);
+
+ m_con->SetTimeoutMs(0);
+ m_con->Connect(address);
+}
+
+void Client::step(float dtime)
+{
+ // Limit a bit
+ if (dtime > 2.0)
+ dtime = 2.0;
+
+ m_animation_time += dtime;
+ if(m_animation_time > 60.0)
+ m_animation_time -= 60.0;
+
+ m_time_of_day_update_timer += dtime;
+
+ ReceiveAll();
+
+ /*
+ Packet counter
+ */
+ {
+ float &counter = m_packetcounter_timer;
+ counter -= dtime;
+ if(counter <= 0.0)
+ {
+ counter = 20.0;
+
+ infostream << "Client packetcounter (" << m_packetcounter_timer
+ << "):"<<std::endl;
+ m_packetcounter.print(infostream);
+ m_packetcounter.clear();
+ }
+ }
+
+ // UGLY hack to fix 2 second startup delay caused by non existent
+ // server client startup synchronization in local server or singleplayer mode
+ static bool initial_step = true;
+ if (initial_step) {
+ initial_step = false;
+ }
+ else if(m_state == LC_Created) {
+ if (m_is_registration_confirmation_state) {
+ // Waiting confirmation
+ return;
+ }
+ float &counter = m_connection_reinit_timer;
+ counter -= dtime;
+ if(counter <= 0.0) {
+ counter = 2.0;
+
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
+ FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
+
+ sendInit(myplayer->getName());
+ }
+
+ // Not connected, return
+ return;
+ }
+
+ /*
+ Do stuff if connected
+ */
+
+ /*
+ Run Map's timers and unload unused data
+ */
+ const float map_timer_and_unload_dtime = 5.25;
+ if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
+ ScopeProfiler sp(g_profiler, "Client: map timer and unload");
+ std::vector<v3s16> deleted_blocks;
+ m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
+ g_settings->getFloat("client_unload_unused_data_timeout"),
+ g_settings->getS32("client_mapblock_limit"),
+ &deleted_blocks);
+
+ /*
+ Send info to server
+ NOTE: This loop is intentionally iterated the way it is.
+ */
+
+ std::vector<v3s16>::iterator i = deleted_blocks.begin();
+ std::vector<v3s16> sendlist;
+ for(;;) {
+ if(sendlist.size() == 255 || i == deleted_blocks.end()) {
+ if(sendlist.empty())
+ break;
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+
+ sendDeletedBlocks(sendlist);
+
+ if(i == deleted_blocks.end())
+ break;
+
+ sendlist.clear();
+ }
+
+ sendlist.push_back(*i);
+ ++i;
+ }
+ }
+
+ /*
+ Send pending messages on out chat queue
+ */
+ if (!m_out_chat_queue.empty() && canSendChatMessage()) {
+ sendChatMessage(m_out_chat_queue.front());
+ m_out_chat_queue.pop();
+ }
+
+ /*
+ Handle environment
+ */
+ // Control local player (0ms)
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player);
+ player->applyControl(dtime, &m_env);
+
+ // Step environment
+ m_env.step(dtime);
+ m_sound->step(dtime);
+
+ /*
+ Get events
+ */
+ while (m_env.hasClientEnvEvents()) {
+ ClientEnvEvent envEvent = m_env.getClientEnvEvent();
+
+ if (envEvent.type == CEE_PLAYER_DAMAGE) {
+ u8 damage = envEvent.player_damage.amount;
+
+ if (envEvent.player_damage.send_to_server)
+ sendDamage(damage);
+
+ // Add to ClientEvent queue
+ ClientEvent *event = new ClientEvent();
+ event->type = CE_PLAYER_DAMAGE;
+ event->player_damage.amount = damage;
+ m_client_event_queue.push(event);
+ }
+ }
+
+ /*
+ Print some info
+ */
+ float &counter = m_avg_rtt_timer;
+ counter += dtime;
+ if(counter >= 10) {
+ counter = 0.0;
+ // connectedAndInitialized() is true, peer exists.
+ float avg_rtt = getRTT();
+ infostream << "Client: average rtt: " << avg_rtt << std::endl;
+ }
+
+ /*
+ Send player position to server
+ */
+ {
+ float &counter = m_playerpos_send_timer;
+ counter += dtime;
+ if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
+ {
+ counter = 0.0;
+ sendPlayerPos();
+ }
+ }
+
+ /*
+ Replace updated meshes
+ */
+ {
+ int num_processed_meshes = 0;
+ while (!m_mesh_update_thread.m_queue_out.empty())
+ {
+ num_processed_meshes++;
+
+ MinimapMapblock *minimap_mapblock = NULL;
+ bool do_mapper_update = true;
+
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
+ MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
+ if (block) {
+ // Delete the old mesh
+ delete block->mesh;
+ block->mesh = nullptr;
+
+ if (r.mesh) {
+ minimap_mapblock = r.mesh->moveMinimapMapblock();
+ if (minimap_mapblock == NULL)
+ do_mapper_update = false;
+
+ bool is_empty = true;
+ for (int l = 0; l < MAX_TILE_LAYERS; l++)
+ if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
+ is_empty = false;
+
+ if (is_empty)
+ delete r.mesh;
+ else
+ // Replace with the new mesh
+ block->mesh = r.mesh;
+ }
+ } else {
+ delete r.mesh;
+ }
+
+ if (m_minimap && do_mapper_update)
+ m_minimap->addBlock(r.p, minimap_mapblock);
+
+ if (r.ack_block_to_server) {
+ /*
+ Acknowledge block
+ [0] u8 count
+ [1] v3s16 pos_0
+ */
+ sendGotBlocks(r.p);
+ }
+ }
+
+ if (num_processed_meshes > 0)
+ g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
+ }
+
+ /*
+ Load fetched media
+ */
+ if (m_media_downloader && m_media_downloader->isStarted()) {
+ m_media_downloader->step(this);
+ if (m_media_downloader->isDone()) {
+ delete m_media_downloader;
+ m_media_downloader = NULL;
+ }
+ }
+
+ /*
+ If the server didn't update the inventory in a while, revert
+ the local inventory (so the player notices the lag problem
+ and knows something is wrong).
+ */
+ if (m_inventory_from_server) {
+ float interval = 10.0f;
+ float count_before = std::floor(m_inventory_from_server_age / interval);
+
+ m_inventory_from_server_age += dtime;
+
+ float count_after = std::floor(m_inventory_from_server_age / interval);
+
+ if (count_after != count_before) {
+ // Do this every <interval> seconds after TOCLIENT_INVENTORY
+ // Reset the locally changed inventory to the authoritative inventory
+ m_env.getLocalPlayer()->inventory = *m_inventory_from_server;
+ m_inventory_updated = true;
+ }
+ }
+
+ /*
+ Update positions of sounds attached to objects
+ */
+ {
+ for (auto &m_sounds_to_object : m_sounds_to_objects) {
+ int client_id = m_sounds_to_object.first;
+ u16 object_id = m_sounds_to_object.second;
+ ClientActiveObject *cao = m_env.getActiveObject(object_id);
+ if (!cao)
+ continue;
+ m_sound->updateSoundPosition(client_id, cao->getPosition());
+ }
+ }
+
+ /*
+ Handle removed remotely initiated sounds
+ */
+ m_removed_sounds_check_timer += dtime;
+ if(m_removed_sounds_check_timer >= 2.32) {
+ m_removed_sounds_check_timer = 0;
+ // Find removed sounds and clear references to them
+ std::vector<s32> removed_server_ids;
+ for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
+ i != m_sounds_server_to_client.end();) {
+ s32 server_id = i->first;
+ int client_id = i->second;
+ ++i;
+ if(!m_sound->soundExists(client_id)) {
+ m_sounds_server_to_client.erase(server_id);
+ m_sounds_client_to_server.erase(client_id);
+ m_sounds_to_objects.erase(client_id);
+ removed_server_ids.push_back(server_id);
+ }
+ }
+
+ // Sync to server
+ if(!removed_server_ids.empty()) {
+ sendRemovedSounds(removed_server_ids);
+ }
+ }
+
+ m_mod_storage_save_timer -= dtime;
+ if (m_mod_storage_save_timer <= 0.0f) {
+ verbosestream << "Saving registered mod storages." << std::endl;
+ m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+ for (std::unordered_map<std::string, ModMetadata *>::const_iterator
+ it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
+ if (it->second->isModified()) {
+ it->second->save(getModStoragePath());
+ }
+ }
+ }
+
+ // Write server map
+ if (m_localdb && m_localdb_save_interval.step(dtime,
+ m_cache_save_interval)) {
+ m_localdb->endSave();
+ m_localdb->beginSave();
+ }
+}
+
+bool Client::loadMedia(const std::string &data, const std::string &filename)
+{
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(data.c_str(), data.size());
+
+ std::string name;
+
+ const char *image_ext[] = {
+ ".png", ".jpg", ".bmp", ".tga",
+ ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+ NULL
+ };
+ name = removeStringEnd(filename, image_ext);
+ if (!name.empty()) {
+ verbosestream<<"Client: Attempting to load image "
+ <<"file \""<<filename<<"\""<<std::endl;
+
+ io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
+ video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
+
+ // Create an irrlicht memory file
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), "_tempreadfile");
+
+ FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
+
+ // Read image
+ video::IImage *img = vdrv->createImageFromFile(rfile);
+ if (!img) {
+ errorstream<<"Client: Cannot create image from data of "
+ <<"file \""<<filename<<"\""<<std::endl;
+ rfile->drop();
+ return false;
+ }
+
+ m_tsrc->insertSourceImage(filename, img);
+ img->drop();
+ rfile->drop();
+ return true;
+ }
+
+ const char *sound_ext[] = {
+ ".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
+ ".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
+ ".ogg", NULL
+ };
+ name = removeStringEnd(filename, sound_ext);
+ if (!name.empty()) {
+ verbosestream<<"Client: Attempting to load sound "
+ <<"file \""<<filename<<"\""<<std::endl;
+ m_sound->loadSoundData(name, data);
+ return true;
+ }
+
+ const char *model_ext[] = {
+ ".x", ".b3d", ".md2", ".obj",
+ NULL
+ };
+
+ name = removeStringEnd(filename, model_ext);
+ if (!name.empty()) {
+ verbosestream<<"Client: Storing model into memory: "
+ <<"\""<<filename<<"\""<<std::endl;
+ if(m_mesh_data.count(filename))
+ errorstream<<"Multiple models with name \""<<filename.c_str()
+ <<"\" found; replacing previous model"<<std::endl;
+ m_mesh_data[filename] = data;
+ return true;
+ }
+
+ const char *translate_ext[] = {
+ ".tr", NULL
+ };
+ name = removeStringEnd(filename, translate_ext);
+ if (!name.empty()) {
+ verbosestream << "Client: Loading translation: "
+ << "\"" << filename << "\"" << std::endl;
+ g_translations->loadTranslation(data);
+ return true;
+ }
+
+ errorstream << "Client: Don't know how to load file \""
+ << filename << "\"" << std::endl;
+ return false;
+}
+
+// Virtual methods from con::PeerHandler
+void Client::peerAdded(con::Peer *peer)
+{
+ infostream << "Client::peerAdded(): peer->id="
+ << peer->id << std::endl;
+}
+void Client::deletingPeer(con::Peer *peer, bool timeout)
+{
+ infostream << "Client::deletingPeer(): "
+ "Server Peer is getting deleted "
+ << "(timeout=" << timeout << ")" << std::endl;
+
+ if (timeout) {
+ m_access_denied = true;
+ m_access_denied_reason = gettext("Connection timed out.");
+ }
+}
+
+/*
+ u16 command
+ u16 number of files requested
+ for each file {
+ u16 length of name
+ string name
+ }
+*/
+void Client::request_media(const std::vector<std::string> &file_requests)
+{
+ std::ostringstream os(std::ios_base::binary);
+ writeU16(os, TOSERVER_REQUEST_MEDIA);
+ size_t file_requests_size = file_requests.size();
+
+ FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
+
+ // Packet dynamicly resized
+ NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
+
+ pkt << (u16) (file_requests_size & 0xFFFF);
+
+ for (const std::string &file_request : file_requests) {
+ pkt << file_request;
+ }
+
+ Send(&pkt);
+
+ infostream << "Client: Sending media request list to server ("
+ << file_requests.size() << " files. packet size)" << std::endl;
+}
+
+void Client::initLocalMapSaving(const Address &address,
+ const std::string &hostname,
+ bool is_local_server)
+{
+ if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
+ return;
+ }
+
+ const std::string world_path = porting::path_user
+ + DIR_DELIM + "worlds"
+ + DIR_DELIM + "server_"
+ + hostname + "_" + std::to_string(address.getPort());
+
+ fs::CreateAllDirs(world_path);
+
+ m_localdb = new MapDatabaseSQLite3(world_path);
+ m_localdb->beginSave();
+ actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
+}
+
+void Client::ReceiveAll()
+{
+ u64 start_ms = porting::getTimeMs();
+ for(;;)
+ {
+ // Limit time even if there would be huge amounts of data to
+ // process
+ if(porting::getTimeMs() > start_ms + 100)
+ break;
+
+ try {
+ Receive();
+ g_profiler->graphAdd("client_received_packets", 1);
+ }
+ catch(con::NoIncomingDataException &e) {
+ break;
+ }
+ catch(con::InvalidIncomingDataException &e) {
+ infostream<<"Client::ReceiveAll(): "
+ "InvalidIncomingDataException: what()="
+ <<e.what()<<std::endl;
+ }
+ }
+}
+
+void Client::Receive()
+{
+ NetworkPacket pkt;
+ m_con->Receive(&pkt);
+ ProcessData(&pkt);
+}
+
+inline void Client::handleCommand(NetworkPacket* pkt)
+{
+ const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
+ (this->*opHandle.handler)(pkt);
+}
+
+/*
+ sender_peer_id given to this shall be quaranteed to be a valid peer
+*/
+void Client::ProcessData(NetworkPacket *pkt)
+{
+ ToClientCommand command = (ToClientCommand) pkt->getCommand();
+ u32 sender_peer_id = pkt->getPeerId();
+
+ //infostream<<"Client: received command="<<command<<std::endl;
+ m_packetcounter.add((u16)command);
+
+ /*
+ If this check is removed, be sure to change the queue
+ system to know the ids
+ */
+ if(sender_peer_id != PEER_ID_SERVER) {
+ infostream << "Client::ProcessData(): Discarding data not "
+ "coming from server: peer_id=" << sender_peer_id
+ << std::endl;
+ return;
+ }
+
+ // Command must be handled into ToClientCommandHandler
+ if (command >= TOCLIENT_NUM_MSG_TYPES) {
+ infostream << "Client: Ignoring unknown command "
+ << command << std::endl;
+ return;
+ }
+
+ /*
+ * Those packets are handled before m_server_ser_ver is set, it's normal
+ * But we must use the new ToClientConnectionState in the future,
+ * as a byte mask
+ */
+ if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
+ handleCommand(pkt);
+ return;
+ }
+
+ if(m_server_ser_ver == SER_FMT_VER_INVALID) {
+ infostream << "Client: Server serialization"
+ " format invalid or not initialized."
+ " Skipping incoming command=" << command << std::endl;
+ return;
+ }
+
+ /*
+ Handle runtime commands
+ */
+
+ handleCommand(pkt);
+}
+
+void Client::Send(NetworkPacket* pkt)
+{
+ m_con->Send(PEER_ID_SERVER,
+ serverCommandFactoryTable[pkt->getCommand()].channel,
+ pkt,
+ serverCommandFactoryTable[pkt->getCommand()].reliable);
+}
+
+// Will fill up 12 + 12 + 4 + 4 + 4 bytes
+void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
+{
+ v3f pf = myplayer->getPosition() * 100;
+ v3f sf = myplayer->getSpeed() * 100;
+ s32 pitch = myplayer->getPitch() * 100;
+ s32 yaw = myplayer->getYaw() * 100;
+ u32 keyPressed = myplayer->keyPressed;
+ // scaled by 80, so that pi can fit into a u8
+ u8 fov = clientMap->getCameraFov() * 80;
+ u8 wanted_range = MYMIN(255,
+ std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
+
+ v3s32 position(pf.X, pf.Y, pf.Z);
+ v3s32 speed(sf.X, sf.Y, sf.Z);
+
+ /*
+ Format:
+ [0] v3s32 position*100
+ [12] v3s32 speed*100
+ [12+12] s32 pitch*100
+ [12+12+4] s32 yaw*100
+ [12+12+4+4] u32 keyPressed
+ [12+12+4+4+4] u8 fov*80
+ [12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
+ */
+ *pkt << position << speed << pitch << yaw << keyPressed;
+ *pkt << fov << wanted_range;
+}
+
+void Client::interact(u8 action, const PointedThing& pointed)
+{
+ if(m_state != LC_Ready) {
+ errorstream << "Client::interact() "
+ "Canceled (not connected)"
+ << std::endl;
+ return;
+ }
+
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
+ if (myplayer == NULL)
+ return;
+
+ /*
+ [0] u16 command
+ [2] u8 action
+ [3] u16 item
+ [5] u32 length of the next item (plen)
+ [9] serialized PointedThing
+ [9 + plen] player position information
+ actions:
+ 0: start digging (from undersurface) or use
+ 1: stop digging (all parameters ignored)
+ 2: digging completed
+ 3: place block or item (to abovesurface)
+ 4: use item
+ 5: perform secondary action of item
+ */
+
+ NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
+
+ pkt << action;
+ pkt << (u16)getPlayerItem();
+
+ std::ostringstream tmp_os(std::ios::binary);
+ pointed.serialize(tmp_os);
+
+ pkt.putLongString(tmp_os.str());
+
+ writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
+
+ Send(&pkt);
+}
+
+void Client::deleteAuthData()
+{
+ if (!m_auth_data)
+ return;
+
+ switch (m_chosen_auth_mech) {
+ case AUTH_MECHANISM_FIRST_SRP:
+ break;
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD:
+ srp_user_delete((SRPUser *) m_auth_data);
+ m_auth_data = NULL;
+ break;
+ case AUTH_MECHANISM_NONE:
+ break;
+ }
+ m_chosen_auth_mech = AUTH_MECHANISM_NONE;
+}
+
+
+AuthMechanism Client::choseAuthMech(const u32 mechs)
+{
+ if (mechs & AUTH_MECHANISM_SRP)
+ return AUTH_MECHANISM_SRP;
+
+ if (mechs & AUTH_MECHANISM_FIRST_SRP)
+ return AUTH_MECHANISM_FIRST_SRP;
+
+ if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
+ return AUTH_MECHANISM_LEGACY_PASSWORD;
+
+ return AUTH_MECHANISM_NONE;
+}
+
+void Client::sendInit(const std::string &playerName)
+{
+ NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
+
+ // we don't support network compression yet
+ u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
+
+ pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
+ pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
+ pkt << playerName;
+
+ Send(&pkt);
+}
+
+void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
+{
+ m_chosen_auth_mech = chosen_auth_mechanism;
+ m_is_registration_confirmation_state = true;
+}
+
+void Client::confirmRegistration()
+{
+ m_is_registration_confirmation_state = false;
+ startAuth(m_chosen_auth_mech);
+}
+
+void Client::startAuth(AuthMechanism chosen_auth_mechanism)
+{
+ m_chosen_auth_mech = chosen_auth_mechanism;
+
+ switch (chosen_auth_mechanism) {
+ case AUTH_MECHANISM_FIRST_SRP: {
+ // send srp verifier to server
+ std::string verifier;
+ std::string salt;
+ generate_srp_verifier_and_salt(getPlayerName(), m_password,
+ &verifier, &salt);
+
+ NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
+ resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
+
+ Send(&resp_pkt);
+ break;
+ }
+ case AUTH_MECHANISM_SRP:
+ case AUTH_MECHANISM_LEGACY_PASSWORD: {
+ u8 based_on = 1;
+
+ if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
+ m_password = translate_password(getPlayerName(), m_password);
+ based_on = 0;
+ }
+
+ std::string playername_u = lowercase(getPlayerName());
+ m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
+ getPlayerName().c_str(), playername_u.c_str(),
+ (const unsigned char *) m_password.c_str(),
+ m_password.length(), NULL, NULL);
+ char *bytes_A = 0;
+ size_t len_A = 0;
+ SRP_Result res = srp_user_start_authentication(
+ (struct SRPUser *) m_auth_data, NULL, NULL, 0,
+ (unsigned char **) &bytes_A, &len_A);
+ FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
+
+ NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
+ resp_pkt << std::string(bytes_A, len_A) << based_on;
+ Send(&resp_pkt);
+ break;
+ }
+ case AUTH_MECHANISM_NONE:
+ break; // not handled in this method
+ }
+}
+
+void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
+{
+ NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
+
+ pkt << (u8) blocks.size();
+
+ for (const v3s16 &block : blocks) {
+ pkt << block;
+ }
+
+ Send(&pkt);
+}
+
+void Client::sendGotBlocks(v3s16 block)
+{
+ NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6);
+ pkt << (u8) 1 << block;
+ Send(&pkt);
+}
+
+void Client::sendRemovedSounds(std::vector<s32> &soundList)
+{
+ size_t server_ids = soundList.size();
+ assert(server_ids <= 0xFFFF);
+
+ NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
+
+ pkt << (u16) (server_ids & 0xFFFF);
+
+ for (int sound_id : soundList)
+ pkt << sound_id;
+
+ Send(&pkt);
+}
+
+void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
+ const StringMap &fields)
+{
+ size_t fields_size = fields.size();
+
+ FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
+
+ NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
+
+ pkt << p << formname << (u16) (fields_size & 0xFFFF);
+
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ const std::string &name = it->first;
+ const std::string &value = it->second;
+ pkt << name;
+ pkt.putLongString(value);
+ }
+
+ Send(&pkt);
+}
+
+void Client::sendInventoryFields(const std::string &formname,
+ const StringMap &fields)
+{
+ size_t fields_size = fields.size();
+ FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
+
+ NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
+ pkt << formname << (u16) (fields_size & 0xFFFF);
+
+ StringMap::const_iterator it;
+ for (it = fields.begin(); it != fields.end(); ++it) {
+ const std::string &name = it->first;
+ const std::string &value = it->second;
+ pkt << name;
+ pkt.putLongString(value);
+ }
+
+ Send(&pkt);
+}
+
+void Client::sendInventoryAction(InventoryAction *a)
+{
+ std::ostringstream os(std::ios_base::binary);
+
+ a->serialize(os);
+
+ // Make data buffer
+ std::string s = os.str();
+
+ NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
+ pkt.putRawString(s.c_str(),s.size());
+
+ Send(&pkt);
+}
+
+bool Client::canSendChatMessage() const
+{
+ u32 now = time(NULL);
+ float time_passed = now - m_last_chat_message_sent;
+
+ float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
+ (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+
+ if (virt_chat_message_allowance < 1.0f)
+ return false;
+
+ return true;
+}
+
+void Client::sendChatMessage(const std::wstring &message)
+{
+ const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
+ if (canSendChatMessage()) {
+ u32 now = time(NULL);
+ float time_passed = now - m_last_chat_message_sent;
+ m_last_chat_message_sent = time(NULL);
+
+ m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+ if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
+ m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
+
+ m_chat_message_allowance -= 1.0f;
+
+ NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+ pkt << message;
+
+ Send(&pkt);
+ } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
+ m_out_chat_queue.push(message);
+ } else {
+ infostream << "Could not queue chat message because maximum out chat queue size ("
+ << max_queue_size << ") is reached." << std::endl;
+ }
+}
+
+void Client::clearOutChatQueue()
+{
+ m_out_chat_queue = std::queue<std::wstring>();
+}
+
+void Client::sendChangePassword(const std::string &oldpassword,
+ const std::string &newpassword)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ if (player == NULL)
+ return;
+
+ // get into sudo mode and then send new password to server
+ m_password = oldpassword;
+ m_new_password = newpassword;
+ startAuth(choseAuthMech(m_sudo_auth_methods));
+}
+
+
+void Client::sendDamage(u8 damage)
+{
+ NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u8));
+ pkt << damage;
+ Send(&pkt);
+}
+
+void Client::sendRespawn()
+{
+ NetworkPacket pkt(TOSERVER_RESPAWN, 0);
+ Send(&pkt);
+}
+
+void Client::sendReady()
+{
+ NetworkPacket pkt(TOSERVER_CLIENT_READY,
+ 1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
+
+ pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
+ << (u8) 0 << (u16) strlen(g_version_hash);
+
+ pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
+ Send(&pkt);
+}
+
+void Client::sendPlayerPos()
+{
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
+ if (!myplayer)
+ return;
+
+ ClientMap &map = m_env.getClientMap();
+
+ u8 camera_fov = map.getCameraFov();
+ u8 wanted_range = map.getControl().wanted_range;
+
+ // Save bandwidth by only updating position when something changed
+ if(myplayer->last_position == myplayer->getPosition() &&
+ myplayer->last_speed == myplayer->getSpeed() &&
+ myplayer->last_pitch == myplayer->getPitch() &&
+ myplayer->last_yaw == myplayer->getYaw() &&
+ myplayer->last_keyPressed == myplayer->keyPressed &&
+ myplayer->last_camera_fov == camera_fov &&
+ myplayer->last_wanted_range == wanted_range)
+ return;
+
+ myplayer->last_position = myplayer->getPosition();
+ myplayer->last_speed = myplayer->getSpeed();
+ myplayer->last_pitch = myplayer->getPitch();
+ myplayer->last_yaw = myplayer->getYaw();
+ myplayer->last_keyPressed = myplayer->keyPressed;
+ myplayer->last_camera_fov = camera_fov;
+ myplayer->last_wanted_range = wanted_range;
+
+ NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
+
+ writePlayerPos(myplayer, &map, &pkt);
+
+ Send(&pkt);
+}
+
+void Client::sendPlayerItem(u16 item)
+{
+ LocalPlayer *myplayer = m_env.getLocalPlayer();
+ if (!myplayer)
+ return;
+
+ NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
+
+ pkt << item;
+
+ Send(&pkt);
+}
+
+void Client::removeNode(v3s16 p)
+{
+ std::map<v3s16, MapBlock*> modified_blocks;
+
+ try {
+ m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
+ }
+ catch(InvalidPositionException &e) {
+ }
+
+ for (const auto &modified_block : modified_blocks) {
+ addUpdateMeshTaskWithEdge(modified_block.first, false, true);
+ }
+}
+
+/**
+ * Helper function for Client Side Modding
+ * CSM restrictions are applied there, this should not be used for core engine
+ * @param p
+ * @param is_valid_position
+ * @return
+ */
+MapNode Client::getNode(v3s16 p, bool *is_valid_position)
+{
+ if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
+ v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
+ if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
+ *is_valid_position = false;
+ return {};
+ }
+ }
+ return m_env.getMap().getNodeNoEx(p, is_valid_position);
+}
+
+void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
+{
+ //TimeTaker timer1("Client::addNode()");
+
+ std::map<v3s16, MapBlock*> modified_blocks;
+
+ try {
+ //TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
+ m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
+ }
+ catch(InvalidPositionException &e) {
+ }
+
+ for (const auto &modified_block : modified_blocks) {
+ addUpdateMeshTaskWithEdge(modified_block.first, false, true);
+ }
+}
+
+void Client::setPlayerControl(PlayerControl &control)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player);
+ player->control = control;
+}
+
+void Client::selectPlayerItem(u16 item)
+{
+ m_playeritem = item;
+ m_inventory_updated = true;
+ sendPlayerItem(item);
+}
+
+// Returns true if the inventory of the local player has been
+// updated from the server. If it is true, it is set to false.
+bool Client::getLocalInventoryUpdated()
+{
+ bool updated = m_inventory_updated;
+ m_inventory_updated = false;
+ return updated;
+}
+
+// Copies the inventory of the local player to parameter
+void Client::getLocalInventory(Inventory &dst)
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player);
+ dst = player->inventory;
+}
+
+Inventory* Client::getInventory(const InventoryLocation &loc)
+{
+ switch(loc.type){
+ case InventoryLocation::UNDEFINED:
+ {}
+ break;
+ case InventoryLocation::CURRENT_PLAYER:
+ {
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player);
+ return &player->inventory;
+ }
+ break;
+ case InventoryLocation::PLAYER:
+ {
+ // Check if we are working with local player inventory
+ LocalPlayer *player = m_env.getLocalPlayer();
+ if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
+ return NULL;
+ return &player->inventory;
+ }
+ break;
+ case InventoryLocation::NODEMETA:
+ {
+ NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
+ if(!meta)
+ return NULL;
+ return meta->getInventory();
+ }
+ break;
+ case InventoryLocation::DETACHED:
+ {
+ if (m_detached_inventories.count(loc.name) == 0)
+ return NULL;
+ return m_detached_inventories[loc.name];
+ }
+ break;
+ default:
+ FATAL_ERROR("Invalid inventory location type.");
+ break;
+ }
+ return NULL;
+}
+
+void Client::inventoryAction(InventoryAction *a)
+{
+ /*
+ Send it to the server
+ */
+ sendInventoryAction(a);
+
+ /*
+ Predict some local inventory changes
+ */
+ a->clientApply(this, this);
+
+ // Remove it
+ delete a;
+}
+
+float Client::getAnimationTime()
+{
+ return m_animation_time;
+}
+
+int Client::getCrackLevel()
+{
+ return m_crack_level;
+}
+
+v3s16 Client::getCrackPos()
+{
+ return m_crack_pos;
+}
+
+void Client::setCrack(int level, v3s16 pos)
+{
+ int old_crack_level = m_crack_level;
+ v3s16 old_crack_pos = m_crack_pos;
+
+ m_crack_level = level;
+ m_crack_pos = pos;
+
+ if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
+ {
+ // remove old crack
+ addUpdateMeshTaskForNode(old_crack_pos, false, true);
+ }
+ if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
+ {
+ // add new crack
+ addUpdateMeshTaskForNode(pos, false, true);
+ }
+}
+
+u16 Client::getHP()
+{
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player);
+ return player->hp;
+}
+
+bool Client::getChatMessage(std::wstring &res)
+{
+ if (m_chat_queue.empty())
+ return false;
+
+ ChatMessage *chatMessage = m_chat_queue.front();
+ m_chat_queue.pop();
+
+ res = L"";
+
+ switch (chatMessage->type) {
+ case CHATMESSAGE_TYPE_RAW:
+ case CHATMESSAGE_TYPE_ANNOUNCE:
+ case CHATMESSAGE_TYPE_SYSTEM:
+ res = chatMessage->message;
+ break;
+ case CHATMESSAGE_TYPE_NORMAL: {
+ if (!chatMessage->sender.empty())
+ res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
+ else
+ res = chatMessage->message;
+ break;
+ }
+ default:
+ break;
+ }
+
+ delete chatMessage;
+ return true;
+}
+
+void Client::typeChatMessage(const std::wstring &message)
+{
+ // Discard empty line
+ if (message.empty())
+ return;
+
+ // If message was consumed by script API, don't send it to server
+ if (m_modding_enabled && m_script->on_sending_message(wide_to_utf8(message)))
+ return;
+
+ // Send to others
+ sendChatMessage(message);
+
+ // Show locally
+ if (message[0] != L'/') {
+ // compatibility code
+ if (m_proto_ver < 29) {
+ LocalPlayer *player = m_env.getLocalPlayer();
+ assert(player);
+ std::wstring name = narrow_to_wide(player->getName());
+ pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_NORMAL, message, name));
+ }
+ }
+}
+
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
+{
+ // Check if the block exists to begin with. In the case when a non-existing
+ // neighbor is automatically added, it may not. In that case we don't want
+ // to tell the mesh update thread about it.
+ MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
+ if (b == NULL)
+ return;
+
+ m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
+}
+
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
+{
+ try{
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
+ }
+ catch(InvalidPositionException &e){}
+
+ // Leading edge
+ for (int i=0;i<6;i++)
+ {
+ try{
+ v3s16 p = blockpos + g_6dirs[i];
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+}
+
+void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
+{
+ {
+ v3s16 p = nodepos;
+ infostream<<"Client::addUpdateMeshTaskForNode(): "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;
+ }
+
+ v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
+
+ try{
+ addUpdateMeshTask(blockpos, ack_to_server, urgent);
+ }
+ catch(InvalidPositionException &e) {}
+
+ // Leading edge
+ if(nodepos.X == blockpos_relative.X){
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+
+ if(nodepos.Y == blockpos_relative.Y){
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+
+ if(nodepos.Z == blockpos_relative.Z){
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ addUpdateMeshTask(p, false, urgent);
+ }
+ catch(InvalidPositionException &e){}
+ }
+}
+
+ClientEvent *Client::getClientEvent()
+{
+ FATAL_ERROR_IF(m_client_event_queue.empty(),
+ "Cannot getClientEvent, queue is empty.");
+
+ ClientEvent *event = m_client_event_queue.front();
+ m_client_event_queue.pop();
+ return event;
+}
+
+bool Client::connectedToServer()
+{
+ return m_con->Connected();
+}
+
+const Address Client::getServerAddress()
+{
+ return m_con->GetPeerAddress(PEER_ID_SERVER);
+}
+
+float Client::mediaReceiveProgress()
+{
+ if (m_media_downloader)
+ return m_media_downloader->getProgress();
+
+ return 1.0; // downloader only exists when not yet done
+}
+
+typedef struct TextureUpdateArgs {
+ gui::IGUIEnvironment *guienv;
+ u64 last_time_ms;
+ u16 last_percent;
+ const wchar_t* text_base;
+ ITextureSource *tsrc;
+} TextureUpdateArgs;
+
+void texture_update_progress(void *args, u32 progress, u32 max_progress)
+{
+ TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
+ u16 cur_percent = ceil(progress / (double) max_progress * 100.);
+
+ // update the loading menu -- if neccessary
+ bool do_draw = false;
+ u64 time_ms = targs->last_time_ms;
+ if (cur_percent != targs->last_percent) {
+ targs->last_percent = cur_percent;
+ time_ms = porting::getTimeMs();
+ // only draw when the user will notice something:
+ do_draw = (time_ms - targs->last_time_ms > 100);
+ }
+
+ if (do_draw) {
+ targs->last_time_ms = time_ms;
+ std::basic_stringstream<wchar_t> strm;
+ strm << targs->text_base << " " << targs->last_percent << "%...";
+ RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
+ 72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
+ }
+}
+
+void Client::afterContentReceived()
+{
+ infostream<<"Client::afterContentReceived() started"<<std::endl;
+ assert(m_itemdef_received); // pre-condition
+ assert(m_nodedef_received); // pre-condition
+ assert(mediaReceived()); // pre-condition
+
+ const wchar_t* text = wgettext("Loading textures...");
+
+ // Clear cached pre-scaled 2D GUI images, as this cache
+ // might have images with the same name but different
+ // content from previous sessions.
+ guiScalingCacheClear();
+
+ // Rebuild inherited images and recreate textures
+ infostream<<"- Rebuilding images and textures"<<std::endl;
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
+ m_tsrc->rebuildImagesAndTextures();
+ delete[] text;
+
+ // Rebuild shaders
+ infostream<<"- Rebuilding shaders"<<std::endl;
+ text = wgettext("Rebuilding shaders...");
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
+ m_shsrc->rebuildShaders();
+ delete[] text;
+
+ // Update node aliases
+ infostream<<"- Updating node aliases"<<std::endl;
+ text = wgettext("Initializing nodes...");
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
+ m_nodedef->updateAliases(m_itemdef);
+ for (const auto &path : getTextureDirs())
+ m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
+ m_nodedef->setNodeRegistrationStatus(true);
+ m_nodedef->runNodeResolveCallbacks();
+ delete[] text;
+
+ // Update node textures and assign shaders to each tile
+ infostream<<"- Updating node textures"<<std::endl;
+ TextureUpdateArgs tu_args;
+ tu_args.guienv = guienv;
+ tu_args.last_time_ms = porting::getTimeMs();
+ tu_args.last_percent = 0;
+ tu_args.text_base = wgettext("Initializing nodes");
+ tu_args.tsrc = m_tsrc;
+ m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+ delete[] tu_args.text_base;
+
+ // Start mesh update thread after setting up content definitions
+ infostream<<"- Starting mesh update thread"<<std::endl;
+ m_mesh_update_thread.start();
+
+ m_state = LC_Ready;
+ sendReady();
+
+ if (g_settings->getBool("enable_client_modding")) {
+ m_script->on_client_ready(m_env.getLocalPlayer());
+ }
+
+ text = wgettext("Done!");
+ RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
+ infostream<<"Client::afterContentReceived() done"<<std::endl;
+ delete[] text;
+}
+
+// returns the Round Trip Time
+// if the RTT did not become updated within 2 seconds, e.g. before timing out,
+// it returns the expired time instead
+float Client::getRTT()
+{
+ float avg_rtt = m_con->getPeerStat(PEER_ID_SERVER, con::AVG_RTT);
+ float time_from_last_rtt =
+ m_con->getPeerStat(PEER_ID_SERVER, con::TIMEOUT_COUNTER);
+ if (avg_rtt + 2.0f > time_from_last_rtt)
+ return avg_rtt;
+ return time_from_last_rtt;
+}
+
+float Client::getCurRate()
+{
+ return (m_con->getLocalStat(con::CUR_INC_RATE) +
+ m_con->getLocalStat(con::CUR_DL_RATE));
+}
+
+void Client::makeScreenshot()
+{
+ irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ irr::video::IImage* const raw_image = driver->createScreenShot();
+
+ if (!raw_image)
+ return;
+
+ time_t t = time(NULL);
+ struct tm *tm = localtime(&t);
+
+ char timetstamp_c[64];
+ strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
+
+ std::string filename_base = g_settings->get("screenshot_path")
+ + DIR_DELIM
+ + std::string("screenshot_")
+ + std::string(timetstamp_c);
+ std::string filename_ext = "." + g_settings->get("screenshot_format");
+ std::string filename;
+
+ u32 quality = (u32)g_settings->getS32("screenshot_quality");
+ quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
+
+ // Try to find a unique filename
+ unsigned serial = 0;
+
+ while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
+ filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
+ std::ifstream tmp(filename.c_str());
+ if (!tmp.good())
+ break; // File did not apparently exist, we'll go with it
+ serial++;
+ }
+
+ if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
+ infostream << "Could not find suitable filename for screenshot" << std::endl;
+ } else {
+ irr::video::IImage* const image =
+ driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
+
+ if (image) {
+ raw_image->copyTo(image);
+
+ std::ostringstream sstr;
+ if (driver->writeImageToFile(image, filename.c_str(), quality)) {
+ sstr << "Saved screenshot to '" << filename << "'";
+ } else {
+ sstr << "Failed to save screenshot '" << filename << "'";
+ }
+ pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
+ narrow_to_wide(sstr.str())));
+ infostream << sstr.str() << std::endl;
+ image->drop();
+ }
+ }
+
+ raw_image->drop();
+}
+
+bool Client::shouldShowMinimap() const
+{
+ return !m_minimap_disabled_by_server;
+}
+
+void Client::pushToEventQueue(ClientEvent *event)
+{
+ m_client_event_queue.push(event);
+}
+
+void Client::showMinimap(const bool show)
+{
+ m_game_ui->showMinimap(show);
+}
+
+// IGameDef interface
+// Under envlock
+IItemDefManager* Client::getItemDefManager()
+{
+ return m_itemdef;
+}
+const NodeDefManager* Client::getNodeDefManager()
+{
+ return m_nodedef;
+}
+ICraftDefManager* Client::getCraftDefManager()
+{
+ return NULL;
+ //return m_craftdef;
+}
+ITextureSource* Client::getTextureSource()
+{
+ return m_tsrc;
+}
+IShaderSource* Client::getShaderSource()
+{
+ return m_shsrc;
+}
+
+u16 Client::allocateUnknownNodeId(const std::string &name)
+{
+ errorstream << "Client::allocateUnknownNodeId(): "
+ << "Client cannot allocate node IDs" << std::endl;
+ FATAL_ERROR("Client allocated unknown node");
+
+ return CONTENT_IGNORE;
+}
+ISoundManager* Client::getSoundManager()
+{
+ return m_sound;
+}
+MtEventManager* Client::getEventManager()
+{
+ return m_event;
+}
+
+ParticleManager* Client::getParticleManager()
+{
+ return &m_particle_manager;
+}
+
+scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
+{
+ StringMap::const_iterator it = m_mesh_data.find(filename);
+ if (it == m_mesh_data.end()) {
+ errorstream << "Client::getMesh(): Mesh not found: \"" << filename
+ << "\"" << std::endl;
+ return NULL;
+ }
+ const std::string &data = it->second;
+
+ // Create the mesh, remove it from cache and return it
+ // This allows unique vertex colors and other properties for each instance
+ Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
+ io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
+ *data_rw, data_rw.getSize(), filename.c_str());
+ FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
+
+ scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
+ rfile->drop();
+ mesh->grab();
+ if (!cache)
+ RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+ return mesh;
+}
+
+const std::string* Client::getModFile(const std::string &filename)
+{
+ StringMap::const_iterator it = m_mod_files.find(filename);
+ if (it == m_mod_files.end()) {
+ errorstream << "Client::getModFile(): File not found: \"" << filename
+ << "\"" << std::endl;
+ return NULL;
+ }
+ return &it->second;
+}
+
+bool Client::registerModStorage(ModMetadata *storage)
+{
+ if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
+ errorstream << "Unable to register same mod storage twice. Storage name: "
+ << storage->getModName() << std::endl;
+ return false;
+ }
+
+ m_mod_storages[storage->getModName()] = storage;
+ return true;
+}
+
+void Client::unregisterModStorage(const std::string &name)
+{
+ std::unordered_map<std::string, ModMetadata *>::const_iterator it =
+ m_mod_storages.find(name);
+ if (it != m_mod_storages.end()) {
+ // Save unconditionaly on unregistration
+ it->second->save(getModStoragePath());
+ m_mod_storages.erase(name);
+ }
+}
+
+std::string Client::getModStoragePath() const
+{
+ return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
+}
+
+/*
+ * Mod channels
+ */
+
+bool Client::joinModChannel(const std::string &channel)
+{
+ if (m_modchannel_mgr->channelRegistered(channel))
+ return false;
+
+ NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
+ pkt << channel;
+ Send(&pkt);
+
+ m_modchannel_mgr->joinChannel(channel, 0);
+ return true;
+}
+
+bool Client::leaveModChannel(const std::string &channel)
+{
+ if (!m_modchannel_mgr->channelRegistered(channel))
+ return false;
+
+ NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
+ pkt << channel;
+ Send(&pkt);
+
+ m_modchannel_mgr->leaveChannel(channel, 0);
+ return true;
+}
+
+bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
+{
+ if (!m_modchannel_mgr->canWriteOnChannel(channel))
+ return false;
+
+ if (message.size() > STRING_MAX_LEN) {
+ warningstream << "ModChannel message too long, dropping before sending "
+ << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
+ << channel << ")" << std::endl;
+ return false;
+ }
+
+ // @TODO: do some client rate limiting
+ NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
+ pkt << channel << message;
+ Send(&pkt);
+ return true;
+}
+
+ModChannel* Client::getModChannel(const std::string &channel)
+{
+ return m_modchannel_mgr->getModChannel(channel);
+}