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Diffstat (limited to 'src/client/clientlauncher.cpp')
-rw-r--r--src/client/clientlauncher.cpp218
1 files changed, 115 insertions, 103 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index f18915a55..ce16797e6 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -56,6 +56,20 @@ bool isMenuActive()
// Passed to menus to allow disconnecting and exiting
MainGameCallback *g_gamecallback = nullptr;
+#if 0
+// This can be helpful for the next code cleanup
+static void dump_start_data(const GameStartData &data)
+{
+ std::cout <<
+ "\ndedicated " << (int)data.is_dedicated_server <<
+ "\nport " << data.socket_port <<
+ "\nworld_path " << data.world_spec.path <<
+ "\nworld game " << data.world_spec.gameid <<
+ "\ngame path " << data.game_spec.path <<
+ "\nplayer name " << data.name <<
+ "\naddress " << data.address << std::endl;
+}
+#endif
ClientLauncher::~ClientLauncher()
{
@@ -74,9 +88,16 @@ ClientLauncher::~ClientLauncher()
}
-bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
+bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
{
- init_args(game_params, cmd_args);
+ /* This function is called when a client must be started.
+ * Covered cases:
+ * - Singleplayer (address but map provided)
+ * - Join server (no map but address provided)
+ * - Local server (for main menu only)
+ */
+
+ init_args(start_data, cmd_args);
// List video modes if requested
if (list_video_modes)
@@ -216,7 +237,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
core::rect<s32>(0, 0, 10000, 10000));
bool game_has_run = launch_game(error_message, reconnect_requested,
- game_params, cmd_args);
+ start_data, cmd_args);
// Reset the reconnect_requested flag
reconnect_requested = false;
@@ -241,13 +262,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
break;
}
- if (current_playername.length() > PLAYERNAME_SIZE-1) {
- error_message = gettext("Player name too long.");
- playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
- g_settings->set("name", playername);
- continue;
- }
-
RenderingEngine::get_video_driver()->setTextureCreationFlag(
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
@@ -258,18 +272,11 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
the_game(
kill,
- random_input,
input,
- worldspec.path,
- current_playername,
- current_password,
- current_address,
- current_port,
+ start_data,
error_message,
chat_backend,
- &reconnect_requested,
- gamespec,
- simple_singleplayer_mode
+ &reconnect_requested
);
RenderingEngine::get_scene_manager()->clear();
@@ -311,31 +318,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
return retval;
}
-void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
+void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_args)
{
-
skip_main_menu = cmd_args.getFlag("go");
- // FIXME: This is confusing (but correct)
-
- /* If world_path is set then override it unless skipping the main menu using
- * the --go command line param. Else, give preference to the address
- * supplied on the command line
- */
- address = g_settings->get("address");
- if (!game_params.world_path.empty() && !skip_main_menu)
- address = "";
- else if (cmd_args.exists("address"))
- address = cmd_args.get("address");
+ start_data.address = g_settings->get("address");
+ if (cmd_args.exists("address")) {
+ // Join a remote server
+ start_data.address = cmd_args.get("address");
+ start_data.world_path.clear();
+ }
+ if (!start_data.world_path.empty()) {
+ // Start a singleplayer instance
+ start_data.address = "";
+ }
- playername = g_settings->get("name");
+ start_data.name = g_settings->get("name");
if (cmd_args.exists("name"))
- playername = cmd_args.get("name");
+ start_data.name = cmd_args.get("name");
list_video_modes = cmd_args.getFlag("videomodes");
- use_freetype = g_settings->getBool("freetype");
-
random_input = g_settings->getBool("random_input")
|| cmd_args.getFlag("random-input");
}
@@ -375,28 +378,20 @@ void ClientLauncher::init_input()
}
bool ClientLauncher::launch_game(std::string &error_message,
- bool reconnect_requested, GameParams &game_params,
+ bool reconnect_requested, GameStartData &start_data,
const Settings &cmd_args)
{
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.password = password;
- menudata.port = itos(game_params.socket_port);
- menudata.script_data.errormessage = error_message;
- menudata.script_data.reconnect_requested = reconnect_requested;
-
+ // Prepare and check the start data to launch a game
+ std::string error_message_lua = error_message;
error_message.clear();
if (cmd_args.exists("password"))
- menudata.password = cmd_args.get("password");
-
+ start_data.password = cmd_args.get("password");
if (cmd_args.exists("password-file")) {
std::ifstream passfile(cmd_args.get("password-file"));
if (passfile.good()) {
- getline(passfile, menudata.password);
+ getline(passfile, start_data.password);
} else {
error_message = gettext("Provided password file "
"failed to open: ")
@@ -407,88 +402,112 @@ bool ClientLauncher::launch_game(std::string &error_message,
}
// If a world was commanded, append and select it
- if (!game_params.world_path.empty()) {
- worldspec.gameid = getWorldGameId(game_params.world_path, true);
- worldspec.name = _("[--world parameter]");
+ // This is provieded by "get_world_from_cmdline()", main.cpp
+ if (!start_data.world_path.empty()) {
+ auto &spec = start_data.world_spec;
- if (worldspec.gameid.empty()) { // Create new
- worldspec.gameid = g_settings->get("default_game");
- worldspec.name += " [new]";
+ spec.path = start_data.world_path;
+ spec.gameid = getWorldGameId(spec.path, true);
+ spec.name = _("[--world parameter]");
+
+ if (spec.gameid.empty()) { // Create new
+ spec.gameid = g_settings->get("default_game");
+ spec.name += " [new]";
}
- worldspec.path = game_params.world_path;
}
/* Show the GUI menu
*/
+ std::string server_name, server_description;
+ start_data.local_server = false;
if (!skip_main_menu) {
+ // Initialize menu data
+ // TODO: Re-use existing structs (GameStartData)
+ MainMenuData menudata;
+ menudata.address = start_data.address;
+ menudata.name = start_data.name;
+ menudata.password = start_data.password;
+ menudata.port = itos(start_data.socket_port);
+ menudata.script_data.errormessage = error_message_lua;
+ menudata.script_data.reconnect_requested = reconnect_requested;
+
main_menu(&menudata);
// Skip further loading if there was an exit signal.
if (*porting::signal_handler_killstatus())
return false;
- address = menudata.address;
+ if (!menudata.script_data.errormessage.empty()) {
+ /* The calling function will pass this back into this function upon the
+ * next iteration (if any) causing it to be displayed by the GUI
+ */
+ error_message = menudata.script_data.errormessage;
+ return false;
+ }
+
int newport = stoi(menudata.port);
if (newport != 0)
- game_params.socket_port = newport;
-
- simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+ start_data.socket_port = newport;
+ // Update world information using main menu data
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- if (menudata.selected_world >= 0
- && menudata.selected_world < (int)worldspecs.size()) {
+ int world_index = menudata.selected_world;
+ if (world_index >= 0 && world_index < (int)worldspecs.size()) {
g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
- worldspec = worldspecs[menudata.selected_world];
+ worldspecs[world_index].path);
+ start_data.world_spec = worldspecs[world_index];
}
+
+ start_data.name = menudata.name;
+ start_data.password = menudata.password;
+ start_data.address = std::move(menudata.address);
+ server_name = menudata.servername;
+ server_description = menudata.serverdescription;
+
+ start_data.local_server = !menudata.simple_singleplayer_mode &&
+ start_data.address.empty();
}
- if (!menudata.script_data.errormessage.empty()) {
- /* The calling function will pass this back into this function upon the
- * next iteration (if any) causing it to be displayed by the GUI
- */
- error_message = menudata.script_data.errormessage;
+ if (!RenderingEngine::run())
return false;
- }
- if (menudata.name.empty() && !simple_singleplayer_mode) {
+ if (!start_data.isSinglePlayer() && start_data.name.empty()) {
error_message = gettext("Please choose a name!");
errorstream << error_message << std::endl;
return false;
}
- playername = menudata.name;
- password = menudata.password;
-
- current_playername = playername;
- current_password = password;
- current_address = address;
- current_port = game_params.socket_port;
-
// If using simple singleplayer mode, override
- if (simple_singleplayer_mode) {
- assert(!skip_main_menu);
- current_playername = "singleplayer";
- current_password = "";
- current_address = "";
- current_port = myrand_range(49152, 65535);
+ if (start_data.isSinglePlayer()) {
+ start_data.name = "singleplayer";
+ start_data.password = "";
+ start_data.socket_port = myrand_range(49152, 65535);
} else {
- g_settings->set("name", playername);
- if (!address.empty()) {
+ g_settings->set("name", start_data.name);
+ if (!start_data.address.empty()) {
ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
+ server["name"] = server_name;
+ server["address"] = start_data.address;
+ server["port"] = itos(start_data.socket_port);
+ server["description"] = server_description;
ServerList::insert(server);
}
}
+ if (start_data.name.length() > PLAYERNAME_SIZE - 1) {
+ error_message = gettext("Player name too long.");
+ start_data.name.resize(PLAYERNAME_SIZE);
+ g_settings->set("name", start_data.name);
+ return false;
+ }
+
+ auto &worldspec = start_data.world_spec;
infostream << "Selected world: " << worldspec.name
<< " [" << worldspec.path << "]" << std::endl;
- if (current_address.empty()) { // If local game
+ if (start_data.address.empty()) {
+ // For singleplayer and local server
if (worldspec.path.empty()) {
error_message = gettext("No world selected and no address "
"provided. Nothing to do.");
@@ -504,8 +523,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
}
// Load gamespec for required game
- gamespec = findWorldSubgame(worldspec.path);
- if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
+ start_data.game_spec = findWorldSubgame(worldspec.path);
+ if (!start_data.game_spec.isValid()) {
error_message = gettext("Could not find or load game \"")
+ worldspec.gameid + "\"";
errorstream << error_message << std::endl;
@@ -515,15 +534,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
if (porting::signal_handler_killstatus())
return true;
- if (game_params.game_spec.isValid() &&
- game_params.game_spec.id != worldspec.gameid) {
- warningstream << "Overriding gamespec from \""
- << worldspec.gameid << "\" to \""
- << game_params.game_spec.id << "\"" << std::endl;
- gamespec = game_params.game_spec;
- }
-
- if (!gamespec.isValid()) {
+ if (!start_data.game_spec.isValid()) {
error_message = gettext("Invalid gamespec.");
error_message += " (world.gameid=" + worldspec.gameid + ")";
errorstream << error_message << std::endl;
@@ -531,6 +542,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
}
}
+ start_data.world_path = start_data.world_spec.path;
return true;
}