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Diffstat (limited to 'src/client/clouds.cpp')
-rw-r--r-- | src/client/clouds.cpp | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/src/client/clouds.cpp b/src/client/clouds.cpp new file mode 100644 index 000000000..13051f32c --- /dev/null +++ b/src/client/clouds.cpp @@ -0,0 +1,386 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "client/renderingengine.h" +#include "clouds.h" +#include "noise.h" +#include "constants.h" +#include "debug.h" +#include "profiler.h" +#include "settings.h" +#include <cmath> + + +// Menu clouds are created later +class Clouds; +Clouds *g_menuclouds = NULL; +irr::scene::ISceneManager *g_menucloudsmgr = NULL; + +// Constant for now +static constexpr const float cloud_size = BS * 64.0f; + +static void cloud_3d_setting_changed(const std::string &settingname, void *data) +{ + ((Clouds *)data)->readSettings(); +} + +Clouds::Clouds(scene::ISceneManager* mgr, + s32 id, + u32 seed +): + scene::ISceneNode(mgr->getRootSceneNode(), mgr, id), + m_seed(seed) +{ + m_material.setFlag(video::EMF_LIGHTING, false); + //m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); + m_material.setFlag(video::EMF_BACK_FACE_CULLING, true); + m_material.setFlag(video::EMF_BILINEAR_FILTER, false); + m_material.setFlag(video::EMF_FOG_ENABLE, true); + m_material.setFlag(video::EMF_ANTI_ALIASING, true); + //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; + m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + + m_params.height = 120; + m_params.density = 0.4f; + m_params.thickness = 16.0f; + m_params.color_bright = video::SColor(229, 240, 240, 255); + m_params.color_ambient = video::SColor(255, 0, 0, 0); + m_params.speed = v2f(0.0f, -2.0f); + + readSettings(); + g_settings->registerChangedCallback("enable_3d_clouds", + &cloud_3d_setting_changed, this); + + updateBox(); +} + +Clouds::~Clouds() +{ + g_settings->deregisterChangedCallback("enable_3d_clouds", + &cloud_3d_setting_changed, this); +} + +void Clouds::OnRegisterSceneNode() +{ + if(IsVisible) + { + SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); + //SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); + } + + ISceneNode::OnRegisterSceneNode(); +} + +void Clouds::render() +{ + + if (m_params.density <= 0.0f) + return; // no need to do anything + + video::IVideoDriver* driver = SceneManager->getVideoDriver(); + + if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) + //if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID) + return; + + ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG); + + int num_faces_to_draw = m_enable_3d ? 6 : 1; + + m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d); + + driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); + driver->setMaterial(m_material); + + /* + Clouds move from Z+ towards Z- + */ + + const float cloud_full_radius = cloud_size * m_cloud_radius_i; + + v2f camera_pos_2d(m_camera_pos.X, m_camera_pos.Z); + // Position of cloud noise origin from the camera + v2f cloud_origin_from_camera_f = m_origin - camera_pos_2d; + // The center point of drawing in the noise + v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f; + // The integer center point of drawing in the noise + v2s16 center_of_drawing_in_noise_i( + std::floor(center_of_drawing_in_noise_f.X / cloud_size), + std::floor(center_of_drawing_in_noise_f.Y / cloud_size) + ); + + // The world position of the integer center point of drawing in the noise + v2f world_center_of_drawing_in_noise_f = v2f( + center_of_drawing_in_noise_i.X * cloud_size, + center_of_drawing_in_noise_i.Y * cloud_size + ) + m_origin; + + /*video::SColor c_top(128,b*240,b*240,b*255); + video::SColor c_side_1(128,b*230,b*230,b*255); + video::SColor c_side_2(128,b*220,b*220,b*245); + video::SColor c_bottom(128,b*205,b*205,b*230);*/ + video::SColorf c_top_f(m_color); + video::SColorf c_side_1_f(m_color); + video::SColorf c_side_2_f(m_color); + video::SColorf c_bottom_f(m_color); + c_side_1_f.r *= 0.95; + c_side_1_f.g *= 0.95; + c_side_1_f.b *= 0.95; + c_side_2_f.r *= 0.90; + c_side_2_f.g *= 0.90; + c_side_2_f.b *= 0.90; + c_bottom_f.r *= 0.80; + c_bottom_f.g *= 0.80; + c_bottom_f.b *= 0.80; + video::SColor c_top = c_top_f.toSColor(); + video::SColor c_side_1 = c_side_1_f.toSColor(); + video::SColor c_side_2 = c_side_2_f.toSColor(); + video::SColor c_bottom = c_bottom_f.toSColor(); + + // Get fog parameters for setting them back later + video::SColor fog_color(0,0,0,0); + video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR; + f32 fog_start = 0; + f32 fog_end = 0; + f32 fog_density = 0; + bool fog_pixelfog = false; + bool fog_rangefog = false; + driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density, + fog_pixelfog, fog_rangefog); + + // Set our own fog + driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5, + cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog); + + // Read noise + + bool *grid = new bool[m_cloud_radius_i * 2 * m_cloud_radius_i * 2]; + + + for(s16 zi = -m_cloud_radius_i; zi < m_cloud_radius_i; zi++) { + u32 si = (zi + m_cloud_radius_i) * m_cloud_radius_i * 2 + m_cloud_radius_i; + + for (s16 xi = -m_cloud_radius_i; xi < m_cloud_radius_i; xi++) { + u32 i = si + xi; + + grid[i] = gridFilled( + xi + center_of_drawing_in_noise_i.X, + zi + center_of_drawing_in_noise_i.Y + ); + } + } + +#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius)) +#define INAREA(x, z, radius) \ + ((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius)) + + for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++) + for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++) + { + s16 zi = zi0; + s16 xi = xi0; + // Draw from front to back (needed for transparency) + /*if(zi <= 0) + zi = -m_cloud_radius_i - zi; + if(xi <= 0) + xi = -m_cloud_radius_i - xi;*/ + // Draw from back to front + if(zi >= 0) + zi = m_cloud_radius_i - zi - 1; + if(xi >= 0) + xi = m_cloud_radius_i - xi - 1; + + u32 i = GETINDEX(xi, zi, m_cloud_radius_i); + + if (!grid[i]) + continue; + + v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f; + + video::S3DVertex v[4] = { + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1), + video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0), + video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0) + }; + + /*if(zi <= 0 && xi <= 0){ + v[0].Color.setBlue(255); + v[1].Color.setBlue(255); + v[2].Color.setBlue(255); + v[3].Color.setBlue(255); + }*/ + + f32 rx = cloud_size / 2.0f; + // if clouds are flat, the top layer should be at the given height + f32 ry = m_enable_3d ? m_params.thickness * BS : 0.0f; + f32 rz = cloud_size / 2; + + for(int i=0; i<num_faces_to_draw; i++) + { + switch(i) + { + case 0: // top + for (video::S3DVertex &vertex : v) { + vertex.Normal.set(0,1,0); + } + v[0].Pos.set(-rx, ry,-rz); + v[1].Pos.set(-rx, ry, rz); + v[2].Pos.set( rx, ry, rz); + v[3].Pos.set( rx, ry,-rz); + break; + case 1: // back + if (INAREA(xi, zi - 1, m_cloud_radius_i)) { + u32 j = GETINDEX(xi, zi - 1, m_cloud_radius_i); + if(grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_1; + vertex.Normal.set(0,0,-1); + } + v[0].Pos.set(-rx, ry,-rz); + v[1].Pos.set( rx, ry,-rz); + v[2].Pos.set( rx, 0,-rz); + v[3].Pos.set(-rx, 0,-rz); + break; + case 2: //right + if (INAREA(xi + 1, zi, m_cloud_radius_i)) { + u32 j = GETINDEX(xi+1, zi, m_cloud_radius_i); + if(grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_2; + vertex.Normal.set(1,0,0); + } + v[0].Pos.set( rx, ry,-rz); + v[1].Pos.set( rx, ry, rz); + v[2].Pos.set( rx, 0, rz); + v[3].Pos.set( rx, 0,-rz); + break; + case 3: // front + if (INAREA(xi, zi + 1, m_cloud_radius_i)) { + u32 j = GETINDEX(xi, zi + 1, m_cloud_radius_i); + if(grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_1; + vertex.Normal.set(0,0,-1); + } + v[0].Pos.set( rx, ry, rz); + v[1].Pos.set(-rx, ry, rz); + v[2].Pos.set(-rx, 0, rz); + v[3].Pos.set( rx, 0, rz); + break; + case 4: // left + if (INAREA(xi-1, zi, m_cloud_radius_i)) { + u32 j = GETINDEX(xi-1, zi, m_cloud_radius_i); + if(grid[j]) + continue; + } + for (video::S3DVertex &vertex : v) { + vertex.Color = c_side_2; + vertex.Normal.set(-1,0,0); + } + v[0].Pos.set(-rx, ry, rz); + v[1].Pos.set(-rx, ry,-rz); + v[2].Pos.set(-rx, 0,-rz); + v[3].Pos.set(-rx, 0, rz); + break; + case 5: // bottom + for (video::S3DVertex &vertex : v) { + vertex.Color = c_bottom; + vertex.Normal.set(0,-1,0); + } + v[0].Pos.set( rx, 0, rz); + v[1].Pos.set(-rx, 0, rz); + v[2].Pos.set(-rx, 0,-rz); + v[3].Pos.set( rx, 0,-rz); + break; + } + + v3f pos(p0.X, m_params.height * BS, p0.Y); + pos -= intToFloat(m_camera_offset, BS); + + for (video::S3DVertex &vertex : v) + vertex.Pos += pos; + u16 indices[] = {0,1,2,2,3,0}; + driver->drawVertexPrimitiveList(v, 4, indices, 2, + video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); + } + } + + delete[] grid; + + // Restore fog settings + driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density, + fog_pixelfog, fog_rangefog); +} + +void Clouds::step(float dtime) +{ + m_origin = m_origin + dtime * BS * m_params.speed; +} + +void Clouds::update(const v3f &camera_p, const video::SColorf &color_diffuse) +{ + m_camera_pos = camera_p; + m_color.r = MYMIN(MYMAX(color_diffuse.r * m_params.color_bright.getRed(), + m_params.color_ambient.getRed()), 255) / 255.0f; + m_color.g = MYMIN(MYMAX(color_diffuse.g * m_params.color_bright.getGreen(), + m_params.color_ambient.getGreen()), 255) / 255.0f; + m_color.b = MYMIN(MYMAX(color_diffuse.b * m_params.color_bright.getBlue(), + m_params.color_ambient.getBlue()), 255) / 255.0f; + m_color.a = m_params.color_bright.getAlpha() / 255.0f; + + // is the camera inside the cloud mesh? + m_camera_inside_cloud = false; // default + if (m_enable_3d) { + float camera_height = camera_p.Y; + if (camera_height >= m_box.MinEdge.Y && + camera_height <= m_box.MaxEdge.Y) { + v2f camera_in_noise; + camera_in_noise.X = floor((camera_p.X - m_origin.X) / cloud_size + 0.5); + camera_in_noise.Y = floor((camera_p.Z - m_origin.Y) / cloud_size + 0.5); + bool filled = gridFilled(camera_in_noise.X, camera_in_noise.Y); + m_camera_inside_cloud = filled; + } + } +} + +void Clouds::readSettings() +{ + m_cloud_radius_i = g_settings->getU16("cloud_radius"); + m_enable_3d = g_settings->getBool("enable_3d_clouds"); +} + +bool Clouds::gridFilled(int x, int y) const +{ + float cloud_size_noise = cloud_size / (BS * 200.f); + float noise = noise2d_perlin( + (float)x * cloud_size_noise, + (float)y * cloud_size_noise, + m_seed, 3, 0.5); + // normalize to 0..1 (given 3 octaves) + static constexpr const float noise_bound = 1.0f + 0.5f + 0.25f; + float density = noise / noise_bound * 0.5f + 0.5f; + return (density < m_params.density); +} |