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-rw-r--r--src/client/content_cao.cpp360
1 files changed, 246 insertions, 114 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index d148df522..4f949f6b0 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -162,6 +162,15 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
matrix.setTextureScale(txs, tys);
}
+// Evaluate transform chain recursively; irrlicht does not do this for us
+static void updatePositionRecursive(scene::ISceneNode *node)
+{
+ scene::ISceneNode *parent = node->getParent();
+ if (parent)
+ updatePositionRecursive(parent);
+ node->updateAbsolutePosition();
+}
+
/*
TestCAO
*/
@@ -181,8 +190,7 @@ public:
void addToScene(ITextureSource *tsrc);
void removeFromScene(bool permanent);
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
+ void updateLight(u32 day_night_ratio);
void updateNodePos();
void step(float dtime, ClientEnvironment *env);
@@ -254,13 +262,8 @@ void TestCAO::removeFromScene(bool permanent)
m_node = NULL;
}
-void TestCAO::updateLight(u8 light_at_pos)
-{
-}
-
-v3s16 TestCAO::getLightPosition()
+void TestCAO::updateLight(u32 day_night_ratio)
{
- return floatToInt(m_position, BS);
}
void TestCAO::updateNodePos()
@@ -304,7 +307,6 @@ void TestCAO::processMessage(const std::string &data)
GenericCAO
*/
-#include "genericobject.h"
#include "clientobject.h"
GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
@@ -476,6 +478,7 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
parent->addAttachmentChild(m_id);
}
+
updateAttachments();
}
@@ -576,16 +579,23 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
m_visuals_expired = false;
- if (!m_prop.is_visible) {
+ if (!m_prop.is_visible)
return;
- }
+
+ infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
if (m_enable_shaders) {
IShaderSource *shader_source = m_client->getShaderSource();
- u32 shader_id = shader_source->getShader(
- "object_shader",
- TILE_MATERIAL_BASIC,
- NDT_NORMAL);
+ MaterialType material_type;
+
+ if (m_prop.shaded && m_prop.glow == 0)
+ material_type = (m_prop.use_texture_alpha) ?
+ TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
+ else
+ material_type = (m_prop.use_texture_alpha) ?
+ TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
+
+ u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
m_material_type = shader_source->getShaderInfo(shader_id).material;
} else {
m_material_type = (m_prop.use_texture_alpha) ?
@@ -593,7 +603,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
}
auto grabMatrixNode = [this] {
- infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
m_matrixnode = RenderingEngine::get_scene_manager()->
addDummyTransformationSceneNode();
m_matrixnode->grab();
@@ -714,6 +723,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
mesh->drop();
m_meshnode->setScale(m_prop.visual_size);
+ m_meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING,
+ m_prop.backface_culling);
setSceneNodeMaterial(m_meshnode);
} else if (m_prop.visual == "mesh") {
@@ -724,6 +735,14 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
addAnimatedMeshSceneNode(mesh, m_matrixnode);
m_animated_meshnode->grab();
mesh->drop(); // The scene node took hold of it
+
+ if (!checkMeshNormals(mesh)) {
+ infostream << "GenericCAO: recalculating normals for mesh "
+ << m_prop.mesh << std::endl;
+ m_smgr->getMeshManipulator()->
+ recalculateNormals(mesh, true, false);
+ }
+
m_animated_meshnode->animateJoints(); // Needed for some animations
m_animated_meshnode->setScale(m_prop.visual_size);
@@ -775,15 +794,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
if (node && m_matrixnode)
node->setParent(m_matrixnode);
- if (node && !m_prop.nametag.empty() && !m_is_local_player) {
- // Add nametag
- v3f pos;
- pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
- m_nametag = m_client->getCamera()->addNametag(node,
- m_prop.nametag, m_prop.nametag_color,
- pos);
- }
-
+ updateNametag();
updateNodePos();
updateAnimation();
updateBonePosition();
@@ -791,34 +802,32 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
setNodeLight(m_last_light);
}
-void GenericCAO::updateLight(u8 light_at_pos)
+void GenericCAO::updateLight(u32 day_night_ratio)
{
- // Don't update light of attached one
- if (getParent() != NULL) {
+ if (m_glow < 0)
return;
- }
-
- updateLightNoCheck(light_at_pos);
- // Update light of all children
- for (u16 i : m_attachment_child_ids) {
- ClientActiveObject *obj = m_env->getActiveObject(i);
- if (obj) {
- obj->updateLightNoCheck(light_at_pos);
+ u8 light_at_pos = 0;
+ bool pos_ok = false;
+
+ v3s16 pos[3];
+ u16 npos = getLightPosition(pos);
+ for (u16 i = 0; i < npos; i++) {
+ bool this_ok;
+ MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
+ if (this_ok) {
+ u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef());
+ light_at_pos = MYMAX(light_at_pos, this_light);
+ pos_ok = true;
}
}
-}
-
-void GenericCAO::updateLightNoCheck(u8 light_at_pos)
-{
- if (m_glow < 0)
- return;
+ if (!pos_ok)
+ light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
- u8 li = decode_light(light_at_pos + m_glow);
-
- if (li != m_last_light) {
- m_last_light = li;
- setNodeLight(li);
+ u8 light = decode_light(light_at_pos + m_glow);
+ if (light != m_last_light) {
+ m_last_light = light;
+ setNodeLight(light);
}
}
@@ -827,24 +836,26 @@ void GenericCAO::setNodeLight(u8 light)
video::SColor color(255, light, light, light);
if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
- // Since these types of visuals are using their own shader
- // they should be handled separately
if (m_wield_meshnode)
- m_wield_meshnode->setColor(color);
- } else if (m_enable_shaders) {
- scene::ISceneNode *node = getSceneNode();
-
- if (node == nullptr)
- return;
+ m_wield_meshnode->setNodeLightColor(color);
+ return;
+ }
+ if (m_enable_shaders) {
if (m_prop.visual == "upright_sprite") {
+ if (!m_meshnode)
+ return;
+
scene::IMesh *mesh = m_meshnode->getMesh();
for (u32 i = 0; i < mesh->getMeshBufferCount(); ++i) {
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- video::SMaterial &material = buf->getMaterial();
- material.EmissiveColor = color;
+ buf->getMaterial().EmissiveColor = color;
}
} else {
+ scene::ISceneNode *node = getSceneNode();
+ if (!node)
+ return;
+
for (u32 i = 0; i < node->getMaterialCount(); ++i) {
video::SMaterial &material = node->getMaterial(i);
material.EmissiveColor = color;
@@ -861,12 +872,49 @@ void GenericCAO::setNodeLight(u8 light)
}
}
-v3s16 GenericCAO::getLightPosition()
+u16 GenericCAO::getLightPosition(v3s16 *pos)
+{
+ const auto &box = m_prop.collisionbox;
+ pos[0] = floatToInt(m_position + box.MinEdge * BS, BS);
+ pos[1] = floatToInt(m_position + box.MaxEdge * BS, BS);
+
+ // Skip center pos if it falls into the same node as Min or MaxEdge
+ if ((box.MaxEdge - box.MinEdge).getLengthSQ() < 3.0f)
+ return 2;
+ pos[2] = floatToInt(m_position + box.getCenter() * BS, BS);
+ return 3;
+}
+
+void GenericCAO::updateNametag()
{
- if (m_is_player)
- return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS);
+ if (m_is_local_player) // No nametag for local player
+ return;
+
+ if (m_prop.nametag.empty()) {
+ // Delete nametag
+ if (m_nametag) {
+ m_client->getCamera()->removeNametag(m_nametag);
+ m_nametag = nullptr;
+ }
+ return;
+ }
- return floatToInt(m_position, BS);
+ scene::ISceneNode *node = getSceneNode();
+ if (!node)
+ return;
+
+ v3f pos;
+ pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
+ if (!m_nametag) {
+ // Add nametag
+ m_nametag = m_client->getCamera()->addNametag(node,
+ m_prop.nametag, m_prop.nametag_color, pos);
+ } else {
+ // Update nametag
+ m_nametag->nametag_text = m_prop.nametag;
+ m_nametag->nametag_color = m_prop.nametag_color;
+ m_nametag->nametag_pos = pos;
+ }
}
void GenericCAO::updateNodePos()
@@ -1072,10 +1120,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
updateTextures(m_previous_texture_modifier);
}
}
+
if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
- m_rotation.Y += dtime * m_prop.automatic_rotate * 180 / M_PI;
- rot_translator.val_current = m_rotation;
- updateNodePos();
+ // This is the child node's rotation. It is only used for automatic_rotate.
+ v3f local_rot = node->getRotation();
+ local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG *
+ m_prop.automatic_rotate);
+ node->setRotation(local_rot);
}
if (!getParent() && m_prop.automatic_face_movement_dir &&
@@ -1096,6 +1147,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
rot_translator.val_current = m_rotation;
updateNodePos();
}
+
+ if (m_animated_meshnode) {
+ // Everything must be updated; the whole transform
+ // chain as well as the animated mesh node.
+ // Otherwise, bone attachments would be relative to
+ // a position that's one frame old.
+ if (m_matrixnode)
+ updatePositionRecursive(m_matrixnode);
+ m_animated_meshnode->updateAbsolutePosition();
+ m_animated_meshnode->animateJoints();
+ updateBonePosition();
+ }
}
void GenericCAO::updateTexturePos()
@@ -1360,16 +1423,53 @@ void GenericCAO::updateBonePosition()
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
- for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
- ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
- std::string bone_name = (*ii).first;
- v3f bone_pos = (*ii).second.X;
- v3f bone_rot = (*ii).second.Y;
+ for (auto &it : m_bone_position) {
+ std::string bone_name = it.first;
irr::scene::IBoneSceneNode* bone = m_animated_meshnode->getJointNode(bone_name.c_str());
- if(bone)
- {
- bone->setPosition(bone_pos);
+ if (bone) {
+ bone->setPosition(it.second.X);
+ bone->setRotation(it.second.Y);
+ }
+ }
+
+ // search through bones to find mistakenly rotated bones due to bug in Irrlicht
+ for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
+ irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
+ if (!bone)
+ continue;
+
+ //If bone is manually positioned there is no need to perform the bug check
+ bool skip = false;
+ for (auto &it : m_bone_position) {
+ if (it.first == bone->getName()) {
+ skip = true;
+ break;
+ }
+ }
+ if (skip)
+ continue;
+
+ // Workaround for Irrlicht bug
+ // We check each bone to see if it has been rotated ~180deg from its expected position due to a bug in Irricht
+ // when using EJUOR_CONTROL joint control. If the bug is detected we update the bone to the proper position
+ // and update the bones transformation.
+ v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
+ float offset = fabsf(bone_rot.X - bone->getRotation().X);
+ if (offset > 179.9f && offset < 180.1f) {
bone->setRotation(bone_rot);
+ bone->updateAbsolutePosition();
+ }
+ }
+ // The following is needed for set_bone_pos to propagate to
+ // attached objects correctly.
+ // Irrlicht ought to do this, but doesn't when using EJUOR_CONTROL.
+ for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
+ auto bone = m_animated_meshnode->getJointNode(i);
+ // Look for the root bone.
+ if (bone && bone->getParent() == m_animated_meshnode) {
+ // Update entire skeleton.
+ bone->updateAbsolutePositionOfAllChildren();
+ break;
}
}
}
@@ -1394,15 +1494,17 @@ void GenericCAO::updateAttachments()
if (!parent) { // Detach or don't attach
if (m_matrixnode) {
+ v3s16 camera_offset = m_env->getCameraOffset();
v3f old_pos = getPosition();
m_matrixnode->setParent(m_smgr->getRootSceneNode());
- getPosRotMatrix().setTranslation(old_pos);
+ getPosRotMatrix().setTranslation(old_pos - intToFloat(camera_offset, BS));
m_matrixnode->updateAbsolutePosition();
}
}
else // Attach
{
+ parent->updateAttachments();
scene::ISceneNode *parent_node = parent->getSceneNode();
scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
parent->getAnimatedMeshSceneNode();
@@ -1412,6 +1514,7 @@ void GenericCAO::updateAttachments()
if (m_matrixnode && parent_node) {
m_matrixnode->setParent(parent_node);
+ parent_node->updateAbsolutePosition();
getPosRotMatrix().setTranslation(m_attachment_position);
//setPitchYawRoll(getPosRotMatrix(), m_attachment_rotation);
// use Irrlicht eulers instead
@@ -1421,21 +1524,55 @@ void GenericCAO::updateAttachments()
}
}
+bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
+{
+ const ObjectProperties &old = m_prop;
+ /* Visuals do not need to be expired for:
+ * - nametag props: handled by updateNametag()
+ * - textures: handled by updateTextures()
+ * - sprite props: handled by updateTexturePos()
+ * - glow: handled by updateLight()
+ * - any other properties that do not change appearance
+ */
+
+ bool uses_legacy_texture = new_.wield_item.empty() &&
+ (new_.visual == "wielditem" || new_.visual == "item");
+ // Ordered to compare primitive types before std::vectors
+ return old.backface_culling != new_.backface_culling ||
+ old.is_visible != new_.is_visible ||
+ old.mesh != new_.mesh ||
+ old.shaded != new_.shaded ||
+ old.use_texture_alpha != new_.use_texture_alpha ||
+ old.visual != new_.visual ||
+ old.visual_size != new_.visual_size ||
+ old.wield_item != new_.wield_item ||
+ old.colors != new_.colors ||
+ (uses_legacy_texture && old.textures != new_.textures);
+}
+
void GenericCAO::processMessage(const std::string &data)
{
//infostream<<"GenericCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
- if (cmd == GENERIC_CMD_SET_PROPERTIES) {
- m_prop = gob_read_set_properties(is);
+ if (cmd == AO_CMD_SET_PROPERTIES) {
+ ObjectProperties newprops;
+ newprops.deSerialize(is);
+
+ // Check what exactly changed
+ bool expire_visuals = visualExpiryRequired(newprops);
+ bool textures_changed = m_prop.textures != newprops.textures;
+
+ // Apply changes
+ m_prop = std::move(newprops);
m_selection_box = m_prop.selectionbox;
m_selection_box.MinEdge *= BS;
m_selection_box.MaxEdge *= BS;
- m_tx_size.X = 1.0 / m_prop.spritediv.X;
- m_tx_size.Y = 1.0 / m_prop.spritediv.Y;
+ m_tx_size.X = 1.0f / m_prop.spritediv.X;
+ m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
if(!m_initial_tx_basepos_set){
m_initial_tx_basepos_set = true;
@@ -1455,18 +1592,25 @@ void GenericCAO::processMessage(const std::string &data)
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
m_prop.nametag = m_name;
- expireVisuals();
- } else if (cmd == GENERIC_CMD_UPDATE_POSITION) {
+ if (expire_visuals) {
+ expireVisuals();
+ } else {
+ infostream << "GenericCAO: properties updated but expiring visuals"
+ << " not necessary" << std::endl;
+ if (textures_changed) {
+ // don't update while punch texture modifier is active
+ if (m_reset_textures_timer < 0)
+ updateTextures(m_current_texture_modifier);
+ }
+ updateNametag();
+ }
+ } else if (cmd == AO_CMD_UPDATE_POSITION) {
// Not sent by the server if this object is an attachment.
// We might however get here if the server notices the object being detached before the client.
m_position = readV3F32(is);
m_velocity = readV3F32(is);
m_acceleration = readV3F32(is);
-
- if (std::fabs(m_prop.automatic_rotate) < 0.001f)
- m_rotation = readV3F32(is);
- else
- readV3F32(is);
+ m_rotation = readV3F32(is);
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
bool do_interpolate = readU8(is);
@@ -1490,16 +1634,16 @@ void GenericCAO::processMessage(const std::string &data)
}
rot_translator.update(m_rotation, false, update_interval);
updateNodePos();
- } else if (cmd == GENERIC_CMD_SET_TEXTURE_MOD) {
+ } else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);
- // immediatly reset a engine issued texture modifier if a mod sends a different one
+ // immediately reset a engine issued texture modifier if a mod sends a different one
if (m_reset_textures_timer > 0) {
m_reset_textures_timer = -1;
updateTextures(m_previous_texture_modifier);
}
updateTextures(mod);
- } else if (cmd == GENERIC_CMD_SET_SPRITE) {
+ } else if (cmd == AO_CMD_SET_SPRITE) {
v2s16 p = readV2S16(is);
int num_frames = readU16(is);
float framelength = readF32(is);
@@ -1511,7 +1655,7 @@ void GenericCAO::processMessage(const std::string &data)
m_tx_select_horiz_by_yawpitch = select_horiz_by_yawpitch;
updateTexturePos();
- } else if (cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE) {
+ } else if (cmd == AO_CMD_SET_PHYSICS_OVERRIDE) {
float override_speed = readF32(is);
float override_jump = readF32(is);
float override_gravity = readF32(is);
@@ -1531,7 +1675,7 @@ void GenericCAO::processMessage(const std::string &data)
player->physics_override_sneak_glitch = sneak_glitch;
player->physics_override_new_move = new_move;
}
- } else if (cmd == GENERIC_CMD_SET_ANIMATION) {
+ } else if (cmd == AO_CMD_SET_ANIMATION) {
// TODO: change frames send as v2s32 value
v2f range = readV2F32(is);
if (!m_is_local_player) {
@@ -1565,17 +1709,17 @@ void GenericCAO::processMessage(const std::string &data)
updateAnimation();
}
}
- } else if (cmd == GENERIC_CMD_SET_ANIMATION_SPEED) {
+ } else if (cmd == AO_CMD_SET_ANIMATION_SPEED) {
m_animation_speed = readF32(is);
updateAnimationSpeed();
- } else if (cmd == GENERIC_CMD_SET_BONE_POSITION) {
+ } else if (cmd == AO_CMD_SET_BONE_POSITION) {
std::string bone = deSerializeString(is);
v3f position = readV3F32(is);
v3f rotation = readV3F32(is);
m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
- updateBonePosition();
- } else if (cmd == GENERIC_CMD_ATTACH_TO) {
+ // updateBonePosition(); now called every step
+ } else if (cmd == AO_CMD_ATTACH_TO) {
u16 parent_id = readS16(is);
std::string bone = deSerializeString(is);
v3f position = readV3F32(is);
@@ -1586,7 +1730,7 @@ void GenericCAO::processMessage(const std::string &data)
// localplayer itself can't be attached to localplayer
if (!m_is_local_player)
m_is_visible = !m_attached_to_local;
- } else if (cmd == GENERIC_CMD_PUNCHED) {
+ } else if (cmd == AO_CMD_PUNCHED) {
u16 result_hp = readU16(is);
// Use this instead of the send damage to not interfere with prediction
@@ -1607,13 +1751,11 @@ void GenericCAO::processMessage(const std::string &data)
m_smgr, m_env, m_position,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
- } else if (m_reset_textures_timer < 0) {
- // TODO: Execute defined fast response
- // Flashing shall suffice as there is no definition
+ } else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if(damage >= 2)
m_reset_textures_timer += 0.05 * damage;
- updateTextures(m_current_texture_modifier + "^[brighten");
+ updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}
@@ -1624,7 +1766,7 @@ void GenericCAO::processMessage(const std::string &data)
if (!m_is_player)
clearChildAttachments();
}
- } else if (cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS) {
+ } else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
m_armor_groups.clear();
int armor_groups_size = readU16(is);
for(int i=0; i<armor_groups_size; i++)
@@ -1633,22 +1775,14 @@ void GenericCAO::processMessage(const std::string &data)
int rating = readS16(is);
m_armor_groups[name] = rating;
}
- } else if (cmd == GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
- // Deprecated, for backwards compatibility only.
- readU8(is); // version
- m_prop.nametag_color = readARGB8(is);
- if (m_nametag != NULL) {
- m_nametag->nametag_color = m_prop.nametag_color;
- v3f pos;
- pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
- m_nametag->nametag_pos = pos;
- }
- } else if (cmd == GENERIC_CMD_SPAWN_INFANT) {
+ } else if (cmd == AO_CMD_SPAWN_INFANT) {
u16 child_id = readU16(is);
u8 type = readU8(is); // maybe this will be useful later
(void)type;
addAttachmentChild(child_id);
+ } else if (cmd == AO_CMD_OBSOLETE1) {
+ // Don't do anything and also don't log a warning
} else {
warningstream << FUNCTION_NAME
<< ": unknown command or outdated client \""
@@ -1684,13 +1818,11 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
}
- // TODO: Execute defined fast response
- // Flashing shall suffice as there is no definition
- if (m_reset_textures_timer < 0) {
+ if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if (result.damage >= 2)
m_reset_textures_timer += 0.05 * result.damage;
- updateTextures(m_current_texture_modifier + "^[brighten");
+ updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}