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Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index f93bd34a3..d6e0cc8b8 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1743,6 +1743,8 @@ void Game::processQueues()
void Game::updateDebugState()
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
+
+ // debug UI and wireframe
bool has_debug = client->checkPrivilege("debug");
bool has_basic_debug = has_debug || (player->hud_flags & HUD_FLAG_BASIC_DEBUG);
@@ -1757,6 +1759,9 @@ void Game::updateDebugState()
hud->disableBlockBounds();
if (!has_debug)
draw_control->show_wireframe = false;
+
+ // noclip
+ draw_control->allow_noclip = m_cache_enable_noclip && client->checkPrivilege("noclip");
}
void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
@@ -3762,7 +3767,10 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
float direct_brightness;
bool sunlight_seen;
- if (m_cache_enable_noclip && m_cache_enable_free_move) {
+ // When in noclip mode force same sky brightness as above ground so you
+ // can see properly
+ if (draw_control->allow_noclip && m_cache_enable_free_move &&
+ client->checkPrivilege("fly")) {
direct_brightness = time_brightness;
sunlight_seen = true;
} else {