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Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp17
1 files changed, 3 insertions, 14 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 85dd8f4bb..6fc57c8cc 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -609,7 +609,6 @@ struct GameRunData {
float jump_timer;
float damage_flash;
float update_draw_list_timer;
- float update_shadows_timer;
f32 fog_range;
@@ -3881,10 +3880,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
changed much
*/
runData.update_draw_list_timer += dtime;
- runData.update_shadows_timer += dtime;
float update_draw_list_delta = 0.2f;
- bool draw_list_updated = false;
v3f camera_direction = camera->getDirection();
if (runData.update_draw_list_timer >= update_draw_list_delta
@@ -3894,18 +3891,10 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
runData.update_draw_list_timer = 0;
client->getEnv().getClientMap().updateDrawList();
runData.update_draw_list_last_cam_dir = camera_direction;
- draw_list_updated = true;
}
- if (ShadowRenderer *shadow = RenderingEngine::get_shadow_renderer()) {
- update_draw_list_delta = shadow->getUpdateDelta();
-
- if (m_camera_offset_changed ||
- (runData.update_shadows_timer > update_draw_list_delta &&
- (!draw_list_updated || shadow->getDirectionalLightCount() == 0))) {
- runData.update_shadows_timer = 0;
- updateShadows();
- }
+ if (RenderingEngine::get_shadow_renderer()) {
+ updateShadows();
}
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, gui_chat_console, dtime);
@@ -4062,7 +4051,7 @@ void Game::updateShadows()
shadow->getDirectionalLight().setDirection(sun_pos);
shadow->setTimeOfDay(in_timeofday);
- shadow->getDirectionalLight().update_frustum(camera, client);
+ shadow->getDirectionalLight().update_frustum(camera, client, m_camera_offset_changed);
}
/****************************************************************************