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Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp20
1 files changed, 7 insertions, 13 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index f7234eea6..4b2d7c652 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3029,16 +3029,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
- v3f player_position = player->getPosition();
- v3f player_eye_position = player->getEyePosition();
- v3f camera_position = camera->getPosition();
- v3f camera_direction = camera->getDirection();
- v3s16 camera_offset = camera->getOffset();
-
- if (camera->getCameraMode() == CAMERA_MODE_FIRST)
- player_eye_position += player->eye_offset_first;
- else
- player_eye_position += player->eye_offset_third;
+ const v3f head_position = camera->getHeadPosition();
+ const v3f camera_direction = camera->getDirection();
+ const v3s16 camera_offset = camera->getOffset();
/*
Calculate what block is the crosshair pointing to
@@ -3053,11 +3046,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
core::line3d<f32> shootline;
if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
- shootline = core::line3d<f32>(player_eye_position,
- player_eye_position + camera_direction * BS * d);
+ shootline = core::line3d<f32>(head_position,
+ head_position + camera_direction * BS * d);
} else {
// prevent player pointing anything in front-view
- shootline = core::line3d<f32>(camera_position, camera_position);
+ shootline = core::line3d<f32>(head_position, head_position);
}
#ifdef HAVE_TOUCHSCREENGUI
@@ -3145,6 +3138,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
} else if (pointed.type == POINTEDTHING_NODE) {
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
+ v3f player_position = player->getPosition();
handlePointingAtObject(pointed, tool_item, player_position, show_debug);
} else if (input->getLeftState()) {
// When button is held down in air, show continuous animation