diff options
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r-- | src/client/gameui.cpp | 33 |
1 files changed, 32 insertions, 1 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index 7955dea59..8a8a091c6 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -58,8 +58,12 @@ void GameUI::init() // Status text (displays info when showing and hiding GUI stuff, etc.) m_guitext_status = gui::StaticText::add(guienv, L"<Status>", core::rect<s32>(0, 0, 0, 0), false, false, guiroot); - m_guitext_status->setVisible(false); + + // Chat text + m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), + //false, false); // Disable word wrap as of now + false, true, guiroot); } void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control, @@ -183,3 +187,30 @@ void GameUI::showMinimap(bool show) { m_flags.show_minimap = show; } + +void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count, + u32 profiler_current_page) +{ + setStaticText(m_guitext_chat, chat_text); + + // Update gui element size and position + s32 chat_y = 5; + + if (m_flags.show_debug) + chat_y += 2 * g_fontengine->getLineHeight(); + + // first pass to calculate height of text to be set + const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); + s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10, + window_size.X - 20); + m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width, + chat_y + window_size.Y)); + + // now use real height of text and adjust rect according to this size + m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width, + chat_y + m_guitext_chat->getTextHeight())); + + // Don't show chat if disabled or empty or profiler is enabled + m_guitext_chat->setVisible(m_flags.show_chat && + recent_chat_count != 0 && profiler_current_page == 0); +} |