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-rw-r--r--src/client/hud.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index ceea96832..7f044cccd 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -45,11 +45,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define OBJECT_CROSSHAIR_LINE_SIZE 8
#define CROSSHAIR_LINE_SIZE 10
-Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
+Hud::Hud(Client *client, LocalPlayer *player,
Inventory *inventory)
{
driver = RenderingEngine::get_video_driver();
- this->guienv = guienv;
this->client = client;
this->player = player;
this->inventory = inventory;
@@ -315,7 +314,7 @@ bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *p
{
v3f w_pos = e->world_pos * BS;
scene::ICameraSceneNode* camera =
- RenderingEngine::get_scene_manager()->getActiveCamera();
+ client->getSceneManager()->getActiveCamera();
w_pos -= intToFloat(camera_offset, BS);
core::matrix4 trans = camera->getProjectionMatrix();
trans *= camera->getViewMatrix();
@@ -475,7 +474,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
// Angle according to camera view
v3f fore(0.f, 0.f, 1.f);
- scene::ICameraSceneNode *cam = RenderingEngine::get_scene_manager()->getActiveCamera();
+ scene::ICameraSceneNode *cam = client->getSceneManager()->getActiveCamera();
cam->getAbsoluteTransformation().rotateVect(fore);
int angle = - fore.getHorizontalAngle().Y;