diff options
Diffstat (limited to 'src/client/hud.cpp')
-rw-r--r-- | src/client/hud.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 5137c2f3e..fffe85e1d 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "client/hud.h" +#include <cmath> #include "settings.h" #include "util/numeric.h" #include "log.h" @@ -50,7 +51,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, this->inventory = inventory; m_hud_scaling = g_settings->getFloat("hud_scaling"); - m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * + m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE * RenderingEngine::getDisplayDensity() + 0.5f); m_hotbar_imagesize *= m_hud_scaling; m_padding = m_hotbar_imagesize / 12; @@ -336,7 +337,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) case HUD_ELEM_WAYPOINT: { v3f p_pos = player->getPosition() / BS; v3f w_pos = e->world_pos * BS; - float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10; + float distance = std::floor(10 * p_pos.getDistanceFrom(e->world_pos)) / + 10.0f; scene::ICameraSceneNode* camera = RenderingEngine::get_scene_manager()->getActiveCamera(); w_pos -= intToFloat(camera_offset, BS); @@ -735,12 +737,12 @@ void drawItemStack(video::IVideoDriver *driver, // wear = 0.5: yellow // wear = 1.0: red video::SColor color(255,255,255,255); - int wear_i = MYMIN(floor(wear * 600), 511); + int wear_i = MYMIN(std::floor(wear * 600), 511); wear_i = MYMIN(wear_i + 10, 511); - if(wear_i <= 255) + if (wear_i <= 255) color.set(255, wear_i, 255, 0); else - color.set(255, 255, 511-wear_i, 0); + color.set(255, 255, 511 - wear_i, 0); core::rect<s32> progressrect2 = progressrect; progressrect2.LowerRightCorner.X = progressmid; |