diff options
Diffstat (limited to 'src/client/hud.cpp')
-rw-r--r-- | src/client/hud.cpp | 173 |
1 files changed, 131 insertions, 42 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 3de116c06..6011a8cff 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -20,6 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "client/hud.h" +#include <string> +#include <iostream> #include <cmath> #include "settings.h" #include "util/numeric.h" @@ -45,11 +47,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #define OBJECT_CROSSHAIR_LINE_SIZE 8 #define CROSSHAIR_LINE_SIZE 10 -Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, +Hud::Hud(Client *client, LocalPlayer *player, Inventory *inventory) { driver = RenderingEngine::get_video_driver(); - this->guienv = guienv; this->client = client; this->player = player; this->inventory = inventory; @@ -223,6 +224,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, } //NOTE: selectitem = 0 -> no selected; selectitem 1-based +// mainlist can be NULL, but draw the frame anyway. void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction) { @@ -270,7 +272,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, // Draw items core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize); - for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) { + const s32 list_size = mainlist ? mainlist->getSize() : 0; + for (s32 i = inv_offset; i < itemcount && i < list_size; i++) { s32 fullimglen = m_hotbar_imagesize + m_padding * 2; v2s32 steppos; @@ -315,7 +318,7 @@ bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *p { v3f w_pos = e->world_pos * BS; scene::ICameraSceneNode* camera = - RenderingEngine::get_scene_manager()->getActiveCamera(); + client->getSceneManager()->getActiveCamera(); w_pos -= intToFloat(camera_offset, BS); core::matrix4 trans = camera->getProjectionMatrix(); trans *= camera->getViewMatrix(); @@ -332,8 +335,8 @@ bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *p void Hud::drawLuaElements(const v3s16 &camera_offset) { - u32 text_height = g_fontengine->getTextHeight(); - irr::gui::IGUIFont* font = g_fontengine->getFont(); + const u32 text_height = g_fontengine->getTextHeight(); + gui::IGUIFont *const font = g_fontengine->getFont(); // Reorder elements by z_index std::vector<HudElement*> elems; @@ -357,40 +360,40 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) floor(e->pos.Y * (float) m_screensize.Y + 0.5)); switch (e->type) { case HUD_ELEM_TEXT: { - irr::gui::IGUIFont *textfont = font; unsigned int font_size = g_fontengine->getDefaultFontSize(); if (e->size.X > 0) font_size *= e->size.X; - if (font_size != g_fontengine->getDefaultFontSize()) - textfont = g_fontengine->getFont(font_size); +#ifdef __ANDROID__ + // The text size on Android is not proportional with the actual scaling + // FIXME: why do we have such a weird unportable hack?? + if (font_size > 3 && e->offset.X < -20) + font_size -= 3; +#endif + auto textfont = g_fontengine->getFont(FontSpec(font_size, + (e->style & HUD_STYLE_MONO) ? FM_Mono : FM_Unspecified, + e->style & HUD_STYLE_BOLD, e->style & HUD_STYLE_ITALIC)); video::SColor color(255, (e->number >> 16) & 0xFF, (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF); std::wstring text = unescape_translate(utf8_to_wide(e->text)); core::dimension2d<u32> textsize = textfont->getDimension(text.c_str()); -#ifdef __ANDROID__ - // The text size on Android is not proportional with the actual scaling - irr::gui::IGUIFont *font_scaled = font_size <= 3 ? - textfont : g_fontengine->getFont(font_size - 3); - if (e->offset.X < -20) - textsize = font_scaled->getDimension(text.c_str()); -#endif - v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), - (e->align.Y - 1.0) * (textsize.Height / 2)); + + v2s32 offset(0, (e->align.Y - 1.0) * (textsize.Height / 2)); core::rect<s32> size(0, 0, e->scale.X * m_scale_factor, - text_height * e->scale.Y * m_scale_factor); + text_height * e->scale.Y * m_scale_factor); v2s32 offs(e->offset.X * m_scale_factor, - e->offset.Y * m_scale_factor); -#ifdef __ANDROID__ - if (e->offset.X < -20) - font_scaled->draw(text.c_str(), size + pos + offset + offs, color); - else -#endif + e->offset.Y * m_scale_factor); + std::wstringstream wss(text); + std::wstring line; + while (std::getline(wss, line, L'\n')) { - textfont->draw(text.c_str(), size + pos + offset + offs, color); + core::dimension2d<u32> linesize = textfont->getDimension(line.c_str()); + v2s32 line_offset((e->align.X - 1.0) * (linesize.Width / 2), 0); + textfont->draw(line.c_str(), size + pos + offset + offs + line_offset, color); + offset.Y += linesize.Height; } break; } case HUD_ELEM_STATBAR: { @@ -400,6 +403,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) break; } case HUD_ELEM_INVENTORY: { InventoryList *inv = inventory->getList(e->text); + if (!inv) + warningstream << "HUD: Unknown inventory list. name=" << e->text << std::endl; drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0, inv, e->item, e->dir); break; } @@ -475,7 +480,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) // Angle according to camera view v3f fore(0.f, 0.f, 1.f); - scene::ICameraSceneNode *cam = RenderingEngine::get_scene_manager()->getActiveCamera(); + scene::ICameraSceneNode *cam = client->getSceneManager()->getActiveCamera(); cam->getAbsoluteTransformation().rotateVect(fore); int angle = - fore.getHorizontalAngle().Y; @@ -747,7 +752,7 @@ void Hud::drawHotbar(u16 playeritem) { s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2); v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3); - const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); + const v2u32 &window_size = RenderingEngine::getWindowSize(); if ((float) width / (float) window_size.X <= g_settings->getFloat("hud_hotbar_max_width")) { if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { @@ -862,6 +867,60 @@ void Hud::drawSelectionMesh() } } +enum Hud::BlockBoundsMode Hud::toggleBlockBounds() +{ + m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1); + + if (m_block_bounds_mode >= BLOCK_BOUNDS_MAX) { + m_block_bounds_mode = BLOCK_BOUNDS_OFF; + } + return m_block_bounds_mode; +} + +void Hud::disableBlockBounds() +{ + m_block_bounds_mode = BLOCK_BOUNDS_OFF; +} + +void Hud::drawBlockBounds() +{ + if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) { + return; + } + + video::SMaterial old_material = driver->getMaterial2D(); + driver->setMaterial(m_selection_material); + + v3s16 pos = player->getStandingNodePos(); + + v3s16 blockPos( + floorf((float) pos.X / MAP_BLOCKSIZE), + floorf((float) pos.Y / MAP_BLOCKSIZE), + floorf((float) pos.Z / MAP_BLOCKSIZE) + ); + + v3f offset = intToFloat(client->getCamera()->getOffset(), BS); + + s8 radius = m_block_bounds_mode == BLOCK_BOUNDS_NEAR ? 2 : 0; + + v3f halfNode = v3f(BS, BS, BS) / 2.0f; + + for (s8 x = -radius; x <= radius; x++) + for (s8 y = -radius; y <= radius; y++) + for (s8 z = -radius; z <= radius; z++) { + v3s16 blockOffset(x, y, z); + + aabb3f box( + intToFloat((blockPos + blockOffset) * MAP_BLOCKSIZE, BS) - offset - halfNode, + intToFloat(((blockPos + blockOffset) * MAP_BLOCKSIZE) + (MAP_BLOCKSIZE - 1), BS) - offset + halfNode + ); + + driver->draw3DBox(box, video::SColor(255, 255, 0, 0)); + } + + driver->setMaterial(old_material); +} + void Hud::updateSelectionMesh(const v3s16 &camera_offset) { m_camera_offset = camera_offset; @@ -908,7 +967,7 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset) } void Hud::resizeHotbar() { - const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); + const v2u32 &window_size = RenderingEngine::getWindowSize(); if (m_screensize != window_size) { m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * @@ -945,12 +1004,24 @@ void drawItemStack( return; } + const static thread_local bool enable_animations = + g_settings->getBool("inventory_items_animations"); + const ItemDefinition &def = item.getDefinition(client->idef()); - ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client); - if (imesh && imesh->mesh) { + bool draw_overlay = false; + + bool has_mesh = false; + ItemMesh *imesh; + + // Render as mesh if animated or no inventory image + if ((enable_animations && rotation_kind < IT_ROT_NONE) || def.inventory_image.empty()) { + imesh = client->idef()->getWieldMesh(def.name, client); + has_mesh = imesh && imesh->mesh; + } + if (has_mesh) { scene::IMesh *mesh = imesh->mesh; - driver->clearZBuffer(); + driver->clearBuffers(video::ECBF_DEPTH); s32 delta = 0; if (rotation_kind < IT_ROT_NONE) { MeshTimeInfo &ti = rotation_time_infos[rotation_kind]; @@ -992,9 +1063,6 @@ void drawItemStack( core::matrix4 matrix; matrix.makeIdentity(); - static thread_local bool enable_animations = - g_settings->getBool("inventory_items_animations"); - if (enable_animations) { float timer_f = (float) delta / 5000.f; matrix.setRotationDegrees(v3f( @@ -1040,15 +1108,36 @@ void drawItemStack( driver->setTransform(video::ETS_PROJECTION, oldProjMat); driver->setViewPort(oldViewPort); - // draw the inventory_overlay - if (def.type == ITEM_NODE && def.inventory_image.empty() && - !def.inventory_overlay.empty()) { + draw_overlay = def.type == ITEM_NODE && def.inventory_image.empty(); + } else { // Otherwise just draw as 2D + video::ITexture *texture = client->idef()->getInventoryTexture(def.name, client); + video::SColor color; + if (texture) { + color = client->idef()->getItemstackColor(item, client); + } else { + color = video::SColor(255, 255, 255, 255); ITextureSource *tsrc = client->getTextureSource(); - video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay); - core::dimension2d<u32> dimens = overlay_texture->getOriginalSize(); - core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height); - draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true); + texture = tsrc->getTexture("no_texture.png"); + if (!texture) + return; } + + const video::SColor colors[] = { color, color, color, color }; + + draw2DImageFilterScaled(driver, texture, rect, + core::rect<s32>({0, 0}, core::dimension2di(texture->getOriginalSize())), + clip, colors, true); + + draw_overlay = true; + } + + // draw the inventory_overlay + if (!def.inventory_overlay.empty() && draw_overlay) { + ITextureSource *tsrc = client->getTextureSource(); + video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay); + core::dimension2d<u32> dimens = overlay_texture->getOriginalSize(); + core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height); + draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true); } if (def.type == ITEM_TOOL && item.wear != 0) { |