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-rw-r--r--src/client/inputhandler.cpp15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp
index 608a405a8..b7e70fa6c 100644
--- a/src/client/inputhandler.cpp
+++ b/src/client/inputhandler.cpp
@@ -35,7 +35,7 @@ void KeyCache::populate()
key[KeyType::LEFT] = getKeySetting("keymap_left");
key[KeyType::RIGHT] = getKeySetting("keymap_right");
key[KeyType::JUMP] = getKeySetting("keymap_jump");
- key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
+ key[KeyType::AUX1] = getKeySetting("keymap_aux1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
key[KeyType::DIG] = getKeySetting("keymap_dig");
key[KeyType::PLACE] = getKeySetting("keymap_place");
@@ -113,17 +113,12 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress &keyCode = event.KeyInput;
if (keysListenedFor[keyCode]) {
- // If the key is being held down then the OS may
- // send a continuous stream of keydown events.
- // In this case, we don't want to let this
- // stream reach the application as it will cause
- // certain actions to repeat constantly.
if (event.KeyInput.PressedDown) {
- if (!IsKeyDown(keyCode)) {
- keyWasDown.set(keyCode);
+ if (!IsKeyDown(keyCode))
keyWasPressed.set(keyCode);
- }
+
keyIsDown.set(keyCode);
+ keyWasDown.set(keyCode);
} else {
if (IsKeyDown(keyCode))
keyWasReleased.set(keyCode);
@@ -224,7 +219,7 @@ void RandomInputHandler::step(float dtime)
{
static RandomInputHandlerSimData rnd_data[] = {
{ "keymap_jump", 0.0f, 40 },
- { "keymap_special1", 0.0f, 40 },
+ { "keymap_aux1", 0.0f, 40 },
{ "keymap_forward", 0.0f, 40 },
{ "keymap_left", 0.0f, 40 },
{ "keymap_dig", 0.0f, 30 },