diff options
Diffstat (limited to 'src/client/inputhandler.h')
-rw-r--r-- | src/client/inputhandler.h | 154 |
1 files changed, 51 insertions, 103 deletions
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index fc7998f20..def147a82 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -144,6 +144,14 @@ public: return b; } + // Checks whether a key was just pressed. State will be cleared + // in the subsequent iteration of Game::processPlayerInteraction + bool WasKeyPressed(const KeyPress &keycode) const { return keyWasPressed[keycode]; } + + // Checks whether a key was just released. State will be cleared + // in the subsequent iteration of Game::processPlayerInteraction + bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; } + void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); } void dontListenForKeys() { keysListenedFor.clear(); } @@ -158,17 +166,20 @@ public: { keyIsDown.clear(); keyWasDown.clear(); + keyWasPressed.clear(); + keyWasReleased.clear(); - leftclicked = false; - rightclicked = false; - leftreleased = false; - rightreleased = false; + mouse_wheel = 0; + } - left_active = false; - middle_active = false; - right_active = false; + void clearWasKeyPressed() + { + keyWasPressed.clear(); + } - mouse_wheel = 0; + void clearWasKeyReleased() + { + keyWasReleased.clear(); } MyEventReceiver() @@ -178,15 +189,6 @@ public: #endif } - bool leftclicked = false; - bool rightclicked = false; - bool leftreleased = false; - bool rightreleased = false; - - bool left_active = false; - bool middle_active = false; - bool right_active = false; - s32 mouse_wheel = 0; JoystickController *joystick = nullptr; @@ -198,8 +200,16 @@ public: private: // The current state of keys KeyList keyIsDown; - // Whether a key has been pressed or not + + // Whether a key was down KeyList keyWasDown; + + // Whether a key has just been pressed + KeyList keyWasPressed; + + // Whether a key has just been released + KeyList keyWasReleased; + // List of keys we listen for // TODO perhaps the type of this is not really // performant as KeyList is designed for few but @@ -226,27 +236,19 @@ public: virtual bool isKeyDown(GameKeyType k) = 0; virtual bool wasKeyDown(GameKeyType k) = 0; + virtual bool wasKeyPressed(GameKeyType k) = 0; + virtual bool wasKeyReleased(GameKeyType k) = 0; virtual bool cancelPressed() = 0; + virtual void clearWasKeyPressed() {} + virtual void clearWasKeyReleased() {} + virtual void listenForKey(const KeyPress &keyCode) {} virtual void dontListenForKeys() {} virtual v2s32 getMousePos() = 0; virtual void setMousePos(s32 x, s32 y) = 0; - virtual bool getLeftState() = 0; - virtual bool getRightState() = 0; - - virtual bool getLeftClicked() = 0; - virtual bool getRightClicked() = 0; - virtual void resetLeftClicked() = 0; - virtual void resetRightClicked() = 0; - - virtual bool getLeftReleased() = 0; - virtual bool getRightReleased() = 0; - virtual void resetLeftReleased() = 0; - virtual void resetRightReleased() = 0; - virtual s32 getMouseWheel() = 0; virtual void step(float dtime) {} @@ -275,10 +277,26 @@ public: { return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k); } + virtual bool wasKeyPressed(GameKeyType k) + { + return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyReleased(k); + } + virtual bool wasKeyReleased(GameKeyType k) + { + return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k); + } virtual bool cancelPressed() { return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); } + virtual void clearWasKeyPressed() + { + m_receiver->clearWasKeyPressed(); + } + virtual void clearWasKeyReleased() + { + m_receiver->clearWasKeyReleased(); + } virtual void listenForKey(const KeyPress &keyCode) { m_receiver->listenForKey(keyCode); @@ -306,59 +324,6 @@ public: } } - virtual bool getLeftState() - { - return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L); - } - virtual bool getRightState() - { - return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R); - } - - virtual bool getLeftClicked() - { - return m_receiver->leftclicked || - joystick.getWasKeyDown(KeyType::MOUSE_L); - } - virtual bool getRightClicked() - { - return m_receiver->rightclicked || - joystick.getWasKeyDown(KeyType::MOUSE_R); - } - - virtual void resetLeftClicked() - { - m_receiver->leftclicked = false; - joystick.clearWasKeyDown(KeyType::MOUSE_L); - } - virtual void resetRightClicked() - { - m_receiver->rightclicked = false; - joystick.clearWasKeyDown(KeyType::MOUSE_R); - } - - virtual bool getLeftReleased() - { - return m_receiver->leftreleased || - joystick.wasKeyReleased(KeyType::MOUSE_L); - } - virtual bool getRightReleased() - { - return m_receiver->rightreleased || - joystick.wasKeyReleased(KeyType::MOUSE_R); - } - - virtual void resetLeftReleased() - { - m_receiver->leftreleased = false; - joystick.clearWasKeyReleased(KeyType::MOUSE_L); - } - virtual void resetRightReleased() - { - m_receiver->rightreleased = false; - joystick.clearWasKeyReleased(KeyType::MOUSE_R); - } - virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); } void clear() @@ -384,23 +349,12 @@ public: virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; } virtual bool wasKeyDown(GameKeyType k) { return false; } + virtual bool wasKeyPressed(GameKeyType k) { return false; } + virtual bool wasKeyReleased(GameKeyType k) { return false; } virtual bool cancelPressed() { return false; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } - virtual bool getLeftState() { return leftdown; } - virtual bool getRightState() { return rightdown; } - - virtual bool getLeftClicked() { return leftclicked; } - virtual bool getRightClicked() { return rightclicked; } - virtual void resetLeftClicked() { leftclicked = false; } - virtual void resetRightClicked() { rightclicked = false; } - - virtual bool getLeftReleased() { return leftreleased; } - virtual bool getRightReleased() { return rightreleased; } - virtual void resetLeftReleased() { leftreleased = false; } - virtual void resetRightReleased() { rightreleased = false; } - virtual s32 getMouseWheel() { return 0; } virtual void step(float dtime); @@ -411,10 +365,4 @@ private: KeyList keydown; v2s32 mousepos; v2s32 mousespeed; - bool leftdown = false; - bool rightdown = false; - bool leftclicked = false; - bool rightclicked = false; - bool leftreleased = false; - bool rightreleased = false; }; |