diff options
Diffstat (limited to 'src/client/inputhandler.h')
-rw-r--r-- | src/client/inputhandler.h | 116 |
1 files changed, 33 insertions, 83 deletions
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 91c111134..9be2a2ed4 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -42,7 +42,8 @@ class InputHandler; * (up to 10x faster) key lookup is an asset. Other parts of the codebase * (e.g. formspecs) should continue using getKeySetting(). */ -struct KeyCache { +struct KeyCache +{ KeyCache() { @@ -210,12 +211,17 @@ private: class InputHandler { public: - InputHandler() = default; + InputHandler() + { + keycache.handler = this; + keycache.populate(); + } virtual ~InputHandler() = default; - virtual bool isKeyDown(const KeyPress &keyCode) = 0; - virtual bool wasKeyDown(const KeyPress &keyCode) = 0; + virtual bool isKeyDown(GameKeyType k) = 0; + virtual bool wasKeyDown(GameKeyType k) = 0; + virtual bool cancelPressed() = 0; virtual void listenForKey(const KeyPress &keyCode) {} virtual void dontListenForKeys() {} @@ -243,6 +249,7 @@ public: virtual void clear() {} JoystickController joystick; + KeyCache keycache; }; /* Separated input handler @@ -255,13 +262,17 @@ public: { m_receiver->joystick = &joystick; } - virtual bool isKeyDown(const KeyPress &keyCode) + virtual bool isKeyDown(GameKeyType k) + { + return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k); + } + virtual bool wasKeyDown(GameKeyType k) { - return m_receiver->IsKeyDown(keyCode); + return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k); } - virtual bool wasKeyDown(const KeyPress &keyCode) + virtual bool cancelPressed() { - return m_receiver->WasKeyDown(keyCode); + return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); } virtual void listenForKey(const KeyPress &keyCode) { @@ -301,11 +312,13 @@ public: virtual bool getLeftClicked() { - return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L); + return m_receiver->leftclicked || + joystick.getWasKeyDown(KeyType::MOUSE_L); } virtual bool getRightClicked() { - return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R); + return m_receiver->rightclicked || + joystick.getWasKeyDown(KeyType::MOUSE_R); } virtual void resetLeftClicked() @@ -313,18 +326,21 @@ public: m_receiver->leftclicked = false; joystick.clearWasKeyDown(KeyType::MOUSE_L); } - virtual void resetRightClicked() { + virtual void resetRightClicked() + { m_receiver->rightclicked = false; joystick.clearWasKeyDown(KeyType::MOUSE_R); } virtual bool getLeftReleased() { - return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L); + return m_receiver->leftreleased || + joystick.wasKeyReleased(KeyType::MOUSE_L); } virtual bool getRightReleased() { - return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R); + return m_receiver->rightreleased || + joystick.wasKeyReleased(KeyType::MOUSE_R); } virtual void resetLeftReleased() @@ -356,8 +372,9 @@ class RandomInputHandler : public InputHandler public: RandomInputHandler() = default; - virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; } - virtual bool wasKeyDown(const KeyPress &keyCode) { return false; } + virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; } + virtual bool wasKeyDown(GameKeyType k) { return false; } + virtual bool cancelPressed() { return false; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } @@ -376,74 +393,7 @@ public: virtual s32 getMouseWheel() { return 0; } - virtual void step(float dtime) - { - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_jump")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_special1")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_forward")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_left")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 20); - mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 30); - leftdown = !leftdown; - if (leftdown) - leftclicked = true; - if (!leftdown) - leftreleased = true; - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 15); - rightdown = !rightdown; - if (rightdown) - rightclicked = true; - if (!rightdown) - rightreleased = true; - } - } - mousepos += mousespeed; - } + virtual void step(float dtime); s32 Rand(s32 min, s32 max); |