diff options
Diffstat (limited to 'src/client/localplayer.cpp')
-rw-r--r-- | src/client/localplayer.cpp | 50 |
1 files changed, 18 insertions, 32 deletions
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index f3eb1a2dd..4f1ea7bda 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -227,8 +227,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -238,8 +239,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -252,7 +254,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid_stable = nodemgr->get(node.getContent()).isLiquid(); + in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics; } else { in_liquid_stable = false; } @@ -566,23 +568,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env) } } - if (control.up) - speedH += v3f(0.0f, 0.0f, 1.0f); - - if (control.down) - speedH -= v3f(0.0f, 0.0f, 1.0f); - - if (!control.up && !control.down) - speedH -= v3f(0.0f, 0.0f, 1.0f) * (control.forw_move_joystick_axis / 32767.f); - - if (control.left) - speedH += v3f(-1.0f, 0.0f, 0.0f); - - if (control.right) - speedH += v3f(1.0f, 0.0f, 0.0f); - - if (!control.left && !control.right) - speedH += v3f(1.0f, 0.0f, 0.0f) * (control.sidew_move_joystick_axis / 32767.f); + speedH = v3f(sin(control.movement_direction), 0.0f, cos(control.movement_direction)); if (m_autojump) { // release autojump after a given time @@ -639,6 +625,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env) else speedH = speedH.normalize() * movement_speed_walk; + speedH *= control.movement_speed; /* Apply analog input */ + // Acceleration increase f32 incH = 0.0f; // Horizontal (X, Z) f32 incV = 0.0f; // Vertical (Y) @@ -814,8 +802,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -824,8 +813,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -837,7 +827,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) - in_liquid_stable = nodemgr->get(node.getContent()).isLiquid(); + in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics; else in_liquid_stable = false; @@ -1106,12 +1096,8 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env, if (m_autojump) return; - bool control_forward = control.up || - (!control.up && !control.down && - control.forw_move_joystick_axis < -0.05f); - bool could_autojump = - m_can_jump && !control.jump && !control.sneak && control_forward; + m_can_jump && !control.jump && !control.sneak && control.isMoving(); if (!could_autojump) return; |