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-rw-r--r--src/client/mapblock_mesh.h17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/client/mapblock_mesh.h b/src/client/mapblock_mesh.h
index 72d128038..169b3a8c1 100644
--- a/src/client/mapblock_mesh.h
+++ b/src/client/mapblock_mesh.h
@@ -140,20 +140,31 @@ private:
s32 root = -1; // index of the root node
};
+/*
+ * PartialMeshBuffer
+ *
+ * Attach alternate `Indices` to an existing mesh buffer, to make it possible to use different
+ * indices with the same vertex buffer.
+ *
+ * Irrlicht does not currently support this: `CMeshBuffer` ties together a single vertex buffer
+ * and a single index buffer. There's no way to share these between mesh buffers.
+ *
+ */
class PartialMeshBuffer
{
public:
- PartialMeshBuffer(scene::SMeshBuffer *buffer, const std::vector<u16> &vertex_indexes) :
- m_buffer(buffer), m_vertex_indexes(vertex_indexes)
+ PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indexes) :
+ m_buffer(buffer), m_vertex_indexes(std::move(vertex_indexes))
{}
scene::IMeshBuffer *getBuffer() const { return m_buffer; }
const std::vector<u16> &getVertexIndexes() const { return m_vertex_indexes; }
void beforeDraw() const;
+ void afterDraw() const;
private:
scene::SMeshBuffer *m_buffer;
- std::vector<u16> m_vertex_indexes;
+ mutable std::vector<u16> m_vertex_indexes;
};
/*