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-rw-r--r--src/client/meshgen/collector.h65
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diff --git a/src/client/meshgen/collector.h b/src/client/meshgen/collector.h
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+/*
+Minetest
+Copyright (C) 2018 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+#include <array>
+#include <vector>
+#include "irrlichttypes.h"
+#include <S3DVertex.h>
+#include "client/tile.h"
+
+struct PreMeshBuffer
+{
+ TileLayer layer;
+ std::vector<u16> indices;
+ std::vector<video::S3DVertex> vertices;
+
+ PreMeshBuffer() = default;
+ explicit PreMeshBuffer(const TileLayer &layer) : layer(layer) {}
+};
+
+struct MeshCollector
+{
+ std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers;
+
+ // clang-format off
+ void append(const TileSpec &material,
+ const video::S3DVertex *vertices, u32 numVertices,
+ const u16 *indices, u32 numIndices);
+ void append(const TileSpec &material,
+ const video::S3DVertex *vertices, u32 numVertices,
+ const u16 *indices, u32 numIndices,
+ v3f pos, video::SColor c, u8 light_source);
+ // clang-format on
+
+private:
+ // clang-format off
+ void append(const TileLayer &material,
+ const video::S3DVertex *vertices, u32 numVertices,
+ const u16 *indices, u32 numIndices,
+ u8 layernum, bool use_scale = false);
+ void append(const TileLayer &material,
+ const video::S3DVertex *vertices, u32 numVertices,
+ const u16 *indices, u32 numIndices,
+ v3f pos, video::SColor c, u8 light_source,
+ u8 layernum, bool use_scale = false);
+ // clang-format on
+
+ PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices);
+};