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diff --git a/src/client/particles.h b/src/client/particles.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <iostream>
+#include "irrlichttypes_extrabloated.h"
+#include "client/tile.h"
+#include "localplayer.h"
+#include "tileanimation.h"
+
+struct ClientEvent;
+class ParticleManager;
+class ClientEnvironment;
+struct MapNode;
+struct ContentFeatures;
+
+class Particle : public scene::ISceneNode
+{
+ public:
+ Particle(
+ IGameDef* gamedef,
+ LocalPlayer *player,
+ ClientEnvironment *env,
+ v3f pos,
+ v3f velocity,
+ v3f acceleration,
+ float expirationtime,
+ float size,
+ bool collisiondetection,
+ bool collision_removal,
+ bool object_collision,
+ bool vertical,
+ video::ITexture *texture,
+ v2f texpos,
+ v2f texsize,
+ const struct TileAnimationParams &anim,
+ u8 glow,
+ video::SColor color = video::SColor(0xFFFFFFFF)
+ );
+ ~Particle() = default;
+
+ virtual const aabb3f &getBoundingBox() const
+ {
+ return m_box;
+ }
+
+ virtual u32 getMaterialCount() const
+ {
+ return 1;
+ }
+
+ virtual video::SMaterial& getMaterial(u32 i)
+ {
+ return m_material;
+ }
+
+ virtual void OnRegisterSceneNode();
+ virtual void render();
+
+ void step(float dtime);
+
+ bool get_expired ()
+ { return m_expiration < m_time; }
+
+private:
+ void updateLight();
+ void updateVertices();
+
+ video::S3DVertex m_vertices[4];
+ float m_time = 0.0f;
+ float m_expiration;
+
+ ClientEnvironment *m_env;
+ IGameDef *m_gamedef;
+ aabb3f m_box;
+ aabb3f m_collisionbox;
+ video::SMaterial m_material;
+ v2f m_texpos;
+ v2f m_texsize;
+ v3f m_pos;
+ v3f m_velocity;
+ v3f m_acceleration;
+ LocalPlayer *m_player;
+ float m_size;
+ //! Color without lighting
+ video::SColor m_base_color;
+ //! Final rendered color
+ video::SColor m_color;
+ bool m_collisiondetection;
+ bool m_collision_removal;
+ bool m_object_collision;
+ bool m_vertical;
+ v3s16 m_camera_offset;
+ struct TileAnimationParams m_animation;
+ float m_animation_time = 0.0f;
+ int m_animation_frame = 0;
+ u8 m_glow;
+};
+
+class ParticleSpawner
+{
+public:
+ ParticleSpawner(IGameDef* gamedef,
+ LocalPlayer *player,
+ u16 amount,
+ float time,
+ v3f minp, v3f maxp,
+ v3f minvel, v3f maxvel,
+ v3f minacc, v3f maxacc,
+ float minexptime, float maxexptime,
+ float minsize, float maxsize,
+ bool collisiondetection,
+ bool collision_removal,
+ bool object_collision,
+ u16 attached_id,
+ bool vertical,
+ video::ITexture *texture,
+ u32 id,
+ const struct TileAnimationParams &anim, u8 glow,
+ ParticleManager* p_manager);
+
+ ~ParticleSpawner() = default;
+
+ void step(float dtime, ClientEnvironment *env);
+
+ bool get_expired ()
+ { return (m_amount <= 0) && m_spawntime != 0; }
+
+private:
+ void spawnParticle(ClientEnvironment *env, float radius,
+ bool is_attached, const v3f &attached_pos,
+ float attached_yaw);
+
+ ParticleManager *m_particlemanager;
+ float m_time;
+ IGameDef *m_gamedef;
+ LocalPlayer *m_player;
+ u16 m_amount;
+ float m_spawntime;
+ v3f m_minpos;
+ v3f m_maxpos;
+ v3f m_minvel;
+ v3f m_maxvel;
+ v3f m_minacc;
+ v3f m_maxacc;
+ float m_minexptime;
+ float m_maxexptime;
+ float m_minsize;
+ float m_maxsize;
+ video::ITexture *m_texture;
+ std::vector<float> m_spawntimes;
+ bool m_collisiondetection;
+ bool m_collision_removal;
+ bool m_object_collision;
+ bool m_vertical;
+ u16 m_attached_id;
+ struct TileAnimationParams m_animation;
+ u8 m_glow;
+};
+
+/**
+ * Class doing particle as well as their spawners handling
+ */
+class ParticleManager
+{
+friend class ParticleSpawner;
+public:
+ ParticleManager(ClientEnvironment* env);
+ ~ParticleManager();
+
+ void step (float dtime);
+
+ void handleParticleEvent(ClientEvent *event, Client *client,
+ LocalPlayer *player);
+
+ void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
+
+ void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);
+
+ u32 getSpawnerId() const
+ {
+ for (u32 id = 0;; ++id) { // look for unused particlespawner id
+ if (m_particle_spawners.find(id) == m_particle_spawners.end())
+ return id;
+ }
+ }
+
+protected:
+ void addParticle(Particle* toadd);
+
+private:
+
+ void stepParticles (float dtime);
+ void stepSpawners (float dtime);
+
+ void clearAll ();
+
+ std::vector<Particle*> m_particles;
+ std::map<u32, ParticleSpawner*> m_particle_spawners;
+
+ ClientEnvironment* m_env;
+ std::mutex m_particle_list_lock;
+ std::mutex m_spawner_list_lock;
+};