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render
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pageflip.h
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inuniform sampler2D baseTexture; uniform sampler2D normalTexture; uniform vec3 yawVec; void main (void) { vec2 uv = gl_TexCoord[0].st; //texture sampling rate const float step = 1.0 / 256.0; float tl = texture2D(normalTexture, vec2(uv.x - step, uv.y + step)).r; float t = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r; float tr = texture2D(normalTexture, vec2(uv.x + step, uv.y + step)).r; float r = texture2D(normalTexture, vec2(uv.x + step, uv.y)).r; float br = texturid=9146c6a50fdf81196bab3d517b8313fb4fa3bc71&id2=f40f4143dfbbaadaabcdbd5243412d389a9d29fb'>Diffstat (limited to 'src/client/render/pageflip.h')
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