diff options
Diffstat (limited to 'src/client/render')
-rw-r--r-- | src/client/render/anaglyph.cpp | 3 | ||||
-rw-r--r-- | src/client/render/core.cpp | 19 | ||||
-rw-r--r-- | src/client/render/core.h | 5 | ||||
-rw-r--r-- | src/client/render/interlaced.cpp | 4 |
4 files changed, 29 insertions, 2 deletions
diff --git a/src/client/render/anaglyph.cpp b/src/client/render/anaglyph.cpp index 9ba4464a2..2571f7333 100644 --- a/src/client/render/anaglyph.cpp +++ b/src/client/render/anaglyph.cpp @@ -30,6 +30,7 @@ void RenderingCoreAnaglyph::drawAll() void RenderingCoreAnaglyph::setupMaterial(int color_mask) { video::SOverrideMaterial &mat = driver->getOverrideMaterial(); + mat.reset(); mat.Material.ColorMask = color_mask; mat.EnableFlags = video::EMF_COLOR_MASK; mat.EnablePasses = scene::ESNRP_SKY_BOX | scene::ESNRP_SOLID | @@ -40,7 +41,7 @@ void RenderingCoreAnaglyph::setupMaterial(int color_mask) void RenderingCoreAnaglyph::useEye(bool right) { RenderingCoreStereo::useEye(right); - driver->clearZBuffer(); + driver->clearBuffers(video::ECBF_DEPTH); setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED); } diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp index 92a7137ea..44ef1c98c 100644 --- a/src/client/render/core.cpp +++ b/src/client/render/core.cpp @@ -24,25 +24,35 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/clientmap.h" #include "client/hud.h" #include "client/minimap.h" +#include "client/shadows/dynamicshadowsrender.h" RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud) : device(_device), driver(device->getVideoDriver()), smgr(device->getSceneManager()), guienv(device->getGUIEnvironment()), client(_client), camera(client->getCamera()), - mapper(client->getMinimap()), hud(_hud) + mapper(client->getMinimap()), hud(_hud), + shadow_renderer(nullptr) { screensize = driver->getScreenSize(); virtual_size = screensize; + + if (g_settings->getBool("enable_shaders") && + false && g_settings->getBool("enable_dynamic_shadows")) { + shadow_renderer = new ShadowRenderer(device, client); + } } RenderingCore::~RenderingCore() { clearTextures(); + delete shadow_renderer; } void RenderingCore::initialize() { // have to be called late as the VMT is not ready in the constructor: initTextures(); + if (shadow_renderer) + shadow_renderer->initialize(); } void RenderingCore::updateScreenSize() @@ -66,6 +76,9 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min draw_wield_tool = _draw_wield_tool; draw_crosshair = _draw_crosshair; + if (shadow_renderer) + shadow_renderer->update(); + beforeDraw(); drawAll(); } @@ -73,9 +86,13 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min void RenderingCore::draw3D() { smgr->drawAll(); + if (shadow_renderer) + shadow_renderer->drawDebug(); + driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); if (!show_hud) return; + hud->drawBlockBounds(); hud->drawSelectionMesh(); if (draw_wield_tool) camera->drawWieldedTool(); diff --git a/src/client/render/core.h b/src/client/render/core.h index 52ea8f99f..cabfbbfad 100644 --- a/src/client/render/core.h +++ b/src/client/render/core.h @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #pragma once #include "irrlichttypes_extrabloated.h" +class ShadowRenderer; class Camera; class Client; class Hud; @@ -47,6 +48,8 @@ protected: Minimap *mapper; Hud *hud; + ShadowRenderer *shadow_renderer; + void updateScreenSize(); virtual void initTextures() {} virtual void clearTextures() {} @@ -72,4 +75,6 @@ public: bool _draw_wield_tool, bool _draw_crosshair); inline v2u32 getVirtualSize() const { return virtual_size; } + + ShadowRenderer *get_shadow_renderer() { return shadow_renderer; }; }; diff --git a/src/client/render/interlaced.cpp b/src/client/render/interlaced.cpp index ce8e92f21..3f79a8eb5 100644 --- a/src/client/render/interlaced.cpp +++ b/src/client/render/interlaced.cpp @@ -35,7 +35,11 @@ void RenderingCoreInterlaced::initMaterial() IShaderSource *s = client->getShaderSource(); mat.UseMipMaps = false; mat.ZBuffer = false; +#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8 + mat.ZWriteEnable = video::EZW_OFF; +#else mat.ZWriteEnable = false; +#endif u32 shader = s->getShader("3d_interlaced_merge", TILE_MATERIAL_BASIC); mat.MaterialType = s->getShaderInfo(shader).material; for (int k = 0; k < 3; ++k) { |