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Diffstat (limited to 'src/client/renderingengine.cpp')
-rw-r--r-- | src/client/renderingengine.cpp | 1072 |
1 files changed, 1072 insertions, 0 deletions
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp new file mode 100644 index 000000000..ce8f643b9 --- /dev/null +++ b/src/client/renderingengine.cpp @@ -0,0 +1,1072 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include <IrrlichtDevice.h> +#include <irrlicht.h> +#include "fontengine.h" +#include "clouds.h" +#include "util/numeric.h" +#include "guiscalingfilter.h" +#include "hud.h" +#include "camera.h" +#include "minimap.h" +#include "clientmap.h" +#include "renderingengine.h" +#include "inputhandler.h" +#include "gettext.h" + +#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER) +#define XORG_USED +#endif +#ifdef XORG_USED +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#endif + +RenderingEngine *RenderingEngine::s_singleton = nullptr; + +RenderingEngine::RenderingEngine(IEventReceiver *receiver) +{ + sanity_check(!s_singleton); + + // Resolution selection + bool fullscreen = g_settings->getBool("fullscreen"); + u16 screen_w = g_settings->getU16("screen_w"); + u16 screen_h = g_settings->getU16("screen_h"); + + // bpp, fsaa, vsync + bool vsync = g_settings->getBool("vsync"); + u16 bits = g_settings->getU16("fullscreen_bpp"); + u16 fsaa = g_settings->getU16("fsaa"); + + // stereo buffer required for pageflip stereo + bool stereo_buffer = g_settings->get("3d_mode") == "pageflip"; + + // Determine driver + video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; + const std::string &driverstring = g_settings->get("video_driver"); + std::vector<video::E_DRIVER_TYPE> drivers = + RenderingEngine::getSupportedVideoDrivers(); + u32 i; + for (i = 0; i != drivers.size(); i++) { + if (!strcasecmp(driverstring.c_str(), + RenderingEngine::getVideoDriverName(drivers[i]))) { + driverType = drivers[i]; + break; + } + } + if (i == drivers.size()) { + errorstream << "Invalid video_driver specified; " + "defaulting to opengl" + << std::endl; + } + + SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); + params.DriverType = driverType; + params.WindowSize = core::dimension2d<u32>(screen_w, screen_h); + params.Bits = bits; + params.AntiAlias = fsaa; + params.Fullscreen = fullscreen; + params.Stencilbuffer = false; + params.Stereobuffer = stereo_buffer; + params.Vsync = vsync; + params.EventReceiver = receiver; + params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); + params.ZBufferBits = 24; +#ifdef __ANDROID__ + params.PrivateData = porting::app_global; + params.OGLES2ShaderPath = std::string( + porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" + + DIR_DELIM).c_str(); +#endif + + m_device = createDeviceEx(params); + s_singleton = this; +} + +RenderingEngine::~RenderingEngine() +{ + m_device->drop(); + s_singleton = nullptr; +} + +v2u32 RenderingEngine::getWindowSize() const +{ + return m_device->getVideoDriver()->getScreenSize(); +} + +void RenderingEngine::setResizable(bool resize) +{ + m_device->setResizable(resize); +} + +video::IVideoDriver *RenderingEngine::getVideoDriver() +{ + return m_device->getVideoDriver(); +} + +bool RenderingEngine::print_video_modes() +{ + IrrlichtDevice *nulldevice; + + bool vsync = g_settings->getBool("vsync"); + u16 fsaa = g_settings->getU16("fsaa"); + MyEventReceiver *receiver = new MyEventReceiver(); + + SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); + params.DriverType = video::EDT_NULL; + params.WindowSize = core::dimension2d<u32>(640, 480); + params.Bits = 24; + params.AntiAlias = fsaa; + params.Fullscreen = false; + params.Stencilbuffer = false; + params.Vsync = vsync; + params.EventReceiver = receiver; + params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); + + nulldevice = createDeviceEx(params); + + if (!nulldevice) { + delete receiver; + return false; + } + + std::cout << _("Available video modes (WxHxD):") << std::endl; + + video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); + + if (videomode_list != NULL) { + s32 videomode_count = videomode_list->getVideoModeCount(); + core::dimension2d<u32> videomode_res; + s32 videomode_depth; + for (s32 i = 0; i < videomode_count; ++i) { + videomode_res = videomode_list->getVideoModeResolution(i); + videomode_depth = videomode_list->getVideoModeDepth(i); + std::cout << videomode_res.Width << "x" << videomode_res.Height + << "x" << videomode_depth << std::endl; + } + + std::cout << _("Active video mode (WxHxD):") << std::endl; + videomode_res = videomode_list->getDesktopResolution(); + videomode_depth = videomode_list->getDesktopDepth(); + std::cout << videomode_res.Width << "x" << videomode_res.Height << "x" + << videomode_depth << std::endl; + } + + nulldevice->drop(); + delete receiver; + + return videomode_list != NULL; +} + +void RenderingEngine::setXorgClassHint( + const video::SExposedVideoData &video_data, const std::string &name) +{ +#ifdef XORG_USED + if (video_data.OpenGLLinux.X11Display == NULL) + return; + + XClassHint *classhint = XAllocClassHint(); + classhint->res_name = (char *)name.c_str(); + classhint->res_class = (char *)name.c_str(); + + XSetClassHint((Display *)video_data.OpenGLLinux.X11Display, + video_data.OpenGLLinux.X11Window, classhint); + XFree(classhint); +#endif +} + +bool RenderingEngine::setWindowIcon() +{ +#if defined(XORG_USED) +#if RUN_IN_PLACE + return setXorgWindowIconFromPath( + porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png"); +#else + // We have semi-support for reading in-place data if we are + // compiled with RUN_IN_PLACE. Don't break with this and + // also try the path_share location. + return setXorgWindowIconFromPath( + ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") || + setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME + "-xorg-icon-128.png"); +#endif +#elif defined(_WIN32) + const video::SExposedVideoData exposedData = + m_device->getVideoDriver()->getExposedVideoData(); + HWND hWnd; // Window handle + + switch (m_device->getVideoDriver()->getDriverType()) { + case video::EDT_DIRECT3D8: + hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd); + break; + case video::EDT_DIRECT3D9: + hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd); + break; + case video::EDT_OPENGL: + hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd); + break; + default: + return false; + } + + // Load the ICON from resource file + const HICON hicon = LoadIcon(GetModuleHandle(NULL), + MAKEINTRESOURCE(130) // The ID of the ICON defined in + // winresource.rc + ); + + if (hicon) { + SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon)); + SendMessage(hWnd, WM_SETICON, ICON_SMALL, + reinterpret_cast<LPARAM>(hicon)); + return true; + } + return false; +#else + return false; +#endif +} + +bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file) +{ +#ifdef XORG_USED + + video::IVideoDriver *v_driver = m_device->getVideoDriver(); + + video::IImageLoader *image_loader = NULL; + u32 cnt = v_driver->getImageLoaderCount(); + for (u32 i = 0; i < cnt; i++) { + if (v_driver->getImageLoader(i)->isALoadableFileExtension( + icon_file.c_str())) { + image_loader = v_driver->getImageLoader(i); + break; + } + } + + if (!image_loader) { + warningstream << "Could not find image loader for file '" << icon_file + << "'" << std::endl; + return false; + } + + io::IReadFile *icon_f = + m_device->getFileSystem()->createAndOpenFile(icon_file.c_str()); + + if (!icon_f) { + warningstream << "Could not load icon file '" << icon_file << "'" + << std::endl; + return false; + } + + video::IImage *img = image_loader->loadImage(icon_f); + + if (!img) { + warningstream << "Could not load icon file '" << icon_file << "'" + << std::endl; + icon_f->drop(); + return false; + } + + u32 height = img->getDimension().Height; + u32 width = img->getDimension().Width; + + size_t icon_buffer_len = 2 + height * width; + long *icon_buffer = new long[icon_buffer_len]; + + icon_buffer[0] = width; + icon_buffer[1] = height; + + for (u32 x = 0; x < width; x++) { + for (u32 y = 0; y < height; y++) { + video::SColor col = img->getPixel(x, y); + long pixel_val = 0; + pixel_val |= (u8)col.getAlpha() << 24; + pixel_val |= (u8)col.getRed() << 16; + pixel_val |= (u8)col.getGreen() << 8; + pixel_val |= (u8)col.getBlue(); + icon_buffer[2 + x + y * width] = pixel_val; + } + } + + img->drop(); + icon_f->drop(); + + const video::SExposedVideoData &video_data = v_driver->getExposedVideoData(); + + Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display; + + if (x11_dpl == NULL) { + warningstream << "Could not find x11 display for setting its icon." + << std::endl; + delete[] icon_buffer; + return false; + } + + Window x11_win = (Window)video_data.OpenGLLinux.X11Window; + + Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False); + Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False); + XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace, + (const unsigned char *)icon_buffer, icon_buffer_len); + + delete[] icon_buffer; + +#endif + return true; +} + +/* + Draws a screen with a single text on it. + Text will be removed when the screen is drawn the next time. + Additionally, a progressbar can be drawn when percent is set between 0 and 100. +*/ +void RenderingEngine::_draw_load_screen(const std::wstring &text, + gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime, + int percent, bool clouds) +{ + v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); + + v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight()); + v2s32 center(screensize.X / 2, screensize.Y / 2); + core::rect<s32> textrect(center - textsize / 2, center + textsize / 2); + + gui::IGUIStaticText *guitext = + guienv->addStaticText(text.c_str(), textrect, false, false); + guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + + bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds"); + if (cloud_menu_background) { + g_menuclouds->step(dtime * 3); + g_menuclouds->render(); + get_video_driver()->beginScene( + true, true, video::SColor(255, 140, 186, 250)); + g_menucloudsmgr->drawAll(); + } else + get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0)); + + // draw progress bar + if ((percent >= 0) && (percent <= 100)) { + video::ITexture *progress_img = tsrc->getTexture("progress_bar.png"); + video::ITexture *progress_img_bg = + tsrc->getTexture("progress_bar_bg.png"); + + if (progress_img && progress_img_bg) { +#ifndef __ANDROID__ + const core::dimension2d<u32> &img_size = + progress_img_bg->getSize(); + u32 imgW = rangelim(img_size.Width, 200, 600); + u32 imgH = rangelim(img_size.Height, 24, 72); +#else + const core::dimension2d<u32> img_size(256, 48); + float imgRatio = (float)img_size.Height / img_size.Width; + u32 imgW = screensize.X / 2.2f; + u32 imgH = floor(imgW * imgRatio); +#endif + v2s32 img_pos((screensize.X - imgW) / 2, + (screensize.Y - imgH) / 2); + + draw2DImageFilterScaled(get_video_driver(), progress_img_bg, + core::rect<s32>(img_pos.X, img_pos.Y, + img_pos.X + imgW, + img_pos.Y + imgH), + core::rect<s32>(0, 0, img_size.Width, + img_size.Height), + 0, 0, true); + + draw2DImageFilterScaled(get_video_driver(), progress_img, + core::rect<s32>(img_pos.X, img_pos.Y, + img_pos.X + (percent * imgW) / 100, + img_pos.Y + imgH), + core::rect<s32>(0, 0, + (percent * img_size.Width) / 100, + img_size.Height), + 0, 0, true); + } + } + + guienv->drawAll(); + get_video_driver()->endScene(); + guitext->remove(); +} + +std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes() +{ + IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL); + sanity_check(nulldevice); + + std::vector<core::vector3d<u32>> mlist; + video::IVideoModeList *modelist = nulldevice->getVideoModeList(); + + s32 num_modes = modelist->getVideoModeCount(); + for (s32 i = 0; i != num_modes; i++) { + core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i); + u32 mode_depth = (u32)modelist->getVideoModeDepth(i); + mlist.push_back(core::vector3d<u32>( + mode_res.Width, mode_res.Height, mode_depth)); + } + + nulldevice->drop(); + return mlist; +} + +std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers() +{ + std::vector<irr::video::E_DRIVER_TYPE> drivers; + + for (int i = 0; i != irr::video::EDT_COUNT; i++) { + if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i)) + drivers.push_back((irr::video::E_DRIVER_TYPE)i); + } + + return drivers; +} + +void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player, + Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv, + const v2u32 &screensize, const video::SColor &skycolor, bool show_hud, + bool show_minimap) +{ + bool draw_wield_tool = + (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && + camera->getCameraMode() < CAMERA_MODE_THIRD); + + bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && + (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT)); + +#ifdef HAVE_TOUCHSCREENGUI + try { + draw_crosshair = !g_settings->getBool("touchtarget"); + } catch (SettingNotFoundException) { + } +#endif + + const std::string &draw_mode = g_settings->get("3d_mode"); + + if (draw_mode == "anaglyph") { + draw_anaglyph_3d_mode( + camera, show_hud, hud, draw_wield_tool, client, guienv); + draw_crosshair = false; + } else if (draw_mode == "interlaced") { + draw_interlaced_3d_mode(camera, show_hud, hud, screensize, + draw_wield_tool, client, guienv, skycolor); + draw_crosshair = false; + } else if (draw_mode == "sidebyside") { + draw_sidebyside_3d_mode(camera, show_hud, hud, screensize, + draw_wield_tool, client, guienv, skycolor); + show_hud = false; + } else if (draw_mode == "topbottom") { + draw_top_bottom_3d_mode(camera, show_hud, hud, screensize, + draw_wield_tool, client, guienv, skycolor); + show_hud = false; + } else if (draw_mode == "pageflip") { + draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool, + client, guienv, skycolor); + draw_crosshair = false; + show_hud = false; + } else { + draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client, + guienv, skycolor); + } + + /* + Post effects + */ + client->getEnv().getClientMap().renderPostFx(camera->getCameraMode()); + + // TODO how to make those 3d too + if (show_hud) { + if (draw_crosshair) + hud->drawCrosshair(); + + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + + if (mapper && show_minimap) + mapper->drawMinimap(); + } + + guienv->drawAll(); +} + +void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud, + bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv) +{ + + /* preserve old setup*/ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + // Left eye... + irr::core::vector3df leftEye; + irr::core::matrix4 leftMove; + leftMove.setTranslation(irr::core::vector3df( + -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + leftEye = (startMatrix * leftMove).getTranslation(); + + // clear the depth buffer, and color + getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255)); + getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; + getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; + getVideoDriver()->getOverrideMaterial().EnablePasses = + irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + + irr::scene::ESNRP_TRANSPARENT + + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; + camera->getCameraNode()->setPosition(leftEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&leftMove); + } + + guienv->drawAll(); + + // Right eye... + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + rightMove.setTranslation(irr::core::vector3df( + g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + rightEye = (startMatrix * rightMove).getTranslation(); + + // clear the depth buffer + getVideoDriver()->clearZBuffer(); + getVideoDriver()->getOverrideMaterial().Material.ColorMask = + irr::video::ECP_GREEN + irr::video::ECP_BLUE; + getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; + getVideoDriver()->getOverrideMaterial().EnablePasses = + irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + + irr::scene::ESNRP_TRANSPARENT + + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; + camera->getCameraNode()->setPosition(rightEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&rightMove); + } + + guienv->drawAll(); + + getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL; + getVideoDriver()->getOverrideMaterial().EnableFlags = 0; + getVideoDriver()->getOverrideMaterial().EnablePasses = 0; + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::init_texture( + const v2u32 &screensize, video::ITexture **texture, const char *name) +{ + if (*texture) { + getVideoDriver()->removeTexture(*texture); + } + *texture = getVideoDriver()->addRenderTargetTexture( + core::dimension2d<u32>(screensize.X, screensize.Y), name, + irr::video::ECF_A8R8G8B8); +} + +video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign, + const irr::core::matrix4 &startMatrix, + const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera, + Hud *hud, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + static video::ITexture *images[2] = {NULL, NULL}; + static v2u32 last_screensize = v2u32(0, 0); + + video::ITexture *image = NULL; + + if (screensize != last_screensize) { + init_texture(screensize, &images[1], "mt_drawimage_img1"); + init_texture(screensize, &images[0], "mt_drawimage_img2"); + last_screensize = screensize; + } + + if (psign == RIGHT) + image = images[1]; + else + image = images[0]; + + getVideoDriver()->setRenderTarget(image, true, true, + irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(), + skycolor.getBlue())); + + irr::core::vector3df eye_pos; + irr::core::matrix4 movement; + movement.setTranslation(irr::core::vector3df( + (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f, + 0.0f)); + eye_pos = (startMatrix * movement).getTranslation(); + + // clear the depth buffer + getVideoDriver()->clearZBuffer(); + camera->getCameraNode()->setPosition(eye_pos); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&movement); + } + + guienv->drawAll(); + + /* switch back to real renderer */ + getVideoDriver()->setRenderTarget(0, true, true, + irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), + skycolor.getBlue())); + + return image; +} + +video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud, + Hud *hud, Client *client, bool draw_crosshair, + const video::SColor &skycolor, gui::IGUIEnvironment *guienv, + Camera *camera) +{ + static video::ITexture *image = nullptr; + init_texture(screensize, &image, "mt_drawimage_hud"); + getVideoDriver()->setRenderTarget( + image, true, true, irr::video::SColor(255, 0, 0, 0)); + + if (show_hud) { + if (draw_crosshair) + hud->drawCrosshair(); + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + guienv->drawAll(); + } + + getVideoDriver()->setRenderTarget(0, true, true, + irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), + skycolor.getBlue())); + + return image; +} + +void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + /* save current info */ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + /* create left view */ + video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + // Right eye... + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + rightMove.setTranslation(irr::core::vector3df( + g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + rightEye = (startMatrix * rightMove).getTranslation(); + + // clear the depth buffer + getVideoDriver()->clearZBuffer(); + camera->getCameraNode()->setPosition(rightEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&rightMove); + } + guienv->drawAll(); + + for (unsigned int i = 0; i < screensize.Y; i += 2) { +#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8) + getVideoDriver()->draw2DImage(left_image, + irr::core::position2d<s32>(0, i), +#else + getVideoDriver()->draw2DImage(left_image, + irr::core::position2d<s32>(0, screensize.Y - i), +#endif + irr::core::rect<s32>(0, i, screensize.X, i + 1), 0, + irr::video::SColor(255, 255, 255, 255), false); + } + + /* cleanup */ + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + /* save current info */ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + /* create left view */ + video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create right view */ + video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create hud overlay */ + video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, + skycolor, guienv, camera); + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + // makeColorKeyTexture mirrors texture so we do it twice to get it right again + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + + draw2DImageFilterScaled(getVideoDriver(), left_image, + irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + draw2DImageFilterScaled(getVideoDriver(), right_image, + irr::core::rect<s32>( + screensize.X / 2, 0, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>( + screensize.X / 2, 0, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + left_image = nullptr; + right_image = nullptr; + + /* cleanup */ + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + /* save current info */ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + /* create left view */ + video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create right view */ + video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create hud overlay */ + video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, + skycolor, guienv, camera); + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + // makeColorKeyTexture mirrors texture so we do it twice to get it right again + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + + draw2DImageFilterScaled(getVideoDriver(), left_image, + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + draw2DImageFilterScaled(getVideoDriver(), right_image, + irr::core::rect<s32>( + 0, screensize.Y / 2, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>( + 0, screensize.Y / 2, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + left_image = NULL; + right_image = NULL; + + /* cleanup */ + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ +#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8 + errorstream << "Pageflip 3D mode is not supported" + << " with your Irrlicht version!" << std::endl; +#else + /* preserve old setup*/ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + // Left eye... + getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER); + + irr::core::vector3df leftEye; + irr::core::matrix4 leftMove; + leftMove.setTranslation(irr::core::vector3df( + -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + leftEye = (startMatrix * leftMove).getTranslation(); + + // clear the depth buffer, and color + getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); + camera->getCameraNode()->setPosition(leftEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&leftMove); + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + } + + guienv->drawAll(); + + // Right eye... + getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER); + + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + rightMove.setTranslation(irr::core::vector3df( + g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + rightEye = (startMatrix * rightMove).getTranslation(); + + // clear the depth buffer, and color + getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); + camera->getCameraNode()->setPosition(rightEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&rightMove); + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + } + + guienv->drawAll(); + + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +#endif +} + +// returns (size / coef), rounded upwards +inline int scaledown(int coef, int size) +{ + return (size + coef - 1) / coef; +} + +void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + // Undersampling-specific stuff + static video::ITexture *image = NULL; + static v2u32 last_pixelated_size = v2u32(0, 0); + static thread_local int undersampling = g_settings->getU16("undersampling"); + v2u32 pixelated_size; + v2u32 dest_size; + if (undersampling > 0) { + pixelated_size = v2u32(scaledown(undersampling, screensize.X), + scaledown(undersampling, screensize.Y)); + dest_size = v2u32(undersampling * pixelated_size.X, + undersampling * pixelated_size.Y); + if (pixelated_size != last_pixelated_size) { + init_texture(pixelated_size, &image, "mt_drawimage_img1"); + last_pixelated_size = pixelated_size; + } + getVideoDriver()->setRenderTarget(image, true, true, skycolor); + } + + // Render + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) { + camera->drawWieldedTool(); + } + } + + // Upscale lowres render + if (undersampling > 0) { + getVideoDriver()->setRenderTarget(0, true, true); + getVideoDriver()->draw2DImage(image, + irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y), + irr::core::rect<s32>(0, 0, pixelated_size.X, + pixelated_size.Y)); + } +} + +const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type) +{ + static const char *driver_ids[] = { + "null", "software", "burningsvideo", "direct3d8", "direct3d9", + "opengl", "ogles1", "ogles2", + }; + + return driver_ids[type]; +} + +const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type) +{ + static const char *driver_names[] = { + "NULL Driver", "Software Renderer", "Burning's Video", + "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2", + }; + + return driver_names[type]; +} + +#ifndef __ANDROID__ +#ifdef XORG_USED + +static float calcDisplayDensity() +{ + const char *current_display = getenv("DISPLAY"); + + if (current_display != NULL) { + Display *x11display = XOpenDisplay(current_display); + + if (x11display != NULL) { + /* try x direct */ + float dpi_height = floor( + DisplayHeight(x11display, 0) / + (DisplayHeightMM(x11display, 0) * + 0.039370) + + 0.5); + float dpi_width = floor( + DisplayWidth(x11display, 0) / + (DisplayWidthMM(x11display, 0) * + 0.039370) + + 0.5); + + XCloseDisplay(x11display); + + return std::max(dpi_height, dpi_width) / 96.0; + } + } + + /* return manually specified dpi */ + return g_settings->getFloat("screen_dpi") / 96.0; +} + +float RenderingEngine::getDisplayDensity() +{ + static float cached_display_density = calcDisplayDensity(); + return cached_display_density; +} + +#else // XORG_USED +float RenderingEngine::getDisplayDensity() +{ + return g_settings->getFloat("screen_dpi") / 96.0; +} +#endif // XORG_USED + +v2u32 RenderingEngine::getDisplaySize() +{ + IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL); + + core::dimension2d<u32> deskres = + nulldevice->getVideoModeList()->getDesktopResolution(); + nulldevice->drop(); + + return deskres; +} +#endif // __ANDROID__ |