diff options
Diffstat (limited to 'src/client/shader.cpp')
-rw-r--r-- | src/client/shader.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp index d9c1952c4..1be9ef128 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -220,6 +220,7 @@ class MainShaderConstantSetter : public IShaderConstantSetter CachedPixelShaderSetting<f32> m_shadow_strength; CachedPixelShaderSetting<f32> m_time_of_day; CachedPixelShaderSetting<f32> m_shadowfar; + CachedPixelShaderSetting<f32, 4> m_camera_pos; CachedPixelShaderSetting<s32> m_shadow_texture; CachedVertexShaderSetting<f32> m_perspective_bias0_vertex; CachedPixelShaderSetting<f32> m_perspective_bias0_pixel; @@ -252,6 +253,7 @@ public: , m_shadow_strength("f_shadow_strength") , m_time_of_day("f_timeofday") , m_shadowfar("f_shadowfar") + , m_camera_pos("CameraPos") , m_shadow_texture("ShadowMapSampler") , m_perspective_bias0_vertex("xyPerspectiveBias0") , m_perspective_bias0_pixel("xyPerspectiveBias0") @@ -321,6 +323,10 @@ public: f32 shadowFar = shadow->getMaxShadowFar(); m_shadowfar.set(&shadowFar, services); + f32 cam_pos[4]; + shadowViewProj.transformVect(cam_pos, light.getPlayerPos()); + m_camera_pos.set(cam_pos, services); + // I dont like using this hardcoded value. maybe something like // MAX_TEXTURE - 1 or somthing like that?? s32 TextureLayerID = 3; |