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-rw-r--r--src/client/shadows/dynamicshadowsrender.cpp13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/client/shadows/dynamicshadowsrender.cpp b/src/client/shadows/dynamicshadowsrender.cpp
index 1dfc90d1c..a008c3e06 100644
--- a/src/client/shadows/dynamicshadowsrender.cpp
+++ b/src/client/shadows/dynamicshadowsrender.cpp
@@ -143,7 +143,7 @@ size_t ShadowRenderer::getDirectionalLightCount() const
f32 ShadowRenderer::getMaxShadowFar() const
{
if (!m_light_list.empty()) {
- float zMax = m_light_list[0].getMaxFarValue();
+ float zMax = m_light_list[0].getFarValue();
return zMax;
}
return 0.0f;
@@ -418,10 +418,6 @@ void ShadowRenderer::renderShadowMap(video::ITexture *target,
material.BackfaceCulling = false;
material.FrontfaceCulling = true;
- material.PolygonOffsetFactor = 4.0f;
- material.PolygonOffsetDirection = video::EPO_BACK;
- //material.PolygonOffsetDepthBias = 1.0f/4.0f;
- //material.PolygonOffsetSlopeScale = -1.f;
if (m_shadow_map_colored && pass != scene::ESNRP_SOLID) {
material.MaterialType = (video::E_MATERIAL_TYPE) depth_shader_trans;
@@ -431,9 +427,6 @@ void ShadowRenderer::renderShadowMap(video::ITexture *target,
material.BlendOperation = video::EBO_MIN;
}
- // FIXME: I don't think this is needed here
- map_node->OnAnimate(m_device->getTimer()->getTime());
-
m_driver->setTransform(video::ETS_WORLD,
map_node->getAbsoluteTransformation());
@@ -479,10 +472,6 @@ void ShadowRenderer::renderShadowObjects(
current_mat.BackfaceCulling = true;
current_mat.FrontfaceCulling = false;
- current_mat.PolygonOffsetFactor = 1.0f/2048.0f;
- current_mat.PolygonOffsetDirection = video::EPO_BACK;
- //current_mat.PolygonOffsetDepthBias = 1.0 * 2.8e-6;
- //current_mat.PolygonOffsetSlopeScale = -1.f;
}
m_driver->setTransform(video::ETS_WORLD,