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-rw-r--r--src/client/sky.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index 7fe90c6cd..ca56889b4 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -103,7 +103,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
- if (false && g_settings->getBool("enable_dynamic_shadows")) {
+ if (g_settings->getBool("enable_dynamic_shadows")) {
float val = g_settings->getFloat("shadow_sky_body_orbit_tilt");
m_sky_body_orbit_tilt = rangelim(val, 0.0f, 60.0f);
}
@@ -660,9 +660,12 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
// to time 4000.
float tod = wicked_time_of_day < 0.5f ? wicked_time_of_day : (1.0f - wicked_time_of_day);
- float starbrightness = (0.25f - fabsf(tod)) * 20.0f;
+ float day_opacity = clamp(m_star_params.day_opacity, 0.0f, 1.0f);
+ float starbrightness = (0.25f - fabs(tod)) * 20.0f;
+ float alpha = clamp(starbrightness, day_opacity, 1.0f);
+
m_star_color = m_star_params.starcolor;
- m_star_color.a *= clamp(starbrightness, 0.0f, 1.0f);
+ m_star_color.a *= alpha;
if (m_star_color.a <= 0.0f) // Stars are only drawn when not fully transparent
return;
m_materials[0].DiffuseColor = m_materials[0].EmissiveColor = m_star_color.toSColor();