diff options
Diffstat (limited to 'src/client/sky.h')
-rw-r--r-- | src/client/sky.h | 70 |
1 files changed, 55 insertions, 15 deletions
diff --git a/src/client/sky.h b/src/client/sky.h index 2ab9a767c..8637f96d4 100644 --- a/src/client/sky.h +++ b/src/client/sky.h @@ -21,11 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <array> #include "camera.h" #include "irrlichttypes_extrabloated.h" +#include "skyparams.h" #pragma once -#define SKY_MATERIAL_COUNT 5 -#define SKY_STAR_COUNT 1000 +#define SKY_MATERIAL_COUNT 12 class ITextureSource; @@ -45,8 +45,6 @@ public: // Used by Irrlicht for optimizing rendering virtual video::SMaterial &getMaterial(u32 i) { return m_materials[i]; } - - // Used by Irrlicht for optimizing rendering virtual u32 getMaterialCount() const { return SKY_MATERIAL_COUNT; } void update(float m_time_of_day, float time_brightness, float direct_brightness, @@ -64,6 +62,23 @@ public: return m_visible ? m_skycolor : m_fallback_bg_color; } + void setSunVisible(bool sun_visible) { m_sun_params.visible = sun_visible; } + void setSunTexture(std::string sun_texture, + std::string sun_tonemap, ITextureSource *tsrc); + void setSunScale(f32 sun_scale) { m_sun_params.scale = sun_scale; } + void setSunriseVisible(bool glow_visible) { m_sun_params.sunrise_visible = glow_visible; } + void setSunriseTexture(std::string sunglow_texture, ITextureSource* tsrc); + + void setMoonVisible(bool moon_visible) { m_moon_params.visible = moon_visible; } + void setMoonTexture(std::string moon_texture, + std::string moon_tonemap, ITextureSource *tsrc); + void setMoonScale(f32 moon_scale) { m_moon_params.scale = moon_scale; } + + void setStarsVisible(bool stars_visible) { m_star_params.visible = stars_visible; } + void setStarCount(u16 star_count, bool force_update); + void setStarColor(video::SColor star_color) { m_star_params.starcolor = star_color; } + void setStarScale(f32 star_scale) { m_star_params.scale = star_scale; } + bool getCloudsVisible() const { return m_clouds_visible && m_clouds_enabled; } const video::SColorf &getCloudColor() const { return m_cloudcolor_f; } @@ -79,12 +94,16 @@ public: m_bgcolor = bgcolor; m_skycolor = skycolor; } - void setBodiesVisible(bool visible) { m_bodies_visible = visible; } - + void setSkyColors(const SkyboxParams sky); + void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint, + std::string use_sun_tint); + void setInClouds(bool clouds) { m_in_clouds = clouds; } + void clearSkyboxTextures() { m_sky_params.textures.clear(); } + void addTextureToSkybox(std::string texture, int material_id, + ITextureSource *tsrc); private: aabb3f m_box; video::SMaterial m_materials[SKY_MATERIAL_COUNT]; - // How much sun & moon transition should affect horizon color float m_horizon_blend() { @@ -134,25 +153,46 @@ private: bool m_clouds_visible; // Whether clouds are disabled due to player underground bool m_clouds_enabled = true; // Initialised to true, reset only by set_sky API bool m_directional_colored_fog; - bool m_bodies_visible = true; // sun, moon, stars + bool m_in_clouds = true; // Prevent duplicating bools to remember old values + video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); video::SColorf m_cloudcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f); video::SColor m_bgcolor; video::SColor m_skycolor; video::SColorf m_cloudcolor_f; - v3f m_stars[SKY_STAR_COUNT]; + + // pure white: becomes "diffuse light component" for clouds + video::SColorf m_cloudcolor_day_f = video::SColorf(1, 1, 1, 1); + // dawn-factoring version of pure white (note: R is above 1.0) + video::SColorf m_cloudcolor_dawn_f = video::SColorf( + 255.0f/240.0f, + 223.0f/240.0f, + 191.0f/255.0f + ); + + SkyboxParams m_sky_params; + SunParams m_sun_params; + MoonParams m_moon_params; + StarParams m_star_params; + + bool m_default_tint = true; + + std::vector<v3f> m_stars; + video::ITexture *m_sun_texture; video::ITexture *m_moon_texture; video::ITexture *m_sun_tonemap; video::ITexture *m_moon_tonemap; + void draw_sun(video::IVideoDriver *driver, float sunsize, const video::SColor &suncolor, - const video::SColor &suncolor2, float wicked_time_of_day); + const video::SColor &suncolor2, float wicked_time_of_day); void draw_moon(video::IVideoDriver *driver, float moonsize, const video::SColor &mooncolor, - const video::SColor &mooncolor2, float wicked_time_of_day); + const video::SColor &mooncolor2, float wicked_time_of_day); void draw_sky_body(std::array<video::S3DVertex, 4> &vertices, - float pos_1, float pos_2, const video::SColor &c); - void place_sky_body( - std::array<video::S3DVertex, 4> &vertices, float horizon_position, - float day_position); + float pos_1, float pos_2, const video::SColor &c); + void draw_stars(video::IVideoDriver *driver, float wicked_time_of_day); + void place_sky_body(std::array<video::S3DVertex, 4> &vertices, + float horizon_position, float day_position); + void setSkyDefaults(); }; |