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-rw-r--r--src/client/tile.h96
1 files changed, 63 insertions, 33 deletions
diff --git a/src/client/tile.h b/src/client/tile.h
index ef01d2a1f..c6ebee006 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -194,19 +194,22 @@ struct FrameSpec
video::ITexture *flags_texture;
};
-struct TileSpec
+#define MAX_TILE_LAYERS 2
+
+//! Defines a layer of a tile.
+struct TileLayer
{
- TileSpec():
+ TileLayer():
texture(NULL),
texture_id(0),
color(),
material_type(TILE_MATERIAL_BASIC),
material_flags(
//0 // <- DEBUG, Use the one below
- MATERIAL_FLAG_BACKFACE_CULLING
+ MATERIAL_FLAG_BACKFACE_CULLING |
+ MATERIAL_FLAG_TILEABLE_HORIZONTAL|
+ MATERIAL_FLAG_TILEABLE_VERTICAL
),
- rotation(0),
- emissive_light(0),
shader_id(0),
normal_texture(NULL),
flags_texture(NULL),
@@ -217,49 +220,41 @@ struct TileSpec
}
/*!
- * Two tiles are equal if they can be appended to
- * the same mesh buffer.
+ * Two layers are equal if they can be merged.
*/
- bool operator==(const TileSpec &other) const
+ bool operator==(const TileLayer &other) const
{
- return (
+ return
texture_id == other.texture_id &&
material_type == other.material_type &&
material_flags == other.material_flags &&
- rotation == other.rotation
- );
+ color == other.color;
}
/*!
- * Two tiles are not equal if they must be in different mesh buffers.
+ * Two tiles are not equal if they must have different vertices.
*/
- bool operator!=(const TileSpec &other) const
+ bool operator!=(const TileLayer &other) const
{
return !(*this == other);
}
-
+
// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const
{
switch (material_type) {
case TILE_MATERIAL_BASIC:
+ case TILE_MATERIAL_WAVING_LEAVES:
+ case TILE_MATERIAL_WAVING_PLANTS:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
case TILE_MATERIAL_ALPHA:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- break;
case TILE_MATERIAL_LIQUID_TRANSPARENT:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
break;
case TILE_MATERIAL_LIQUID_OPAQUE:
material.MaterialType = video::EMT_SOLID;
break;
- case TILE_MATERIAL_WAVING_LEAVES:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- case TILE_MATERIAL_WAVING_PLANTS:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
}
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
? true : false;
@@ -285,26 +280,26 @@ struct TileSpec
}
}
- // ordered for performance! please do not reorder unless you pahole it first.
+ bool isTileable() const
+ {
+ return (material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)
+ && (material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL);
+ }
+
video::ITexture *texture;
u32 texture_id;
- // The color of the tile, or if the tile does not own
- // a color then the color of the node owning this tile.
+ /*!
+ * The color of the tile, or if the tile does not own
+ * a color then the color of the node owning this tile.
+ */
video::SColor color;
// Material parameters
u8 material_type;
u8 material_flags;
-
- u8 rotation;
- //! This much light does the tile emit.
- u8 emissive_light;
-
u32 shader_id;
-
video::ITexture *normal_texture;
- // cacheline (64)
-
video::ITexture *flags_texture;
+
// Animation parameters
u16 animation_frame_length_ms;
u8 animation_frame_count;
@@ -313,4 +308,39 @@ struct TileSpec
std::vector<FrameSpec> frames;
};
+
+/*!
+ * Defines a face of a node. May have up to two layers.
+ */
+struct TileSpec
+{
+ TileSpec():
+ rotation(0),
+ emissive_light(0)
+ {
+ for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
+ layers[layer] = TileLayer();
+ }
+
+ /*!
+ * Returns true if this tile can be merged with the other tile.
+ */
+ bool isTileable(const TileSpec &other) const {
+ for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
+ if (layers[layer] != other.layers[layer])
+ return false;
+ if (!layers[layer].isTileable())
+ return false;
+ }
+ return rotation == 0
+ && rotation == other.rotation
+ && emissive_light == other.emissive_light;
+ }
+
+ u8 rotation;
+ //! This much light does the tile emit.
+ u8 emissive_light;
+ //! The first is base texture, the second is overlay.
+ TileLayer layers[MAX_TILE_LAYERS];
+};
#endif