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-rw-r--r--src/client/wieldmesh.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp
index 2c6807fab..8cd3e29a9 100644
--- a/src/client/wieldmesh.cpp
+++ b/src/client/wieldmesh.cpp
@@ -347,7 +347,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
scene::SMesh *mesh = nullptr;
if (m_enable_shaders) {
- u32 shader_id = shdrsrc->getShader("wielded_shader", TILE_MATERIAL_BASIC, NDT_NORMAL);
+ u32 shader_id = shdrsrc->getShader("object_shader", TILE_MATERIAL_BASIC, NDT_NORMAL);
m_material_type = shdrsrc->getShaderInfo(shader_id).material;
}
@@ -467,10 +467,29 @@ void WieldMeshSceneNode::setColor(video::SColor c)
bc.getGreen() * green / 255,
bc.getBlue() * blue / 255);
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
- colorizeMeshBuffer(buf, &buffercolor);
+
+ if (m_enable_shaders)
+ setMeshBufferColor(buf, buffercolor);
+ else
+ colorizeMeshBuffer(buf, &buffercolor);
}
}
+void WieldMeshSceneNode::setNodeLightColor(video::SColor color)
+{
+ if (!m_meshnode)
+ return;
+
+ if (m_enable_shaders) {
+ for (u32 i = 0; i < m_meshnode->getMaterialCount(); ++i) {
+ video::SMaterial &material = m_meshnode->getMaterial(i);
+ material.EmissiveColor = color;
+ }
+ }
+
+ setColor(color);
+}
+
void WieldMeshSceneNode::render()
{
// note: if this method is changed to actually do something,