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-rw-r--r--src/client/clientmap.cpp39
-rw-r--r--src/client/clientmap.h3
-rw-r--r--src/client/mapblock_mesh.cpp21
-rw-r--r--src/client/mapblock_mesh.h17
4 files changed, 47 insertions, 33 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index 46cb115aa..98e3f40d3 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -449,15 +449,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
- scene::IMeshBuffer *buf;
-
- if (descriptor.m_use_partial_buffer) {
- descriptor.m_partial_buffer->beforeDraw();
- buf = descriptor.m_partial_buffer->getBuffer();
- }
- else {
- buf = descriptor.m_buffer;
- }
+ scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 2000) {
@@ -501,7 +493,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
- driver->drawMeshBuffer(buf);
+ descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@@ -812,15 +804,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
drawcall_count += draw_order.size();
for (auto &descriptor : draw_order) {
- scene::IMeshBuffer *buf;
-
- if (descriptor.m_use_partial_buffer) {
- descriptor.m_partial_buffer->beforeDraw();
- buf = descriptor.m_partial_buffer->getBuffer();
- }
- else {
- buf = descriptor.m_buffer;
- }
+ scene::IMeshBuffer *buf = descriptor.getBuffer();
// Check and abort if the machine is swapping a lot
if (draw.getTimerTime() > 1000) {
@@ -845,7 +829,7 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver,
m.setTranslation(block_wpos - offset);
driver->setTransform(video::ETS_WORLD, m);
- driver->drawMeshBuffer(buf);
+ descriptor.draw(driver);
vertex_count += buf->getIndexCount();
}
@@ -966,3 +950,18 @@ void ClientMap::updateTransparentMeshBuffers()
m_needs_update_transparent_meshes = false;
}
+scene::IMeshBuffer* ClientMap::DrawDescriptor::getBuffer()
+{
+ return m_use_partial_buffer ? m_partial_buffer->getBuffer() : m_buffer;
+}
+
+void ClientMap::DrawDescriptor::draw(video::IVideoDriver* driver)
+{
+ if (m_use_partial_buffer) {
+ m_partial_buffer->beforeDraw();
+ driver->drawMeshBuffer(m_partial_buffer->getBuffer());
+ m_partial_buffer->afterDraw();
+ } else {
+ driver->drawMeshBuffer(m_buffer);
+ }
+}
diff --git a/src/client/clientmap.h b/src/client/clientmap.h
index 6d57f1911..823870c68 100644
--- a/src/client/clientmap.h
+++ b/src/client/clientmap.h
@@ -174,6 +174,9 @@ private:
DrawDescriptor(v3s16 pos, const PartialMeshBuffer *buffer) :
m_pos(pos), m_partial_buffer(buffer), m_reuse_material(false), m_use_partial_buffer(true)
{}
+
+ scene::IMeshBuffer* getBuffer();
+ void draw(video::IVideoDriver* driver);
};
Client *m_client;
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp
index 868573bf0..965dd5e29 100644
--- a/src/client/mapblock_mesh.cpp
+++ b/src/client/mapblock_mesh.cpp
@@ -1162,15 +1162,16 @@ void MapBlockBspTree::traverse(s32 node, v3f viewpoint, std::vector<s32> &output
void PartialMeshBuffer::beforeDraw() const
{
// Patch the indexes in the mesh buffer before draw
-
- m_buffer->Indices.clear();
- if (!m_vertex_indexes.empty()) {
- for (auto index : m_vertex_indexes)
- m_buffer->Indices.push_back(index);
- }
+ m_buffer->Indices = std::move(m_vertex_indexes);
m_buffer->setDirty(scene::EBT_INDEX);
}
+void PartialMeshBuffer::afterDraw() const
+{
+ // Take the data back
+ m_vertex_indexes = std::move(m_buffer->Indices.steal());
+}
+
/*
MapBlockMesh
*/
@@ -1514,7 +1515,7 @@ void MapBlockMesh::updateTransparentBuffers(v3f camera_pos, v3s16 block_pos)
const auto &t = m_transparent_triangles[i];
if (current_buffer != t.buffer) {
if (current_buffer) {
- m_transparent_buffers.emplace_back(current_buffer, current_strain);
+ m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
current_strain.clear();
}
current_buffer = t.buffer;
@@ -1525,7 +1526,7 @@ void MapBlockMesh::updateTransparentBuffers(v3f camera_pos, v3s16 block_pos)
}
if (!current_strain.empty())
- m_transparent_buffers.emplace_back(current_buffer, current_strain);
+ m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
}
void MapBlockMesh::consolidateTransparentBuffers()
@@ -1539,7 +1540,7 @@ void MapBlockMesh::consolidateTransparentBuffers()
for (const auto &t : m_transparent_triangles) {
if (current_buffer != t.buffer) {
if (current_buffer != nullptr) {
- this->m_transparent_buffers.emplace_back(current_buffer, current_strain);
+ this->m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
current_strain.clear();
}
current_buffer = t.buffer;
@@ -1550,7 +1551,7 @@ void MapBlockMesh::consolidateTransparentBuffers()
}
if (!current_strain.empty()) {
- this->m_transparent_buffers.emplace_back(current_buffer, current_strain);
+ this->m_transparent_buffers.emplace_back(current_buffer, std::move(current_strain));
}
}
diff --git a/src/client/mapblock_mesh.h b/src/client/mapblock_mesh.h
index 72d128038..169b3a8c1 100644
--- a/src/client/mapblock_mesh.h
+++ b/src/client/mapblock_mesh.h
@@ -140,20 +140,31 @@ private:
s32 root = -1; // index of the root node
};
+/*
+ * PartialMeshBuffer
+ *
+ * Attach alternate `Indices` to an existing mesh buffer, to make it possible to use different
+ * indices with the same vertex buffer.
+ *
+ * Irrlicht does not currently support this: `CMeshBuffer` ties together a single vertex buffer
+ * and a single index buffer. There's no way to share these between mesh buffers.
+ *
+ */
class PartialMeshBuffer
{
public:
- PartialMeshBuffer(scene::SMeshBuffer *buffer, const std::vector<u16> &vertex_indexes) :
- m_buffer(buffer), m_vertex_indexes(vertex_indexes)
+ PartialMeshBuffer(scene::SMeshBuffer *buffer, std::vector<u16> &&vertex_indexes) :
+ m_buffer(buffer), m_vertex_indexes(std::move(vertex_indexes))
{}
scene::IMeshBuffer *getBuffer() const { return m_buffer; }
const std::vector<u16> &getVertexIndexes() const { return m_vertex_indexes; }
void beforeDraw() const;
+ void afterDraw() const;
private:
scene::SMeshBuffer *m_buffer;
- std::vector<u16> m_vertex_indexes;
+ mutable std::vector<u16> m_vertex_indexes;
};
/*