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-rw-r--r--src/client/client.cpp2
-rw-r--r--src/client/content_cao.cpp12
-rw-r--r--src/client/game.cpp164
-rw-r--r--src/client/inputhandler.cpp166
-rw-r--r--src/client/inputhandler.h154
-rw-r--r--src/client/keys.h2
6 files changed, 225 insertions, 275 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 65e5b3d8c..745cce900 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1307,7 +1307,7 @@ void Client::sendPlayerPos()
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
player->last_keyPressed == player->keyPressed &&
- player->last_camera_fov == camera_fov &&
+ player->last_camera_fov == camera_fov &&
player->last_wanted_range == wanted_range)
return;
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 88688d18c..599139aa3 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -975,13 +975,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
if (controls.sneak && walking)
new_speed /= 2;
- if (walking && (controls.LMB || controls.RMB)) {
+ if (walking && (controls.dig || controls.place)) {
new_anim = player->local_animations[3];
player->last_animation = WD_ANIM;
- } else if(walking) {
+ } else if (walking) {
new_anim = player->local_animations[1];
player->last_animation = WALK_ANIM;
- } else if(controls.LMB || controls.RMB) {
+ } else if (controls.dig || controls.place) {
new_anim = player->local_animations[2];
player->last_animation = DIG_ANIM;
}
@@ -1004,9 +1004,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
// Update local player animations
if ((player->last_animation != old_anim ||
- m_animation_speed != old_anim_speed) &&
- player->last_animation != NO_ANIM && allow_update)
- updateAnimation();
+ m_animation_speed != old_anim_speed) &&
+ player->last_animation != NO_ANIM && allow_update)
+ updateAnimation();
}
}
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 20d2c6f90..0d3a0ca15 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -604,7 +604,6 @@ public:
#endif
/****************************************************************************
-
****************************************************************************/
const float object_hit_delay = 0.2;
@@ -625,15 +624,15 @@ struct GameRunData {
u16 new_playeritem;
PointedThing pointed_old;
bool digging;
- bool ldown_for_dig;
+ bool punching;
+ bool btn_down_for_dig;
bool dig_instantly;
bool digging_blocked;
- bool left_punch;
bool reset_jump_timer;
float nodig_delay_timer;
float dig_time;
float dig_time_complete;
- float repeat_rightclick_timer;
+ float repeat_place_timer;
float object_hit_delay_timer;
float time_from_last_punch;
ClientActiveObject *selected_object;
@@ -787,6 +786,14 @@ protected:
{
return input->wasKeyDown(k);
}
+ inline bool wasKeyPressed(GameKeyType k)
+ {
+ return input->wasKeyPressed(k);
+ }
+ inline bool wasKeyReleased(GameKeyType k)
+ {
+ return input->wasKeyReleased(k);
+ }
#ifdef __ANDROID__
void handleAndroidChatInput();
@@ -900,7 +907,7 @@ private:
bool m_cache_enable_free_move;
f32 m_cache_mouse_sensitivity;
f32 m_cache_joystick_frustum_sensitivity;
- f32 m_repeat_right_click_time;
+ f32 m_repeat_place_time;
f32 m_cache_cam_smoothing;
f32 m_cache_fog_start;
@@ -934,7 +941,7 @@ Game::Game() :
&settingChangedCallback, this);
g_settings->registerChangedCallback("joystick_frustum_sensitivity",
&settingChangedCallback, this);
- g_settings->registerChangedCallback("repeat_rightclick_time",
+ g_settings->registerChangedCallback("repeat_place_time",
&settingChangedCallback, this);
g_settings->registerChangedCallback("noclip",
&settingChangedCallback, this);
@@ -992,7 +999,7 @@ Game::~Game()
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("mouse_sensitivity",
&settingChangedCallback, this);
- g_settings->deregisterChangedCallback("repeat_rightclick_time",
+ g_settings->deregisterChangedCallback("repeat_place_time",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("noclip",
&settingChangedCallback, this);
@@ -2465,8 +2472,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::SNEAK),
isKeyDown(KeyType::ZOOM),
- input->getLeftState(),
- input->getRightState(),
+ isKeyDown(KeyType::DIG),
+ isKeyDown(KeyType::PLACE),
cam.camera_pitch,
cam.camera_yaw,
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
@@ -2481,8 +2488,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
- ( (u32)(input->getLeftState() & 0x1) << 7) |
- ( (u32)(input->getRightState() & 0x1) << 8) |
+ ( (u32)(isKeyDown(KeyType::DIG) & 0x1) << 7) |
+ ( (u32)(isKeyDown(KeyType::PLACE) & 0x1) << 8) |
( (u32)(isKeyDown(KeyType::ZOOM) & 0x1) << 9)
);
@@ -3064,7 +3071,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
PointedThing pointed = updatePointedThing(shootline,
selected_def.liquids_pointable,
- !runData.ldown_for_dig,
+ !runData.btn_down_for_dig,
camera_offset);
if (pointed != runData.pointed_old) {
@@ -3072,20 +3079,18 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
hud->updateSelectionMesh(camera_offset);
}
- if (runData.digging_blocked && !input->getLeftState()) {
- // allow digging again if button is not pressed
+ // Allow digging again if button is not pressed
+ if (runData.digging_blocked && !isKeyDown(KeyType::DIG))
runData.digging_blocked = false;
- }
/*
Stop digging when
- - releasing left mouse button
+ - releasing dig button
- pointing away from node
*/
if (runData.digging) {
- if (input->getLeftReleased()) {
- infostream << "Left button released"
- << " (stopped digging)" << std::endl;
+ if (wasKeyReleased(KeyType::DIG)) {
+ infostream << "Dig button released (stopped digging)" << std::endl;
runData.digging = false;
} else if (pointed != runData.pointed_old) {
if (pointed.type == POINTEDTHING_NODE
@@ -3095,8 +3100,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
// Still pointing to the same node, but a different face.
// Don't reset.
} else {
- infostream << "Pointing away from node"
- << " (stopped digging)" << std::endl;
+ infostream << "Pointing away from node (stopped digging)" << std::endl;
runData.digging = false;
hud->updateSelectionMesh(camera_offset);
}
@@ -3107,55 +3111,57 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
- } else if (runData.dig_instantly && input->getLeftReleased()) {
- // Remove e.g. torches faster when clicking instead of holding LMB
+ } else if (runData.dig_instantly && wasKeyReleased(KeyType::DIG)) {
+ // Remove e.g. torches faster when clicking instead of holding dig button
runData.nodig_delay_timer = 0;
runData.dig_instantly = false;
}
- if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
- runData.ldown_for_dig = false;
- }
+ if (!runData.digging && runData.btn_down_for_dig && !isKeyDown(KeyType::DIG))
+ runData.btn_down_for_dig = false;
- runData.left_punch = false;
+ runData.punching = false;
soundmaker->m_player_leftpunch_sound.name = "";
// Prepare for repeating, unless we're not supposed to
- if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
- runData.repeat_rightclick_timer += dtime;
+ if (isKeyDown(KeyType::PLACE) && !g_settings->getBool("safe_dig_and_place"))
+ runData.repeat_place_timer += dtime;
else
- runData.repeat_rightclick_timer = 0;
+ runData.repeat_place_timer = 0;
- if (selected_def.usable && input->getLeftState()) {
- if (input->getLeftClicked() && (!client->modsLoaded()
- || !client->getScript()->on_item_use(selected_item, pointed)))
+ if (selected_def.usable && isKeyDown(KeyType::DIG)) {
+ if (wasKeyPressed(KeyType::DIG) && (!client->modsLoaded() ||
+ !client->getScript()->on_item_use(selected_item, pointed)))
client->interact(INTERACT_USE, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
handlePointingAtNode(pointed, selected_item, hand_item, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
v3f player_position = player->getPosition();
handlePointingAtObject(pointed, tool_item, player_position, show_debug);
- } else if (input->getLeftState()) {
+ } else if (isKeyDown(KeyType::DIG)) {
// When button is held down in air, show continuous animation
- runData.left_punch = true;
+ runData.punching = true;
// Run callback even though item is not usable
- if (input->getLeftClicked() && client->modsLoaded())
+ if (wasKeyPressed(KeyType::DIG) && client->modsLoaded())
client->getScript()->on_item_use(selected_item, pointed);
- } else if (input->getRightClicked()) {
+ } else if (wasKeyPressed(KeyType::PLACE)) {
handlePointingAtNothing(selected_item);
}
runData.pointed_old = pointed;
- if (runData.left_punch || input->getLeftClicked())
- camera->setDigging(0); // left click animation
+ if (runData.punching || wasKeyPressed(KeyType::DIG))
+ camera->setDigging(0); // dig animation
- input->resetLeftClicked();
- input->resetRightClicked();
+ input->clearWasKeyPressed();
+ input->clearWasKeyReleased();
- input->resetLeftReleased();
- input->resetRightReleased();
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
@@ -3255,7 +3261,7 @@ PointedThing Game::updatePointedThing(
void Game::handlePointingAtNothing(const ItemStack &playerItem)
{
- infostream << "Right Clicked in Air" << std::endl;
+ infostream << "Attempted to place item while pointing at nothing" << std::endl;
PointedThing fauxPointed;
fauxPointed.type = POINTEDTHING_NOTHING;
client->interact(INTERACT_ACTIVATE, fauxPointed);
@@ -3274,7 +3280,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
ClientMap &map = client->getEnv().getClientMap();
- if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
+ if (runData.nodig_delay_timer <= 0.0 && isKeyDown(KeyType::DIG)
&& !runData.digging_blocked
&& client->checkPrivilege("interact")) {
handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
@@ -3295,13 +3301,14 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
}
}
- if ((input->getRightClicked() ||
- runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
+ if ((wasKeyPressed(KeyType::PLACE) ||
+ runData.repeat_place_timer >= m_repeat_place_time) &&
client->checkPrivilege("interact")) {
- runData.repeat_rightclick_timer = 0;
- infostream << "Ground right-clicked" << std::endl;
+ runData.repeat_place_timer = 0;
+ infostream << "Place button pressed while looking at ground" << std::endl;
- camera->setDigging(1); // right click animation (always shown for feedback)
+ // Placing animation (always shown for feedback)
+ camera->setDigging(1);
soundmaker->m_player_rightpunch_sound = SimpleSoundSpec();
@@ -3367,8 +3374,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
}
verbosestream << "Node placement prediction for "
- << selected_def.name << " is "
- << prediction << std::endl;
+ << selected_def.name << " is " << prediction << std::endl;
v3s16 p = neighbourpos;
// Place inside node itself if buildable_to
@@ -3529,7 +3535,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
m_game_ui->setInfoText(infotext);
- if (input->getLeftState()) {
+ if (isKeyDown(KeyType::DIG)) {
bool do_punch = false;
bool do_punch_damage = false;
@@ -3539,12 +3545,12 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
runData.object_hit_delay_timer = object_hit_delay;
}
- if (input->getLeftClicked())
+ if (wasKeyPressed(KeyType::DIG))
do_punch = true;
if (do_punch) {
- infostream << "Left-clicked object" << std::endl;
- runData.left_punch = true;
+ infostream << "Punched object" << std::endl;
+ runData.punching = true;
}
if (do_punch_damage) {
@@ -3559,8 +3565,8 @@ void Game::handlePointingAtObject(const PointedThing &pointed,
if (!disable_send)
client->interact(INTERACT_START_DIGGING, pointed);
}
- } else if (input->getRightClicked()) {
- infostream << "Right-clicked object" << std::endl;
+ } else if (wasKeyDown(KeyType::PLACE)) {
+ infostream << "Pressed place button while pointing at object" << std::endl;
client->interact(INTERACT_PLACE, pointed); // place
}
}
@@ -3606,7 +3612,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
return;
client->interact(INTERACT_START_DIGGING, pointed);
runData.digging = true;
- runData.ldown_for_dig = true;
+ runData.btn_down_for_dig = true;
}
if (!runData.dig_instantly) {
@@ -3700,7 +3706,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
client->setCrack(-1, nodepos);
}
- camera->setDigging(0); // left click animation
+ camera->setDigging(0); // Dig animation
}
@@ -4039,7 +4045,7 @@ void Game::readSettings()
m_cache_enable_fog = g_settings->getBool("enable_fog");
m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
- m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+ m_repeat_place_time = g_settings->getFloat("repeat_place_time");
m_cache_enable_noclip = g_settings->getBool("noclip");
m_cache_enable_free_move = g_settings->getBool("free_move");
@@ -4131,30 +4137,32 @@ void Game::showPauseMenu()
"- %s: move backwards\n"
"- %s: move left\n"
"- %s: move right\n"
- "- %s: jump/climb\n"
- "- %s: sneak/go down\n"
+ "- %s: jump/climb up\n"
+ "- %s: dig/punch\n"
+ "- %s: place/use\n"
+ "- %s: sneak/climb down\n"
"- %s: drop item\n"
"- %s: inventory\n"
"- Mouse: turn/look\n"
- "- Mouse left: dig/punch\n"
- "- Mouse right: place/use\n"
"- Mouse wheel: select item\n"
"- %s: chat\n"
);
- char control_text_buf[600];
-
- porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
- GET_KEY_NAME(keymap_forward),
- GET_KEY_NAME(keymap_backward),
- GET_KEY_NAME(keymap_left),
- GET_KEY_NAME(keymap_right),
- GET_KEY_NAME(keymap_jump),
- GET_KEY_NAME(keymap_sneak),
- GET_KEY_NAME(keymap_drop),
- GET_KEY_NAME(keymap_inventory),
- GET_KEY_NAME(keymap_chat)
- );
+ char control_text_buf[600];
+
+ porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
+ GET_KEY_NAME(keymap_forward),
+ GET_KEY_NAME(keymap_backward),
+ GET_KEY_NAME(keymap_left),
+ GET_KEY_NAME(keymap_right),
+ GET_KEY_NAME(keymap_jump),
+ GET_KEY_NAME(keymap_dig),
+ GET_KEY_NAME(keymap_place),
+ GET_KEY_NAME(keymap_sneak),
+ GET_KEY_NAME(keymap_drop),
+ GET_KEY_NAME(keymap_inventory),
+ GET_KEY_NAME(keymap_chat)
+ );
std::string control_text = std::string(control_text_buf);
str_formspec_escape(control_text);
diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp
index a79b04a90..608a405a8 100644
--- a/src/client/inputhandler.cpp
+++ b/src/client/inputhandler.cpp
@@ -37,6 +37,8 @@ void KeyCache::populate()
key[KeyType::JUMP] = getKeySetting("keymap_jump");
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
+ key[KeyType::DIG] = getKeySetting("keymap_dig");
+ key[KeyType::PLACE] = getKeySetting("keymap_place");
key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
@@ -111,57 +113,81 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
if (event.EventType == irr::EET_KEY_INPUT_EVENT) {
const KeyPress &keyCode = event.KeyInput;
if (keysListenedFor[keyCode]) {
+ // If the key is being held down then the OS may
+ // send a continuous stream of keydown events.
+ // In this case, we don't want to let this
+ // stream reach the application as it will cause
+ // certain actions to repeat constantly.
if (event.KeyInput.PressedDown) {
+ if (!IsKeyDown(keyCode)) {
+ keyWasDown.set(keyCode);
+ keyWasPressed.set(keyCode);
+ }
keyIsDown.set(keyCode);
- keyWasDown.set(keyCode);
} else {
+ if (IsKeyDown(keyCode))
+ keyWasReleased.set(keyCode);
+
keyIsDown.unset(keyCode);
}
+
return true;
}
- }
#ifdef HAVE_TOUCHSCREENGUI
- // case of touchscreengui we have to handle different events
- if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
+ } else if (m_touchscreengui && event.EventType == irr::EET_TOUCH_INPUT_EVENT) {
+ // In case of touchscreengui, we have to handle different events
m_touchscreengui->translateEvent(event);
return true;
- }
#endif
- if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
+ } else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return false;
*/
return joystick->handleEvent(event.JoystickEvent);
- }
- // handle mouse events
- if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
- if (isMenuActive()) {
- left_active = false;
- middle_active = false;
- right_active = false;
- } else {
- left_active = event.MouseInput.isLeftPressed();
- middle_active = event.MouseInput.isMiddlePressed();
- right_active = event.MouseInput.isRightPressed();
-
- if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
- leftclicked = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) {
- rightclicked = true;
- }
- if (event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) {
- leftreleased = true;
- }
- if (event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) {
- rightreleased = true;
- }
- if (event.MouseInput.Event == EMIE_MOUSE_WHEEL) {
- mouse_wheel += event.MouseInput.Wheel;
- }
+ } else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
+ // Handle mouse events
+ KeyPress key;
+ switch (event.MouseInput.Event) {
+ case EMIE_LMOUSE_PRESSED_DOWN:
+ key = "KEY_LBUTTON";
+ keyIsDown.set(key);
+ keyWasDown.set(key);
+ keyWasPressed.set(key);
+ break;
+ case EMIE_MMOUSE_PRESSED_DOWN:
+ key = "KEY_MBUTTON";
+ keyIsDown.set(key);
+ keyWasDown.set(key);
+ keyWasPressed.set(key);
+ break;
+ case EMIE_RMOUSE_PRESSED_DOWN:
+ key = "KEY_RBUTTON";
+ keyIsDown.set(key);
+ keyWasDown.set(key);
+ keyWasPressed.set(key);
+ break;
+ case EMIE_LMOUSE_LEFT_UP:
+ key = "KEY_LBUTTON";
+ keyIsDown.unset(key);
+ keyWasReleased.set(key);
+ break;
+ case EMIE_MMOUSE_LEFT_UP:
+ key = "KEY_MBUTTON";
+ keyIsDown.unset(key);
+ keyWasReleased.set(key);
+ break;
+ case EMIE_RMOUSE_LEFT_UP:
+ key = "KEY_RBUTTON";
+ keyIsDown.unset(key);
+ keyWasReleased.set(key);
+ break;
+ case EMIE_MOUSE_WHEEL:
+ mouse_wheel += event.MouseInput.Wheel;
+ break;
+ default: break;
}
} else if (event.EventType == irr::EET_LOG_TEXT_EVENT) {
static const LogLevel irr_loglev_conv[] = {
@@ -188,38 +214,28 @@ s32 RandomInputHandler::Rand(s32 min, s32 max)
return (myrand() % (max - min + 1)) + min;
}
+struct RandomInputHandlerSimData {
+ std::string key;
+ float counter;
+ int time_max;
+};
+
void RandomInputHandler::step(float dtime)
{
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_jump"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_special1"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_forward"));
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 40);
- keydown.toggle(getKeySetting("keymap_left"));
+ static RandomInputHandlerSimData rnd_data[] = {
+ { "keymap_jump", 0.0f, 40 },
+ { "keymap_special1", 0.0f, 40 },
+ { "keymap_forward", 0.0f, 40 },
+ { "keymap_left", 0.0f, 40 },
+ { "keymap_dig", 0.0f, 30 },
+ { "keymap_place", 0.0f, 15 }
+ };
+
+ for (auto &i : rnd_data) {
+ i.counter -= dtime;
+ if (i.counter < 0.0) {
+ i.counter = 0.1 * Rand(1, i.time_max);
+ keydown.toggle(getKeySetting(i.key.c_str()));
}
}
{
@@ -230,29 +246,5 @@ void RandomInputHandler::step(float dtime)
mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
}
}
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 30);
- leftdown = !leftdown;
- if (leftdown)
- leftclicked = true;
- if (!leftdown)
- leftreleased = true;
- }
- }
- {
- static float counter1 = 0;
- counter1 -= dtime;
- if (counter1 < 0.0) {
- counter1 = 0.1 * Rand(1, 15);
- rightdown = !rightdown;
- if (rightdown)
- rightclicked = true;
- if (!rightdown)
- rightreleased = true;
- }
- }
mousepos += mousespeed;
}
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h
index fc7998f20..def147a82 100644
--- a/src/client/inputhandler.h
+++ b/src/client/inputhandler.h
@@ -144,6 +144,14 @@ public:
return b;
}
+ // Checks whether a key was just pressed. State will be cleared
+ // in the subsequent iteration of Game::processPlayerInteraction
+ bool WasKeyPressed(const KeyPress &keycode) const { return keyWasPressed[keycode]; }
+
+ // Checks whether a key was just released. State will be cleared
+ // in the subsequent iteration of Game::processPlayerInteraction
+ bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; }
+
void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
void dontListenForKeys() { keysListenedFor.clear(); }
@@ -158,17 +166,20 @@ public:
{
keyIsDown.clear();
keyWasDown.clear();
+ keyWasPressed.clear();
+ keyWasReleased.clear();
- leftclicked = false;
- rightclicked = false;
- leftreleased = false;
- rightreleased = false;
+ mouse_wheel = 0;
+ }
- left_active = false;
- middle_active = false;
- right_active = false;
+ void clearWasKeyPressed()
+ {
+ keyWasPressed.clear();
+ }
- mouse_wheel = 0;
+ void clearWasKeyReleased()
+ {
+ keyWasReleased.clear();
}
MyEventReceiver()
@@ -178,15 +189,6 @@ public:
#endif
}
- bool leftclicked = false;
- bool rightclicked = false;
- bool leftreleased = false;
- bool rightreleased = false;
-
- bool left_active = false;
- bool middle_active = false;
- bool right_active = false;
-
s32 mouse_wheel = 0;
JoystickController *joystick = nullptr;
@@ -198,8 +200,16 @@ public:
private:
// The current state of keys
KeyList keyIsDown;
- // Whether a key has been pressed or not
+
+ // Whether a key was down
KeyList keyWasDown;
+
+ // Whether a key has just been pressed
+ KeyList keyWasPressed;
+
+ // Whether a key has just been released
+ KeyList keyWasReleased;
+
// List of keys we listen for
// TODO perhaps the type of this is not really
// performant as KeyList is designed for few but
@@ -226,27 +236,19 @@ public:
virtual bool isKeyDown(GameKeyType k) = 0;
virtual bool wasKeyDown(GameKeyType k) = 0;
+ virtual bool wasKeyPressed(GameKeyType k) = 0;
+ virtual bool wasKeyReleased(GameKeyType k) = 0;
virtual bool cancelPressed() = 0;
+ virtual void clearWasKeyPressed() {}
+ virtual void clearWasKeyReleased() {}
+
virtual void listenForKey(const KeyPress &keyCode) {}
virtual void dontListenForKeys() {}
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;
- virtual bool getLeftState() = 0;
- virtual bool getRightState() = 0;
-
- virtual bool getLeftClicked() = 0;
- virtual bool getRightClicked() = 0;
- virtual void resetLeftClicked() = 0;
- virtual void resetRightClicked() = 0;
-
- virtual bool getLeftReleased() = 0;
- virtual bool getRightReleased() = 0;
- virtual void resetLeftReleased() = 0;
- virtual void resetRightReleased() = 0;
-
virtual s32 getMouseWheel() = 0;
virtual void step(float dtime) {}
@@ -275,10 +277,26 @@ public:
{
return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k);
}
+ virtual bool wasKeyPressed(GameKeyType k)
+ {
+ return m_receiver->WasKeyPressed(keycache.key[k]) || joystick.wasKeyReleased(k);
+ }
+ virtual bool wasKeyReleased(GameKeyType k)
+ {
+ return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
+ }
virtual bool cancelPressed()
{
return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
+ virtual void clearWasKeyPressed()
+ {
+ m_receiver->clearWasKeyPressed();
+ }
+ virtual void clearWasKeyReleased()
+ {
+ m_receiver->clearWasKeyReleased();
+ }
virtual void listenForKey(const KeyPress &keyCode)
{
m_receiver->listenForKey(keyCode);
@@ -306,59 +324,6 @@ public:
}
}
- virtual bool getLeftState()
- {
- return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L);
- }
- virtual bool getRightState()
- {
- return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R);
- }
-
- virtual bool getLeftClicked()
- {
- return m_receiver->leftclicked ||
- joystick.getWasKeyDown(KeyType::MOUSE_L);
- }
- virtual bool getRightClicked()
- {
- return m_receiver->rightclicked ||
- joystick.getWasKeyDown(KeyType::MOUSE_R);
- }
-
- virtual void resetLeftClicked()
- {
- m_receiver->leftclicked = false;
- joystick.clearWasKeyDown(KeyType::MOUSE_L);
- }
- virtual void resetRightClicked()
- {
- m_receiver->rightclicked = false;
- joystick.clearWasKeyDown(KeyType::MOUSE_R);
- }
-
- virtual bool getLeftReleased()
- {
- return m_receiver->leftreleased ||
- joystick.wasKeyReleased(KeyType::MOUSE_L);
- }
- virtual bool getRightReleased()
- {
- return m_receiver->rightreleased ||
- joystick.wasKeyReleased(KeyType::MOUSE_R);
- }
-
- virtual void resetLeftReleased()
- {
- m_receiver->leftreleased = false;
- joystick.clearWasKeyReleased(KeyType::MOUSE_L);
- }
- virtual void resetRightReleased()
- {
- m_receiver->rightreleased = false;
- joystick.clearWasKeyReleased(KeyType::MOUSE_R);
- }
-
virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
void clear()
@@ -384,23 +349,12 @@ public:
virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; }
virtual bool wasKeyDown(GameKeyType k) { return false; }
+ virtual bool wasKeyPressed(GameKeyType k) { return false; }
+ virtual bool wasKeyReleased(GameKeyType k) { return false; }
virtual bool cancelPressed() { return false; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
- virtual bool getLeftState() { return leftdown; }
- virtual bool getRightState() { return rightdown; }
-
- virtual bool getLeftClicked() { return leftclicked; }
- virtual bool getRightClicked() { return rightclicked; }
- virtual void resetLeftClicked() { leftclicked = false; }
- virtual void resetRightClicked() { rightclicked = false; }
-
- virtual bool getLeftReleased() { return leftreleased; }
- virtual bool getRightReleased() { return rightreleased; }
- virtual void resetLeftReleased() { leftreleased = false; }
- virtual void resetRightReleased() { rightreleased = false; }
-
virtual s32 getMouseWheel() { return 0; }
virtual void step(float dtime);
@@ -411,10 +365,4 @@ private:
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
- bool leftdown = false;
- bool rightdown = false;
- bool leftclicked = false;
- bool rightclicked = false;
- bool leftreleased = false;
- bool rightreleased = false;
};
diff --git a/src/client/keys.h b/src/client/keys.h
index 50d3d194b..b6ce59b4a 100644
--- a/src/client/keys.h
+++ b/src/client/keys.h
@@ -35,6 +35,8 @@ public:
SPECIAL1,
SNEAK,
AUTOFORWARD,
+ DIG,
+ PLACE,
ESC,