diff options
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/mapblock_mesh.cpp | 2 | ||||
-rw-r--r-- | src/client/render/core.cpp | 2 | ||||
-rw-r--r-- | src/client/renderingengine.h | 4 | ||||
-rw-r--r-- | src/client/shader.cpp | 2 | ||||
-rw-r--r-- | src/client/sky.cpp | 2 |
5 files changed, 6 insertions, 6 deletions
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp index 249a56087..03522eca9 100644 --- a/src/client/mapblock_mesh.cpp +++ b/src/client/mapblock_mesh.cpp @@ -861,7 +861,7 @@ static void updateFastFaceRow( g_settings->getBool("enable_waving_water"); static thread_local const bool force_not_tiling = - false && g_settings->getBool("enable_dynamic_shadows"); + g_settings->getBool("enable_dynamic_shadows"); v3s16 p = startpos; diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp index 44ef1c98c..f151832f3 100644 --- a/src/client/render/core.cpp +++ b/src/client/render/core.cpp @@ -36,7 +36,7 @@ RenderingCore::RenderingCore(IrrlichtDevice *_device, Client *_client, Hud *_hud virtual_size = screensize; if (g_settings->getBool("enable_shaders") && - false && g_settings->getBool("enable_dynamic_shadows")) { + g_settings->getBool("enable_dynamic_shadows")) { shadow_renderer = new ShadowRenderer(device, client); } } diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h index a0ddb0d9a..6f104bba9 100644 --- a/src/client/renderingengine.h +++ b/src/client/renderingengine.h @@ -123,8 +123,8 @@ public: // FIXME: this is still global when it shouldn't be static ShadowRenderer *get_shadow_renderer() { - //if (s_singleton && s_singleton->core) - // return s_singleton->core->get_shadow_renderer(); + if (s_singleton && s_singleton->core) + return s_singleton->core->get_shadow_renderer(); return nullptr; } static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers(); diff --git a/src/client/shader.cpp b/src/client/shader.cpp index c04a25862..dc9e9ae6d 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -733,7 +733,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name, shaders_header << "#define FOG_START " << core::clamp(g_settings->getFloat("fog_start"), 0.0f, 0.99f) << "\n"; - if (false && g_settings->getBool("enable_dynamic_shadows")) { + if (g_settings->getBool("enable_dynamic_shadows")) { shaders_header << "#define ENABLE_DYNAMIC_SHADOWS 1\n"; if (g_settings->getBool("shadow_map_color")) shaders_header << "#define COLORED_SHADOWS 1\n"; diff --git a/src/client/sky.cpp b/src/client/sky.cpp index 7fe90c6cd..0ab710eee 100644 --- a/src/client/sky.cpp +++ b/src/client/sky.cpp @@ -103,7 +103,7 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade m_directional_colored_fog = g_settings->getBool("directional_colored_fog"); - if (false && g_settings->getBool("enable_dynamic_shadows")) { + if (g_settings->getBool("enable_dynamic_shadows")) { float val = g_settings->getFloat("shadow_sky_body_orbit_tilt"); m_sky_body_orbit_tilt = rangelim(val, 0.0f, 60.0f); } |