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-rw-r--r--src/client/client.cpp41
1 files changed, 20 insertions, 21 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index ce09f343c..6bb118695 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1234,42 +1234,41 @@ void Client::sendReady()
void Client::sendPlayerPos()
{
- LocalPlayer *myplayer = m_env.getLocalPlayer();
- if (!myplayer)
+ LocalPlayer *player = m_env.getLocalPlayer();
+ if (!player)
return;
ClientMap &map = m_env.getClientMap();
-
- u8 camera_fov = map.getCameraFov();
- u8 wanted_range = map.getControl().wanted_range;
+ u8 camera_fov = map.getCameraFov();
+ u8 wanted_range = map.getControl().wanted_range;
// Save bandwidth by only updating position when
// player is not dead and something changed
- if (m_activeobjects_received && myplayer->isDead())
+ if (m_activeobjects_received && player->isDead())
return;
if (
- myplayer->last_position == myplayer->getPosition() &&
- myplayer->last_speed == myplayer->getSpeed() &&
- myplayer->last_pitch == myplayer->getPitch() &&
- myplayer->last_yaw == myplayer->getYaw() &&
- myplayer->last_keyPressed == myplayer->keyPressed &&
- myplayer->last_camera_fov == camera_fov &&
- myplayer->last_wanted_range == wanted_range)
+ player->last_position == player->getPosition() &&
+ player->last_speed == player->getSpeed() &&
+ player->last_pitch == player->getPitch() &&
+ player->last_yaw == player->getYaw() &&
+ player->last_keyPressed == player->keyPressed &&
+ player->last_camera_fov == camera_fov &&
+ player->last_wanted_range == wanted_range)
return;
- myplayer->last_position = myplayer->getPosition();
- myplayer->last_speed = myplayer->getSpeed();
- myplayer->last_pitch = myplayer->getPitch();
- myplayer->last_yaw = myplayer->getYaw();
- myplayer->last_keyPressed = myplayer->keyPressed;
- myplayer->last_camera_fov = camera_fov;
- myplayer->last_wanted_range = wanted_range;
+ player->last_position = player->getPosition();
+ player->last_speed = player->getSpeed();
+ player->last_pitch = player->getPitch();
+ player->last_yaw = player->getYaw();
+ player->last_keyPressed = player->keyPressed;
+ player->last_camera_fov = camera_fov;
+ player->last_wanted_range = wanted_range;
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
- writePlayerPos(myplayer, &map, &pkt);
+ writePlayerPos(player, &map, &pkt);
Send(&pkt);
}